The fan transalation for this game has just been released. From what I have heard, it deals with some of the events of CC. And it's a text based adventure, not a RPG.
I'll be back with impressions, if anyone wants them.
Wasn't this game one of those downloadable SNES games that Japan was doing for a little while? Like, you could get a "blank" SNES cart and download games onto it at convenience stores via satellite or something?
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Dolemite, the Bad-Ass King of all Pimps and Hustlers Gymkata: I mean look at da lil playah woblin his way into our hearts in the sig awwwwwww
Yes, it was downloadable via Nintendo's Satelliview (?) satellite system. The game is the basis of Chrono Cross -- CC is just an expanded version of this storyline. The characters are the same, for the most part.
Your thinking of the Super Famicom Download stations, this was not available through those from what I know but from the this was a download only title on the Nintendo Satellaview system.
The Nintendo Satellaview was a unit that connected to the bottom of the Super Famicom and was more like a modem that would let you connect to a service and download games onto a cart called a BS-X which looked like a normal cart except for the removable memory slot that held the downloaded games.
Squaresoft had several downloadable only games for this service, Radical Dreamers was only one of them... what I would do to be able to find some of them like Treasure Conflix and Dynamo Tracer
Radical Dreamers is to the Chrono Trigger as SuikoGaiden was to the Suikoden series, they both took place between games in the series and told you stories that happened between those games that lead up to the next game, plus they were both text adventure games.
Lhadatt, Werewolf- thanks for clearing that up for me, guys.
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Dolemite, the Bad-Ass King of all Pimps and Hustlers Gymkata: I mean look at da lil playah woblin his way into our hearts in the sig awwwwwww
Originally posted by Dolemite
Wasn't this game one of those downloadable SNES games that Japan was doing for a little while? Like, you could get a "blank" SNES cart and download games onto it at convenience stores via satellite or something?
Yes and no. It wasn't one of the flash cart vending machine games like MArio Worker or Rockman and Forte. It was downloadable via the BS Sattelaview network, like F-Zero 2.
EDIT: D'oh, beaten to it.
Anyway, I played a little, and it's good work. Demi's translations have always been good stuff (Monster World 4, Final Fantasy 3...)
Wasn't there a previous patch that translated this too? Cause I swear that I played a good bit into this in english before this patch was released. Maybe an incomplete patch?
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But maybe I'm the only one that questions why they are trying to save a girl with the body of a 12 year old boy in every jrpg, when you are fighting monsters that look like Morrigan from darkstalkers.
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Just heard of this game for the first time today trying to confirm whether or not Chrono Break was a hoax. I'm quite surprised I don't remember ever reading about it over the years with all the magazines I pick up and all the Cross preview/reviews I read. Even a casual mention of another Chrono game after Trigger and before Cross would've had me scouring the net for more info. Mysterious...
Well, I'm not usually into playing ROM games so I'll prolly pass on this one. Still, I find it quite cool that all the Cross characters existed so long before that game came out.
Why would you play this nonsense when Chrono Cross, which was one of the best games released in 2000 and maybe the best PSX RPG ever, exists?
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist."
- Dom Helder Camara
No. If you dont love Chrono Cross, fuck off. I have no tolerance for that crap.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist."
- Dom Helder Camara
I wont resort to cheap shots here, because there are ones I could use.
So I will simply say that I dont care what you think.
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"When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist."
- Dom Helder Camara
Why would you play this nonsense when Chrono Cross, which was one of the best games released in 2000 and maybe the best PSX RPG ever, exists?
because its an expansion that fleshes out the overall storyline of the chrono series. i liked cross, most people here dont, but i would play this just to get a fuller appreciation of the chrono mythos. kind of like reading "the silmirallion" to better understand the lord of the rings movies, not required, but gives a more rich texture to the overall world. besides after beating cc 3 times, dont have much desire to go through again for a while.
I disagree, while the story may be good, the gameplay was a huge mess, and the scores lacked something for me. The character development was non existent and the game shuffled the characters around so much, you hardly cared about any of them.
CC was good but not great by any measure, it had flaws, mostly in the battle system. The whole accent thing really annoyed the shit out of me too. 40 characters is overkill. but it was good and the soundtrack was killer! RD is almost neccesary to get a better understanding of the events in CC.
because its an expansion that fleshes out the overall storyline of the chrono series. i liked cross, most people here dont, but i would play this just to get a fuller appreciation of the chrono mythos. kind of like reading "the silmirallion" to better understand the lord of the rings movies, not required, but gives a more rich texture to the overall world. besides after beating cc 3 times, dont have much desire to go through again for a while.
That's never proved, unless I missed the in game connection.
It was skirted around, but it never came out and said it... from what I remember, he dosen't EVER allude to the fact he was that other character.
