I really don't want a PS2 conversion of a Naomi game, Far too much room for error and a substandard port happening (see the PS2 versions of Virtua Tennis 2 and KOR66).
I just want it on something import freindly (GC, DC, whatever). PS2 is a hassle.
I can understand that and outside of DDP DOJ(but then there's no US conversion of Psyvariar and a tateless port of Shiki) there might not be that much to push a shooter fan into getting a chipped or JP PS2, but that PSone is not gonna last forever and most people are gonna get it done sooner or later. It's just handy to get them all on one system for me.
I can understand that and outside of DDP DOJ(but then there's no US conversion of Psyvariar and a tateless port of Shiki) there might not be that much to push a shooter fan into getting a chipped or JP PS2, but that PSone is not gonna last forever and most people are gonna get it done sooner or later. It's just handy to get them all on one system for me.
Psyvariar 2: The Will to Fabricate has been confirmed for a Dreamcast release on February 26th 2004 at 5800yen
A PS2 version will follow at a later date.
Engrish...
PSYVARIAR 2 with Dreamcast on February 26th sale decision
From success the shooting game Psyvariar for the arcade which release is done 2 -THE WILL TO FABRICATE-", being already transplanted in the Dreamcast became clear. As for sale day February 26th, as for price 5,800 Yen. It meaning that the use baseplate of arcade edition is NAOMI, transplantation to the latest dream cast probably is the feeling where the consent goes. With the seat of the 25th anniversary commemoration ceremonies of the success which was done on May end, also Playstation 2 edition of this Psyvariar 2 is announced. In this sale time it probably becomes sometime?
If you could drop Taito an email at the same time Kron and get them to pull their fingers out and make some Namco Museum style discs that would be appreciated
I actually just want Ketsui or Guwange but that might be pushing it.
It's a shame Taito wasn't the publisher for Ketsui & Guwange. Just about every post-'90 shooter Taito has published in arcades (notably Rayforce series, Darius, XII Stag, both Shikigami no Shiros, etc) has made it to home systems, with the exceptions of a few like Ryu Jin & Grid Seeker.
Why Ketsui hasn't been ported yet is one thing I'll never figure out. I'll be looking to nab this PCB sooner or later.
Now it's good to see Psyvariar 2 premiering on Dreamcast. That's the hottest news since Border Down.
It's a shame Taito wasn't the publisher for Ketsui & Guwange. Just about every post-'90 shooter Taito has published in arcades (notably Rayforce series, Darius, XII Stag, both Shikigami no Shiros, etc) has made it to home systems, with the exceptions of a few like Ryu Jin & Grid Seeker.
Why Ketsui hasn't been ported yet is one thing I'll never figure out. I'll be looking to nab this PCB sooner or later.
The appearance of PS2 Dai-Ou-Jou was actually an odd event. Even more if you consider that Cave did have nothing to do with the port. I think that chances of a Ketsui or an Espgaluda home port are minimal. They're still real 2D games, you know.
The curious thing about the latest "Taito" arcade games (Shiki, Psyvariar, Soutenryuu) ports is that Taito itself is not the publisher. They "let" the game's developers assuming the whole development but also the sales labour.
Quote:
Originally Posted by Chibi Nappa
Off to make my pre-order.
I'll take as many as they can crank out.
I'll wait for your opinions when you play it. My feelings about it are not so good. Success is a class developer, but the game looks like an Ikaruga wannabe. I didn't like Border Down, anyhow.
Maybe I was misunderstood. I was refering just to the visuals.
Sorta kinda. I don't see why that would be a reason to dismiss the game though.
Quote:
Originally Posted by neoalphazero
Frog, what's Lien? I assume a digital comic, but seems weird that Sega would have involvement in one. *-neo
It's a "Comedic Love Adventure" or some such.
Evidently I was mistaken about Sega's involvement in the game, though. It's made by Charara. NCSX had it listed as a Sega published title for a long time... maybe they're doing the distro or something...
Sega of japan's list of upcoming games on DC is oddly larger than their list for all the other systems... But I suppose that's because it includes 3rd party games.
Success is a class developer, but the game looks like an Ikaruga wannabe. I didn't like Border Down, anyhow.
I hope you're not just going by the few screenshots available on the web. If you haven't seen the video from www.classicgaming.com/japangaming then try to see it. Even though it's a clandestine camcorder video, the game looks good in motion.
