To me, Capcom's CPS1 board represents their greatest arcade years. CPS2 and 3 surpassed it visually and improved upon some things, mostly the fighting genre, but I don't think they had the overall variety of CPS1. Here are the games of the CPS1 board:
Ghouls 'n Ghosts(1988)
The excellent sequel to Ghosts 'n Goblins.
Ports:
Genesis - Sega
This was a very impressive port by Yuji Naka and was a highlight of the system's first generation line up.
Master System - Sega
Downgraded but decent.
SuperGrafx - NEC Avenue
The best game released on the SuperGrafx.
X68000 - Capcom
This came out a few years after the others.
Saturn/Playstation - Capcom
Included in Capcom Generations 2.
Saturday Night Slam Masters(1993)
I'm not big on wrestling games but I liked this one; it felt more like a fighting game.
Muscle Bomber Duo: Heat Up Warriors
A special version of the first Muscle Bomber(Slam Masters) game consisting solely of the Battle Royal mode. This was only released in Japan.
Final Fight(1989)
Who care's if it's simplistic? It's still of the best beat 'em ups ever made.
Ports:
SNES - Capcom
This port was rushed to make the Super Famicom launch as it was missing levels, two-player mode, and Guy. The domestic version had the "girls" replaced with guys. The gameplay was fully intact though and it was still one of th best first generation SNES games. Capcom later made a version called Final Fight Guy which had Guy playable instead of Cody. This version had a limited North American release as a rental-only product.
Various computers - U.S. Gold
Sega CD - Sega
Sega's port had all the stuff the SNES one was missing and had an enhanced CD soundtrack but it suffered from washed out color and the gameplay was a bit off. The game had the girls in it but the domestic version was still minorly censored as they were given more clothing.
GBA - Capcom
This was basically the SNES game but now with the option to play with all three characters.
Street Fighter II(1991)
Ports:
SNES - Capcom
This is one of best home ports ever. It was amazing how close Capcom got to duplicating the arcade game at home.
Various computers - U.S. Gold
Master System - Tectoy
This was only released in Brazil.
Saturn/Playstation - Capcom
Included in Capcom Generations 5.
Street Fighter II Champion Edition(1992)
Ports:
Genesis - Capcom
The Genesis couldn't handle the sights and sounds of SF as well as the SNES but the gameplay with the 6-button controller was superb.
Saturn/Playstation - Capcom
Included in Capcom Generations 5.
Street Fighter II Turbo(1992)
Ports:
SNES - Capcom
Saturn/Playstation - Capcom
Included in Capcom Generations 5.
U.N. Squadron(1989)
This shooter was based on the Area 88 anime.
Ports:
SNES - Capcom
The King of Dragons(1991)
Knights of the Round(1992)
Ports:
SNES - Capcom
1941 Counter Attack(1990)
See Recap's recent thread.
Ports:
SuperGrafx - Hudson
Captain Commando(1991)
This was probably Capcom's weirdest beat 'em up.
Ports:
SNES - Capcom
I remember this being a poor port for some reason but I can't recall why.
Playstation - New
Willow(1989)
Unlike the NES game, this one was pure action.
Pnickies(1994)
I haven't played this but since it was licensed from Compile I assume it's a variation of Puyo Puyo.
Varth(1992)
A great vertical shooter in the vein of the 194X series.
Nemo(1990)
I liked the NES Nemo more. This was one of Capcom's weaker CPS1 games.
Three Wonders(1991)
This was a three-in-one game: a platformer called Midnight Wanderers, a shooter called Chariot and a maze action game called Don't Pull.
Dynasty Wars(1989)
Warriors of Fate
The sequel to Dynasty Wars.
MERCS(1990)
This was the sequel to the 1986 game Commando although the name doesn't show it in the Western version.
Ports:
Genesis - Sega
This was a pretty good port and it had an original mode with its own levels as well.
