TNL News » Xbox 360

James Cunningham

Croteam’s been busy lately.

It’s almost time for the 10-year anniversary of one of the most pure shooting action series ever, and there’s no better way to celebrate than to retool the originals to modern graphic standards.  Majesco and CDV Software announced today that they’ve got a remake of Serious Sam: The First Encounter coming to XBLA this summer, with the nearly meaningless title of Serious Sam HD.

Serious Sam HD will relaunch the Serious Sam series using Croteam’s new Serious Engine 3, making it look, in technical terms, awful purty.  Other than that this is looking to be a straight port, although that could be subject to change due to the scarcity of information outside of “this game exists” that’s been released so far.  The only solid detail is the four-player co-op multiplayer.

Serious Sam HD hits at an unspecified point this summer for XBLA and later this fall for PC.  It seems that Serious Sam: The Second Encounter will be getting an upgrade as well relatively soon-ish after that, although details on its release are still sketchy.

One thing worth clarifying, though, is the development path.  CDV is co-publishing the PC version and Majesco the XBLA one, both in conjunction with Devolver Digital, and Croteam is developing the game in-house.  So if you don’t love Serious Sam HD you’re disappointing a whole lot of people who only care about the well-deserved revival of the most monster-filled and adrenaline-pumping arcade FPS ever made.




Saya Thang

Get ready for the next battle on Oct. 27th!

In a move that will surely enduce some envy to the Madcatz Fightstick-loving crowd, the contents of the Tekken 6 Limited Edition bundle for PS3 and Xbox 360 is finally revealed! An artbook is included in the package, but the real star of the LE is Hori’s new wireless limited edition arcade stick! This came as a huge surprise to me as I thought Hori will release their sticks in their Real Arcade Pro or Fighting Stick/EX2-styled cases till the end of time.

Look for Tekken 6 on store shelves on October 27th. Customers who reserved the game at Gamestop will also receive a Tekken 6 desk calendar and the Samurai Pack bonus DLC which includes special nobori (japanese war flags) as universal items for each character and a special costume for Yoshimitsu inspired by Penny-Arcade’s Cardboard Tube Samurai character.

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Source: SDTEKKEN.com




Aaron Drewniak

DLC coming to the PS3 plus more packs on the way.

Bethesda have raised their computer skill beyond a hundred and cracked the code, allowing the downloadable content greatly enjoyed by Xbox 360 and PC players to appear on the Playstation 3 via PSN.   Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel in four to six weeks each.

Plus two new DLC packs coming to all three platforms:
*         Point Lookout – Explore a massive new swampland area filled with new quests and content
*         Mothership Zeta – The aliens have returned, and they’re pissed. Experience an alien abduction first hand and find out if you’re tough enough to survive.

Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99.  It’ll be available on PS3 after the first three DLCs have been released.  Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99.   It’ll be available on PS3 after Point Lookout.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26.  The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.  Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.




Chris Scantleberry

The best news is: it’s still free!

I desperately tried to stay up the entire night for this announcement. Really. When you start to read all the various speculations that players have come up with on the SRK boards, it’s hard not to get caught up in the excitement. Needless to say, sleep took precedence over the not-so-uber announcement Capcom lead us all to believe. No folks, Dee Jay and T. Hawk aren’t coming out as DLC… yet.

Contrary to the popular (and not-so-popular) beliefs, Capcom’s super, special, seeeeecret news turned out to be a pimped out press release (which is easy to take thanks to Seth’s revision) revealing the official date for the highly anticipated “Championship Mode” update announced several weeks prior to SFIV’s console debut. Some of you might recall the intentions to present this update absolutely free. Well guess what? It’s still F-R-E-E. Despite the fact we all broke down and invested in those alternate costumes for a small fee, Capcom kept their word and our wallets get to remain in our pockets… for now.

Capcom Unity goes into extensive detail regarding what fans can expect. You can hit up the link here to get the full scoop, but the short version goes like this:

New grading systems – Players will receive a new ranking system called Grade Points (GP) based on every matchup they complete divided into 5 levels. This allows participants of any skill level to find optimal challenges without getting their digital counterparts and egos demolished. Upon reaching a certain GP level grants you access to enter exclusive tournaments where you’ll earn SFIV’s equivalent of Monopoly money or Championship Points (CP) for every tournament win you net. In similar fashion to the original ranking system — the amount of the prize pot corresponds to the skill of the player.

Stop counter picking – Double blind selections is back, which means they’ll be no more experiences where someone pretends they’re going to pick Gief, but runs to Ken/Ryu/Akuma at the last minute.

“This is how it’s done. Here, watch…” — The reply mode is especially exciting for me since I’ve spent more time at YouTube watching high-level and other exceptionally impressive matches from skilled players stateside and abroad. In the CE mode, the top 5000 players will have the opportunity to upload a match which everyone else can watch at their leisure. There’s also some platform-specific features thrown in too: 360 users can “vote” and have the option to enable input commands so you can actually view the players inputs as they’re played out in real-time (!) PS3’s offers seems a bit more goofy, as you can vote on videos based on “their characteristics being amusing or beautiful.

Tigeeeeeeeeer, ragequit – If you’re tired of all the deliberate people reaching for their ethernet cables to avoid a loss, this new update will put all of that to an end. Every time someone disconnects in a match, the system will dock your progress in the tournament, so pullers will not be able to advance. I am assuming this will also be included in standard matches (I hope) because this would totally discourage people from ragequitting altogether, especially since now you’ll be able to see everyone’s disconnect percentage! Mwahaha.

The fun goes down next week on April 24th… that’s one week away in case you’re not by a calendar. Start brushing up on those deadly tactics (or come up with some if you’ve been the victim of beatdowns far too often).




Chris Scantleberry

No sessions found. Search again? And again, and…

We’re just under 3 and a half hours away before Easter vacation and how do you think I wanted to spend that time? Playing Street Fighter IV, naturally. Sadly, Microsoft’s servers have decided to make a change of plans in my schedule preventing yours truly from getting his usual weekly fight session on a little early.

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