Another preorder here. I actually prefer Psyvariar over Ikaruga myself. Border Down is one game that walks the line well IMO- maybe a touch of methodical play, but not as rigid as Ikaruga. You kill everything with regular shots until you see your shot at a good Break chain- enabling you to really smoke other players scorewise.
Quote:
Originally Posted by Recap
The appearance of PS2 Dai-Ou-Jou was actually an odd event. Even more if you consider that Cave did have nothing to do with the port. I think that chances of a Ketsui or an Espgaluda home port are minimal. They're still real 2D games, you know.
I'd bet the fact that DOJ being a DoDonPachi (and Cave's very own one, rather than Bee Storm) had a thing to do with it. Hopefully we'll get lucky- Arika did host an ESPGaluda video for Cave, by the way.
Another preorder here. I actually prefer Psyvariar over Ikaruga myself. Border Down is one game that walks the line well IMO- maybe a touch of methodical play, but not as rigid as Ikaruga. You kill everything with regular shots until you see your shot at a good Break chain- enabling you to really smoke other players scorewise.
I didn't find BD very methodical at all. The game seems to deliberately avoid being overly patterned... Alot of patterns change based on screen position, rank, and of course border... It keeps things pretty reflex oriented, and while memorization is a part of any shooter, it seems to be less so in BD. It's not manic, but it is still visceral and frenetic.
But yeah, I guess it is kinda both and neither, so in that sense you're right.
I'll be reserving it post-Christmas. I really thought that Border Down was it, the last and final. This time for sure, nothing else can possibly come out at this late date.
I never knew how happy being proven wrong could make me.
I'll be reserving it post-Christmas. I really thought that Border Down was it, the last and final. This time for sure, nothing else can possibly come out at this late date.
I never knew how happy being proven wrong could make me.
I'll tell you right now that you're wrong. Unless you're simply talking about games coming out that you're interested in.
If you mean games period, the stream of games is small, but it continues. You've got Puyo Puyo Fever coming, you've got more dating sims no doubt, more NEC Interchannel stuff, and I'm fully expecting KOF 2003 to make the cut. During my stay in Japan, new DC titles were announced almost on a monthly basis. Maybe not huge titles, but new titles none the less. The soonest I'd expect the final "final" DC game to come out would be this time next year, and even then I can see DC development going beyond that.
I'll tell you right now that you're wrong. Unless you're simply talking about games coming out that you're interested in.
If you mean games period, the stream of games is small, but it continues. You've got Puyo Puyo Fever coming, you've got more dating sims no doubt, more NEC Interchannel stuff, and I'm fully expecting KOF 2003 to make the cut. During my stay in Japan, new DC titles were announced almost on a monthly basis. Maybe not huge titles, but new titles none the less. The soonest I'd expect the final "final" DC game to come out would be this time next year, and even then I can see DC development going beyond that.
Yeah, when Ikaruga came out, I think alot of it considered it to likely be the last great DC game. But by the time Border Down was announced I wasn't about to make that assumption any more. Psyvariar 2 didn't even really surprise me (which doesn't make me any less thrilled that we're getting it).
G.Rev seemed to imply they're working on another NAOMI game. I bet there's a good chance we'll see that on DC. (I also bet there's a good chance it's another low budget puzzle game).
G.Rev seemed to imply they're working on another NAOMI game. I bet there's a good chance we'll see that on DC. (I also bet there's a good chance it's another low budget puzzle game).
I'm hoping it turns out to be a vertical shooter in the style of RayForce. G.Rev could create something that'd give RF a run for its money and put RayCrisis to shame.
I'm hoping it turns out to be a vertical shooter in the style of RayForce. G.Rev could create something that'd give RF a run for its money and put RayCrisis to shame.
You and me both. In fact that was pretty much my first thought on the matter after seeing how good BD came out.
But I have a feeling that their next project is going to be a cheapy thing to pay the bills, and then after that we'll see another shooter. Call it a hunch.
I could be wrong though. I have no idea how much money BD made compared to Star Seeker. I know it cost ALOT more to make though, and took alot longer, though. They said the exact amount it cost to finance at one point, but I forget. And they spent more than 2 years on the game.
EDIT: They said it was like 10000000Yen. So like... $80,000. But this was said in some weird fictionalized dialogue they wrote about the whole thing. So I'm sure it's not an exact number.