Master System - Sega
Saturn/Playstation - Capcom
Included in Capcom Generations 4.
Both of these ports were released under its Japanese name Chiki Chiki Boys. I wasn't a big fan of the arcade game so I never bothered importing the home versions.
Forgotten Worlds(1988)
Ports:
Genesis - Sega
Master System - Sega
Duo - NEC
Megaman: The Power Battle(1995)
A boss level-only Megaman game.
Ports:
NGPC - SNK
This was included with a port of its CPS2 sequel under the name Rockman Battle and Fighters.
Cadillacs and Dinosaurs(1992)
Another awesome beat 'em up. This was based on the comic book.
Magic Sword(1990)
A side-scroller similar to Black Tiger before it.
Ports:
SNES - Capcom
I don't remember if the SNES version was close enough to be considered a port but it was similar.
Carrier Airwing(1990)
This was similar to U.N. Squadron except a bit better.
The Punisher(1993)
Ports:
Genesis - Capcom/Sculptured Software
I hear this version blows.
Strider(1989)
Absolute classic stuff.
Ports:
Various computers - U.S. Gold
Genesis - Sega
EGM's 1990 Game of the Year.
Master System - Sega
Not a very good port.
PC Engine CD w/ Arcade Card - NEC Avenue
This is considered a weaker port than the Genesis one but it did have extra levels and cut-scenes added. http://www.pcengine.com.br/strider/strider.htm
X68000 - Capcom
Playstation - Capcom
This was included with the disappointing Strider 2 and it's the best home version.
What do you think of the CPS1 games? Did I miss anything?
Am I alone in thinking the original Strider is freaking tough? I played the PS port and got my ass handed to me. I must've been missing something, because I really enjoyed Strider 2.
Just one teeny point, Street Fighter 2 Turbo was ported to the PC Engine as well.
Knights of the Round is a neat little game. Ghouls n Ghosts of course rocks. These Street Fighters are unplayable though nowadays, so chunky! But then I'm not that hardcore on SF.
I've always wondered how the CPS1 is setup, is it mother/daughter like CPS2?
Oh yeah, NEC's SFCE port. It's amazing the graphics they pulled off in that version.
As for Strider 2, I still think it's a good game but I was expecting more. I suppose Mitchell's Osman/Cannon Dancer is the unofficial Strider 2 I want but I have never had the chance to play it.
Ah, cool. I forgot about Forgotten Worlds, another good game. And I didn't realize Quiz and Dragons was CPS1, I thought it was CPS2. That's a hard game when the current event references are 10 years old.
Nice! Watch the SNES SF2 screenshot, though... looks like you got the SNES SSF2 there. And yeah, Strider was a pretty challenging game. I loved the Genesis port when I was younger, and the PS version being damn near arcade perfect was a nice bonus for having paid $30 for Strider 2. In all fairness, though, I feel Strider 2 was fun... just too easy and in the wrong direction for me. I liked the fact that Strider was a challenge, and Strider 2 gives you unlimited continues, and you continue at the spot you last died in! Ridiculous. Even when not using continues, Strider 2 is way too easy. I'm not as much for the fast gameplay as I am for well-thought-out gameplay.
And though it's not a port, the NES Strider is an interesting game.
I didnt think the gameplay in the sega cd Final Fight was really off to me.. but it did have a nasty animation problem when your character swung a weapon. Also, in the car bonus stage when the bad guy comes out and says "Oh my car" they used the sample from the SNES version. I could've swore the arcade version had a different voice sample than both home versions...maybe someone here can verify that.
The SNES port of Magic Sword was a nice port of the arcade that was unfortunately one player only.
There was a Saturn port of "Three Wonders". Not sure if its a perfect port or who did the conversion.
I personally think the Genesis version of Mercs is a bit better than the arcade version due to the nice original mode. Its like getting 2 games in one. Sure the graphics/sound weren't arcade perfect, but the game is certainly worth picking up.
