Making hard look easy with everyone’s favorite freaks.
Flat-chested firecracker that she is, Master Etna wants dessert and she wants the very best. So it’s up to her vassals to attain all the right ingredients. So, you have 1,000 Prinnies to beat some nasty, nasty levels and bosses, and trust me, you’ll use a lot of these lives as the adventure gets more and more difficult.
At heart, Prinny is a very well-executed game. You know exactly what you’re in for from the very first level and that is pain. There are no power-ups, though some levels offer vehicles. You get a dash, double jump, butt slam (that can be bounced for combos), and ground and air knife attacks. Jumps are rigid, so once you are in the air, there is no changing trajectory. Levels aren’t terribly exciting, with a mix of platforming elements that we’ve seen since the days of NES. Boss fights are, you guessed it, hard. You have to stun them and then beast with knife attacks.
The great thing about a game such as Prinny is that it is pretty easy to sum up the experience. It’s a hard platformer with simple, checkpoint-based level designs and a basic moveset that lets you accomplish just what you need to do. Jumps are precise, lives are completely expendable, and the entire experience is a mix of anger and accomplishment. The presentation is top-notch and the dialog is pure NIS gold. It’s an easy decision, you either like this type of game or you don’t. The PSP may not have quantity, but it definitely has some quality titles, this being my stand-out thus far in 2009.
Tue 24 Feb 2009 - 11:30 am

