Are there any differences between the American version of the game and the Japanese import version? As is the case with Streets of Rage 3 for the Genesis and Bare Knuckle 3 on the Mega Drive.
Rezo should be able to help you out here. This and hyper stone hiest are the only domestic SNES beat em ups worth owning. The Final Fights are atrocius. There are a lot of good ones that got left in Japan like the RCR sequel though.
I don't like it all. I've never played the arcade, but I always chalk it up to being a butchered port.
And yeah, I did like FF3. Knights of the round probably is a good game also.
Being censored does suck. I have the SFC version and even that one is censored. The gameplay is certainly not butchered in the SNES port. The Sega CD one is slightly off though.
The best SNES beat 'em up that got left in Japan is Bara Yarou.
hey. I'd go with the japanese version for the reason that was mentioned above. The US version is incomplete, besides the extra length of the japanese version, there are some small differences in the gameplay as well(toned down difficulty), but nothing really noteworthy. Its not expensive, so I'd say just get the japanese one.
SNES Captain Commando isn't as much fun as the arcade version(the gameplay feels slightly different, IIRC) but it's still a decent game.
I haven't played the PS1 version.
Capcom really needs to rerelease a ton of their arcade beat 'em ups. Aside from the D&D games on Saturn, almost every beat 'em up of theirs has no port that does the arcade justice.
Knights of the Round is okay on SNES but I still think people who think it's better than Golden Axe are insane.
Super Double Dragon is pretty damn long if I remember correctly, I own the U.S. one and I think its pretty damn fun. I have not played it in a while though. Summer time seems to be the time I dig out the old stuff.
I loved Captain Commando on the SNES, I found it to be at least as fun as the arcade version. Maybe even more so due to not having to plunk money down for each play.
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matthewgood fan lupin III fan
Knowledge is power, entertainment is temporary.
i used to own the japanese one and there is no difference/no missing levels. Japanese one is easier and has a sound test, but the songs that play in each stage are switched around and I prefer the order of the songs that play in the levels of the U.S. version much much much better so I sold my import and kept the U.S. one. The game has an amazing soundtrack.
Batman Returns was a pretty good Snes beat em up if you ask me. Nice music too. Kishin Douji Zenki Battle is one of the better Snes beat em ups that never came over. Damn shame too.
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But maybe I'm the only one that questions why they are trying to save a girl with the body of a 12 year old boy in every jrpg, when you are fighting monsters that look like Morrigan from darkstalkers.
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Yes there are differences between Super Double Dragon and Return of Double Dragon(Jap. name).
The Japanese version has an extra level or two, there have been various gameplay tweaks(You can now catch the bommerang when it comes back after throwing it, and you can now swap weapons that you are holding with the ones on the floor).
The intro and last level play the original DD theme music(Which was originally only played in the final section of level 3).
The difficulty is toned down ALOT. The hardest difficulty in the Jap. version isn't anywhere near as hard the US version(Thats a bad thing actually). A bomb will no longer kill you in one hit and knives no longer take 75% of your life.
The best extra not found in the US version is a sound test in the options since the music is great.
The US verions DOES have an ending not found in the Jap. version but it's some useless text that doesn't even have to do with the game's story...
So overall the import is a better(And much harder to find) purchase but keep in mind, of all the >good< DD games, Super is the most repetetive and the extra level makes the game even more tedious than it already was. I find myself playing the US version more since it's quicker.
Originally posted by GameFreak
Is DJ Boy for the Sega Genesis any good?
As a stand alone game, it's average, but as a port of the arcade, it's terrible. Both the playable characters and the enemies lost a lot of their attacks, and animation, so it boils down to just you and the enemy trading punches. Also, the arcade one had a ton of speech that was lost in the port. On top of that, the Genny version was censored quiet a bit (First boss fight as an example). I would pass on buying that.