David Sirlin reveals issues with getting HD Remix properly off the ground.
I hope a lot of you appreciate all the hard work and sweat that went into making Super SF2 II Turbo HD a reality. It was the type of project that was truly developed out of a labor of love, and if not for one talented David Sirlin, the powers that be would have kept the dream on the cutting board. Sirlin introduced several significant alterations in the game including new moves, easier command motions and various gameplay. Coupled with the new HD-visuals, old-school fighting vets and casual players alike had an all-new reason to hop on Xbox 360 and PS3 this holiday season.
By now, the diehard fighting game enthusiasts (and well, not so diehard) have become well aware of his departure from Backbone Entertainment. Naturally this posed a lot of questions amongst his friends and supporters as to the reasoning. Sirlin was recently approached by Videogamer.com where the actual truth behind HD Remix (among some other surprises) reveals what was truly going on behind the scenes. Can you believe that they wanted him NOT to rebalance the game? For those of you who’ve actually come to cherish all the extensive changes, could you imagine if they were non-existent? I can’t… I LOVE Chun’s new changes and it’s hard to imagine going back to the classic style aside from has a nostalgic moment.
This is just the first part in an extensive interview which already has me wanting to throw stones at Backbone for being so well… bullish in their decision-making process and creating such an awkward hardship in getting one of Capcom’s most anticipate releases this year. It’s the sort of thing that really makes you wonder how some companies can claim to have a connection with their audience but are obviously viewing the outside world with beer goggles.
I rather not give anything away, but be sure to pay a visit over to Videogamer.com, bookmark the site and keep your eyes glued for the forthcoming updates. And keep your head up Dave, there’s a whole community out there who totally appreciate all your efforts for making this game possible for us. (Oh, and our review is coming — I am just having a hard time getting time away from the game.)