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	<title>Comments on: Mega Man 9 Might Not Be Digital Bliss</title>
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		<title>By: johnny</title>
		<link>http://www.the-nextlevel.com/blog/mega-man9-might-not-be-digital-bliss/comment-page-1/#comment-6112</link>
		<dc:creator>johnny</dc:creator>
		<pubDate>Mon, 29 Dec 2008 11:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.got-next.com/blog/?p=996#comment-6112</guid>
		<description>4QjK95 Thanks for good post</description>
		<content:encoded><![CDATA[<p>4QjK95 Thanks for good post</p>
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		<title>By: Mike</title>
		<link>http://www.the-nextlevel.com/blog/mega-man9-might-not-be-digital-bliss/comment-page-1/#comment-4373</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 25 Aug 2008 18:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.got-next.com/blog/?p=996#comment-4373</guid>
		<description>We have to take a step back and think about how the Japanese might have approached this. An American design team might have thought &quot;how can we make Mega Man feel retro again, but use modern technology to create a sort of psuedo-retro atmosphere that looks visually impressive?&quot;. 

Bad example (because it&#039;s a Japanese-made game) but think Paper Mario. 

I have a hunch that the Japanese approach was to not just take the game&#039;s style and gameplay back to 1990, but take the actual process of creating the game back too. 

In my opinion the result will be a noble effort, and certainly a product with far more love and feeling behind it than most games being made today.

On the other hand, I&#039;m willing to bet the gameplay will be fun and nostalgic but isn&#039;t going to blow anyone away, and its time in the spotlight will be short lived.</description>
		<content:encoded><![CDATA[<p>We have to take a step back and think about how the Japanese might have approached this. An American design team might have thought &#8220;how can we make Mega Man feel retro again, but use modern technology to create a sort of psuedo-retro atmosphere that looks visually impressive?&#8221;. </p>
<p>Bad example (because it&#8217;s a Japanese-made game) but think Paper Mario. </p>
<p>I have a hunch that the Japanese approach was to not just take the game&#8217;s style and gameplay back to 1990, but take the actual process of creating the game back too. </p>
<p>In my opinion the result will be a noble effort, and certainly a product with far more love and feeling behind it than most games being made today.</p>
<p>On the other hand, I&#8217;m willing to bet the gameplay will be fun and nostalgic but isn&#8217;t going to blow anyone away, and its time in the spotlight will be short lived.</p>
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		<title>By: Chris Scantleberry</title>
		<link>http://www.the-nextlevel.com/blog/mega-man9-might-not-be-digital-bliss/comment-page-1/#comment-4079</link>
		<dc:creator>Chris Scantleberry</dc:creator>
		<pubDate>Wed, 02 Jul 2008 06:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.got-next.com/blog/?p=996#comment-4079</guid>
		<description>The next Mega Man should be something like what Sega is planning to do with Sonic Unleashed. Bring on the awesome Klonoa/Sonic &amp; The Secret Rings awesomeness. Pls.</description>
		<content:encoded><![CDATA[<p>The next Mega Man should be something like what Sega is planning to do with Sonic Unleashed. Bring on the awesome Klonoa/Sonic &#038; The Secret Rings awesomeness. Pls.</p>
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		<title>By: Valerie Hilgenfeldt</title>
		<link>http://www.the-nextlevel.com/blog/mega-man9-might-not-be-digital-bliss/comment-page-1/#comment-4077</link>
		<dc:creator>Valerie Hilgenfeldt</dc:creator>
		<pubDate>Tue, 01 Jul 2008 20:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.got-next.com/blog/?p=996#comment-4077</guid>
		<description>&quot;Iâ€™m going out on a limb and betting this is going to blow a lot of people away, in ways they didnâ€™t expect. Personally, I think the graphic presentation looks like a lot of fun, and if Capcom wants to use it as a visual metaphor for MegaMan returning to its roots Iâ€™m not complaining. Bring it! :D&quot;

