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January 2009




Saya Thang

Prove your skills at Gamestop’s SFIV national tournament.

The Street Fighter IV hype train keeps on rolling with the announcement of an SFIV national tournament held by Gamestop. Not only do you have a chance to win an awesome Street Fighter IV arcade machine for taking the top prize, the top 16 players will also be seeded into the SFIV tournament at this year’s Evo held in Las Vegas, NV on July 17th-19th (date leaked in the tournament’s rules page)! For tournament rules and a list of stores that will be holding the tournaments, jump to the tournament info page here. Also check out this sweepstakes to win an SFIV arcade machine if you’d rather not go to a tournament for a chance to win something.




Saya Thang

You know you want to watch em.

New KOFXII videos have surfaced from the location test at Shinjuku Club Sega yesterday courtesy of tomakuntube’s Youtube channel. Various system changes were implemented since the last build, the biggest one probably being the fact that critical counters have their own bar now. The game also received a shiny new hud and a noticable speed boost along with it. Plus the super freeze is back! Enough of my blabbering though, check out the videos yourself! (more…)




Chris Scantleberry

The question is: when will it arrive?

It’s no secret that Super SFII Turbo HD is a dire need of a patch. Random disconnects, health glitches and audio quirks are the most commonly known gripes experienced by the community on a daily basis. Diehard fans fortunately have opted to stick it out in the hopes Capcom would eventually answer their cries with an update. Well, that time has come today and Producer Rey Jimenez assures everyone that the digital gloom is about to end.

No official details have been disclosed at this time. In fact, we’re fortunate to even be aware that Capcom and Backbone have actually been working on the patch. Apparently there’s some corporate process which must be adhered to before a developer can even confirm the patch’s existence. I am willing to bet there’s a LOT more going on with this highly anticipated update beyond the widely known issues. Recently Capcom put out a call for the community to express their concerns with HD Remix. With David Sirlin no longer part of Backbone, it’s safe to assume there will be no additional character tweaks made to the game. I can live with that, though it would have been sweet if they could seriously consider the following improvements:

Offer more lobby music options — I used to love Ken’s theme song, but now it’s become annoying. It greets you everytime the game boots up and even worse — it’s the only track played throughout the entire multiplayer session. There needs to be an option where you can create your own Super Street Fighter II Turbo playlist based on the 20 characters featured in the game to prevent that Ken track from becoming stale. Oops… too late.

Get off my lawn block — Ever come across some self-righteous player who thinks he’s the best Street Fighter player online but refuses to leave? Yeah, I am sure we’ve all experienced our fair share of those type of people. We need the ability to kick players out as we see fit. In fact, if you want to keep it diplomatic, offer the ability for the rest of the members to vote on whether the alleged unwanted player can remain.

No, I really don’t want to play you – Microsoft created a feedback system where players have the option to prefer or avoid a player on Xbox Live. The only problem with this feature is… it doesn’t really work. HD Remix should be one of the first games that could actually give some new meaning to preferred player and avoid! Until then, I recommend making full use of the Mute feature for those players who are often challenged with the English language and could only speak in tones that usually involve maternal upbringing or distrubing phallic imagery.

Instant replays - Ok. I know that this is reaching, but c’mon — who doesn’t like instant replays? I couldn’t look at sports broadcasts the same way if it wasn’t for this awesome highlight to relive those timeless moments. One day, Capcom should seriously take this into consideration and incorporate it into one of their next fighting game projects. Development challenges be damned… I want to live in the moment! :)




Chris Scantleberry

Face off against Capcom and Backbone Entertainment on Xbox Live.

If you haven’t heard the news, Capcom and Backbone Entertainment will be hosting a brief evening session in Super SFII Turbo HD tonight on Xbox Live. This is an exciting opportunity for those of you who’ve been eager to show off your skills against Capcom Community Manager Seth Killian, PR head honcho Chris Kramer and select members of the Backbone development team. The fun kicks off tonight at 10PM thru 12AM EST.

If you wish to participate, simply send a friend request to one of the following Gamertags below. (I expect they’ll be getting a LOT of entries, so don’t take it personal if you don’t get a shot). If you get a response, it obviously means you’ve been accepted. Play your best, keep the trash talking clean and go for broke.

Gamertags

Clothhand
KramezLive
SFHDProd
Capcom DEREK
HIERO 9D3
BBEDev01
BBEDev02
BBEDev03
BBEDev04
BBEDev05




Saya Thang

The definitive version of GG finally makes it to US shores.

Aksys Games has announced that the most current iteration of the Guilty Gear XX saga is coming to the US this spring for the PS2, PSP, and Wii. Fans familiar to the less plussy version of Accent Core will find an updated story, some tweaks to survival mode, a team battle mode, and best of all the inclusion of 2 returning characters from previous games (Kliff and Justice). As if that wasn’t enough, according to Games Radar, all boxed copies of the game will also come with a free soundtrack!

Source: Aksys Games



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