I'm hoping it turns out to be a vertical shooter in the style of RayForce. G.Rev could create something that'd give RF a run for its money and put RayCrisis to shame.
I'm hoping it turns out to be a vertical shooter in the style of RayForce. G.Rev could create something that'd give RF a run for its money and put RayCrisis to shame.
If you're expecting that 'cause you think the people behind Border Down were Ray Force's creators, think twice. Metal Black and Ray Force had different Taito staffs. Anyhow, Border Down is a bit substandard when you compare it with the genre's big moments. It's too weak in some areas to be considered a classic with the time. Can't see this people making something really important. But hey, just my opinion.
If you're expecting that 'cause you think the people behind Border Down were Ray Force's creators, think twice. Metal Black and Ray Force had different Taito staffs. Anyhow, Border Down is a bit substandard when you compare it with the genre's big moments. It's too weak in some areas to be considered a classic with the time. Can't see this people making something really important. But hey, just my opinion.
A) Border Down wasn't made by the Metal Black team verbatim. Some (most?) of the staff has worked on the Layer Section series (dunno about RayForce, but definately RayStorm).
B) I would strongly disagree with your assessment of Border Down, I think it absolutely rates with the best of them. And judging from his review, I think Kenshin Himura would concur.
A) Yeah, Layer Section wasn't made by the Ray Storm team. I was refering to the first one, which is by far the best of them. I'll investigate about a possible Metal Black connection. The games have too many similarities.
B) I supposed I would be considered a blasphemer, but Border Down has a poor graphic design to me. Close to an unfinished product. Don't like the "border down" system, either. But it's just me.
I'll investigate about a possible Metal Black connection. The games have too many similarities.[/b]
Yeah, at least 2 people, including the game's director, worked on Metal Black. I didn't mean to say there was no connection, just saying that it wasn't the "Metal Black Team" any more than Gunstar Heroes was "The Contra: Alien Wars Team".
Quote:
B) I supposed I would be considered a blasphemer, but Border Down has a poor graphic design to me. Close to an unfinished product. Don't like the "border down" system, either. But it's just me.
Every time I hear someone complain about BD, it always begins, and usually ends, with the visual design. Yes, the graphics are plain. Whoopdee doo. The play is extremely smooth, strategic enough, with alot to explore, and ample challenge. It's just a very fun, well balanced, and polished game that also benefits from being in a subgenre of shooter design that doesn't really exist any more. It could look like a shareware game for all I care. It plays better than the classic Darius games, which I happen to think very highly of (though many also criticize those, so I guess that's something BD inherited, too).
G.Rev seemed to imply they're working on another NAOMI game. I bet there's a good chance we'll see that on DC. (I also bet there's a good chance it's another low budget puzzle game).
Maybe, Border Down seemed to sell Ok, but Star Seeker sold very poorly so anything could happen. Hopefully it isn't a stale puzzle game, I'm open to nearly anything else though. *-neo
I'll tell you right now that you're wrong. Unless you're simply talking about games coming out that you're interested in.
Yeah, games I'm interested in. Sorry to all the dating game fans, but they don't really count as games to me. Even if I liked that kind of game I don't speak or read the language required to play them, so I don't pay any attention to them.
It isn't just shooters though, if they came out with a new platformer or something I'd be all over that too.
This week's Dorimaga offically announces Psyvariar 2 for DC. The game is currently 70% complete and scheduled for Feb 2004 (a little more vague than the preorder date). No mention of a LE edition. *-neo
Success has unveiled the cover artwork for Psyvariar 2 which ships on February 26, 2004 for the Dreamcast. We see the two main characters standing next to their respective Medium Drive Suits whose names are based on Buddhist principles - the MDS Five Ascetics and the MDS Maitreya.
A dark grid in the background adds a sense of technological whiz-bang to the artwork and the title of the game and slogan are mounted dead-center. If you look to the left, the title and slogan are repeated again on the cover. Maybe the words are so compelling that they bear repeating... There's a partial rendition of one of the mechs on the left side of the cover but we're guessing it scrolls around to the back insert. Maybe.
In Psyvariar 2, Success returns with the buzz system and billions of buckshot to avoid just slightly in order to rack up buzz points.
I hope this isn't the final cover(which it probably isn't):