Sounds like a very positive way of thinking about it. I like that. Here&#039;s to hoping.</description>
		<content:encoded><![CDATA[<p>&#8220;Iâ€™m going out on a limb and betting this is going to blow a lot of people away, in ways they didnâ€™t expect. Personally, I think the graphic presentation looks like a lot of fun, and if Capcom wants to use it as a visual metaphor for MegaMan returning to its roots Iâ€™m not complaining. Bring it! <img src='http://www.the-nextlevel.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> &#8221;</p>
<p>Sounds like a very positive way of thinking about it. I like that. Here&#8217;s to hoping.</p>
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		<title>By: James Cunningham</title>
		<link>http://www.the-nextlevel.com/blog/mega-man9-might-not-be-digital-bliss/comment-page-1/#comment-4074</link>
		<dc:creator>James Cunningham</dc:creator>
		<pubDate>Tue, 01 Jul 2008 05:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.got-next.com/blog/?p=996#comment-4074</guid>
		<description>I&#039;m going out on a limb and betting this is going to blow a lot of people away, in ways they didn&#039;t expect.  Personally, I think the graphic presentation looks like a lot of fun, and if Capcom wants to use it as a visual metaphor for MegaMan returning to its roots I&#039;m not complaining.  Bring it! :D</description>
		<content:encoded><![CDATA[<p>I&#8217;m going out on a limb and betting this is going to blow a lot of people away, in ways they didn&#8217;t expect.  Personally, I think the graphic presentation looks like a lot of fun, and if Capcom wants to use it as a visual metaphor for MegaMan returning to its roots I&#8217;m not complaining.  Bring it! <img src='http://www.the-nextlevel.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Chris Scantleberry</title>
		<link>http://www.the-nextlevel.com/blog/mega-man9-might-not-be-digital-bliss/comment-page-1/#comment-4073</link>
		<dc:creator>Chris Scantleberry</dc:creator>
		<pubDate>Tue, 01 Jul 2008 03:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.got-next.com/blog/?p=996#comment-4073</guid>
		<description>Val has spoken!!!! Game over. :)</description>
		<content:encoded><![CDATA[<p>Val has spoken!!!! Game over. <img src='http://www.the-nextlevel.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Valerie Hilgenfeldt</title>
		<link>http://www.the-nextlevel.com/blog/mega-man9-might-not-be-digital-bliss/comment-page-1/#comment-4072</link>
		<dc:creator>Valerie Hilgenfeldt</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.got-next.com/blog/?p=996#comment-4072</guid>
		<description>I don&#039;t disagree with making a game that has retro appeal, as graphics certainly aren&#039;t everything. (Also, &quot;Mega Man 64&quot; was just a port of &quot;Mega Man Legends&quot; which applied a lot of fog and generally muddied up the graphics.) However, the current look of MM9 is unappealing even by the standards of the original NES series. Not only that, but many of the retro-styled games that are selling well (or at least reasonably) are more akin to aping 16-bit quality artwork, if not something a little bit finer.

This feels like too little much, much too late to me. I&#039;m a huge MM fan, but I am not excited. They&#039;ll really have to pull off something wondrous to interest me.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t disagree with making a game that has retro appeal, as graphics certainly aren&#8217;t everything. (Also, &#8220;Mega Man 64&#8243; was just a port of &#8220;Mega Man Legends&#8221; which applied a lot of fog and generally muddied up the graphics.) However, the current look of MM9 is unappealing even by the standards of the original NES series. Not only that, but many of the retro-styled games that are selling well (or at least reasonably) are more akin to aping 16-bit quality artwork, if not something a little bit finer.</p>
<p>This feels like too little much, much too late to me. I&#8217;m a huge MM fan, but I am not excited. They&#8217;ll really have to pull off something wondrous to interest me.</p>
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		<title>By: andrew</title>
		<link>http://www.the-nextlevel.com/blog/mega-man9-might-not-be-digital-bliss/comment-page-1/#comment-4071</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Mon, 30 Jun 2008 22:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.got-next.com/blog/?p=996#comment-4071</guid>
		<description>I disagree with you. I recall that Mega Man 64 was advanced but failed in sales as well as Mega Man x7, so sometimes better graphics don&#039;t always make a better game; The reason that megaman 9 is 8-bit is to appease the retro gaming community that getting some headway. It&#039;s about the nolstalgia</description>
		<content:encoded><![CDATA[<p>I disagree with you. I recall that Mega Man 64 was advanced but failed in sales as well as Mega Man x7, so sometimes better graphics don&#8217;t always make a better game; The reason that megaman 9 is 8-bit is to appease the retro gaming community that getting some headway. It&#8217;s about the nolstalgia</p>
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