Based on talking to Diff, I decided to make another playthrough, and wow, this game is alot better when taken on it's own. And the references to CT are a plenty if you pay attention.
With all the characters they let you play as, they could have EASILY have cut the cast in half, as only 1/2 the characters actually have a background (and the ones that do, it's fleshed out to an extent, just need to experience alot of different scenarios).
With all the characters they let you play as, they could have EASILY have cut the cast in half, as only 1/2 the characters actually have a background (and the ones that do, it's fleshed out to an extent, just need to experience alot of different scenarios).
Why should they have?
It doesn't detract from the game. In fact, it increases the variety and replay value. And there's just as much character development (arguably more) in CC than there is in CT, there just happens to be more playable characters.
Re: burgundy's post, Guile is not Magus any more than Pierre is Glenn/Frog, character allusions aside. Although some of the devs claimed that there was intended to be a connection at an early stage in development.
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The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand
It doesn't detract from the game. In fact, it increases the variety and replay value. And there's just as much character development (arguably more) in CC than there is in CT, there just happens to be more playable characters.
The game threw in a space alien, a cave girl, a flower, a straw man and other random crap for no reason whatsoever. Those characters are just wastes, and they have NO character development. I wouldn't have minded if there was a logical reason for some of these characters (for the majority there are), but the few I pointed out just made no sense.
I think the game could have been a bit tighter in that area, instead of adding in useless garbage just for the sake of having more characters.
But how does it _detract_ from the game to make these characters playable?
It gives you more things to do, more ways to interact. More interaction = good.
And Leah (the cave girl) is an Ayla reference. All seven of the original playable CT characters have CC references: Crono = Serge, Marle = Leena, Lucca = Luccia, Robo = Grobyc (others?), Ayla = Leah, Frog = Glenn AND Pierre, Magus = Guile.
You're acting like this is a zero-sum equation when it really isn't. CC has just as much stuff as CT in terms of character development and subquests PLUS an assload of extra characters, EACH of which has at least one subquest.
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The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand
But how does it _detract_ from the game to make these characters playable?
Someone who chose just to use one of the useless, no relation to anything ever characters, over someone with signifigence, would miss out on stuff that's important to the story.
For instance, if I chose Mojo, the retarded straw man, over Miki going into Viper Manor, I would have never have known that Marcy is Miki's sister, or that, later on in the game, Fargo has some sort of connection to Miki and Marcy. .
You would have missed out on that, choosing someone like Mojo, who's story is pretty much over from the moment you find him.
Going through the game with an open mind, 4-5 years later, has really shown me that this is an awesome game, now that I am approaching it on it's legs instead of just expecting something like Chrono Trigger.
For instance, if I chose Mojo, the retarded straw man, over Miki going into Viper Manor, I would have never have known that Marcy is Miki's sister, or that, later on in the game, Fargo has some sort of connection to Miki and Marcy. .
Incorrect. You find all this out regardless of who you pick.
Also, picking Mojo doesn't set up a plot fork. The Viper Manor fork is Pierre, Nikki, and Guile.
And Miki is Nikki's sister. I don't think Marcy (one of the Daevas) is related to anyone else except maybe...Karsh? It's been a while.
Glad you're enjoying the game, at any rate.
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The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand
Incorrect. You find all this out regardless of who you pick.
Also, picking Mojo doesn't set up a plot fork. The Viper Manor fork is Pierre, Nikki, and Guile.
And Miki is Nikki's sister. I don't think Marcy (one of the Daevas) is related to anyone else except maybe...Karsh? It's been a while.
Glad you're enjoying the game, at any rate.
Yea, I could have sworn it was Miki from the first playthrough, but he made such a big deal about it being Marcy that I thought I just missed something the first time from going the Guile path. Karsh is related to Zappa, he's the blacksmiths son, the blacksmith who in turn fought with Radius and Glenn's father 15 years ago.
I like how everyone ties in together, somehow. Well, everyone except those useless characters. I think that's why I dislike them so, is that all the important characters in the game, all 20 or so of them, all tie into each other somehow if you connect the dots.
This second playthrough is alot better than the first, I never took the game for what it was, and I had these high expectations for it at the time.
But how does it _detract_ from the game to make these characters playable?
Because having extra stuff sucks, duh.
CC is awesome. That's all there is to it. Hell, it's still worth it today thanks to on-screen enemies and an interesting battle system, something very few console RPGs still don't have (have CC and Valkyrie Profile taught designers nothing?!).
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Originally Posted by Roufuss
Going through the game with an open mind, 4-5 years later, has really shown me that this is an awesome game, now that I am approaching it on it's legs instead of just expecting something like Chrono Trigger.
That seemed to be most people's problem, they thought it was going to be Chrono Trigger 2 and when it wasn't they immediately hated it. I actually preferred the whole aspect of another part of the world in another time but with all sorts of linked connections over a straight sequel.