The question is: when will it arrive?
It’s no secret that Super SFII Turbo HD is a dire need of a patch. Random disconnects, health glitches and audio quirks are the most commonly known gripes experienced by the community on a daily basis. Diehard fans fortunately have opted to stick it out in the hopes Capcom would eventually answer their cries with an update. Well, that time has come today and Producer Rey Jimenez assures everyone that the digital gloom is about to end.
No official details have been disclosed at this time. In fact, we’re fortunate to even be aware that Capcom and Backbone have actually been working on the patch. Apparently there’s some corporate process which must be adhered to before a developer can even confirm the patch’s existence. I am willing to bet there’s a LOT more going on with this highly anticipated update beyond the widely known issues. Recently Capcom put out a call for the community to express their concerns with HD Remix. With David Sirlin no longer part of Backbone, it’s safe to assume there will be no additional character tweaks made to the game. I can live with that, though it would have been sweet if they could seriously consider the following improvements:
Offer more lobby music options — I used to love Ken’s theme song, but now it’s become annoying. It greets you everytime the game boots up and even worse — it’s the only track played throughout the entire multiplayer session. There needs to be an option where you can create your own Super Street Fighter II Turbo playlist based on the 20 characters featured in the game to prevent that Ken track from becoming stale. Oops… too late.
Get off my lawn block — Ever come across some self-righteous player who thinks he’s the best Street Fighter player online but refuses to leave? Yeah, I am sure we’ve all experienced our fair share of those type of people. We need the ability to kick players out as we see fit. In fact, if you want to keep it diplomatic, offer the ability for the rest of the members to vote on whether the alleged unwanted player can remain.
No, I really don’t want to play you – Microsoft created a feedback system where players have the option to prefer or avoid a player on Xbox Live. The only problem with this feature is… it doesn’t really work. HD Remix should be one of the first games that could actually give some new meaning to preferred player and avoid! Until then, I recommend making full use of the Mute feature for those players who are often challenged with the English language and could only speak in tones that usually involve maternal upbringing or distrubing phallic imagery.
Instant replays - Ok. I know that this is reaching, but c’mon — who doesn’t like instant replays? I couldn’t look at sports broadcasts the same way if it wasn’t for this awesome highlight to relive those timeless moments. One day, Capcom should seriously take this into consideration and incorporate it into one of their next fighting game projects. Development challenges be damned… I want to live in the moment!