I remember being blown away at the Genesis port of Strider when it first came out...it was a christmas gift and I thought I had the arcade right in my room! It had most of the sounds/voices (save for the in between level voices)..it had almost perfect music.. great graphics (not arcade perfect..but damn close). Too bad the Duo version of Strider stinks..AWFUL graphics, missing music (second stage opening music isnt even there last time I checked)...just an ugly port and I dont care if the music is arranged the genesis version is miles superior.
I remember being blown away at the Genesis port of Strider when it first came out...it was a christmas gift and I thought I had the arcade right in my room! It had most of the sounds/voices (save for the in between level voices)..it had almost perfect music.. great graphics (not arcade perfect..but damn close). Too bad the Duo version of Strider stinks..AWFUL graphics, missing music (second stage opening music isnt even there last time I checked)...just an ugly port and I dont care if the music is arranged the genesis version is miles superior.
If I recall, the Genesis version, or at least the US version, is missing the line "All sons of old gods... die!" Can't imagine why, really.
Needless to say, I never heard that line in the game until I was much older... probably when CPS1 emulation first came around. Surprised me, heheh.
The import definitely has that line. I never knew the domestic version was missing it since I bought the MD version back then. That sucks since it's one of the coolest lines ever. Grand Master has the evilest voice.
Pnickies was actually made by compile for Capcom, it wasn't just a liscensed Puyo clone. It was definately a derivitave of Puyo, but it was still different. It's not very good though.
mmmm... UN Squadron. I never knew that game was based on an anime. Good stuff regardless.
I used to be able beat Strider on a quarter in the arcade. Then years later when I replayed it on the PSX port I got utterly schooled. I thought, "damn, was this game always this hard?" but I guess I just had everything memorized back in the day.
I'd go as far to say the Aracde Punisher, is funner than the Final Fight game. I'd play it fou hours at the movie theatre, even when my movie was playing. Playing with a skilled buddy you go finish it on a few bucks or less. I don't remember how good I was but I loved it so much, final boss battle, amazing!
I didnt think the gameplay in the sega cd Final Fight was really off to me.. but it did have a nasty animation problem when your character swung a weapon. Also, in the car bonus stage when the bad guy comes out and says "Oh my car" they used the sample from the SNES version. I could've swore the arcade version had a different voice sample than both home versions...maybe someone here can verify that.
In the arcade, he says "Oh... my God!!!" and starts crying. Nintendo edited it for obvious reasons, and I still think in the GBA one he says car.
I know emulation isn't really talked about it that much here, but for everyone who loves these arcade games, there's a CPS emulator named Callus that does a pretty decent job of all of the games NeoZ listed here.
I owned it on my old comp before the hard drive crashed, and all these games played pretty faithfully.
These Street Fighters are unplayable though nowadays, so chunky! But then I'm not that hardcore on SF.
You would be suprised how many people still sign up for tournaments for this game. It is basically the guts of most fighting games, and some like that toned down mind game action (dp, fireball, or poke?). SSFT (i think thats what its called) is whats played at tournaments i think. The biggest problem with the snes versions are its interesting loose dizzy system, shown here (hopefully the link will work)
My SF career actually started with the SNES version. There wasn't an arcade back on St. Thomas, so I took what I could get
Quote:
Originally Posted by Destin
SSFT (i think thats what its called) is whats played at tournaments i think.
Super Street Fighter 2 Turbo is still played at tournaments, although to some players, it's a toss up between that and Hyperfighting as to which is the best of the series.
When I picked up my cabinet, I spent many days on ebay digging up old boards, and one of the first I got was Final Fight. I used to plug it in when I was in the mood for a quick beatdown, but that doesn't work so well now with a rotated monitor
Super Street Fighter 2 Turbo is still played at tournaments, although to some players, it's a toss up between that and Hyperfighting as to which is the best of the series.
I love how Capcom arcade boards have higher-than-normal horrizontal resolution. Makes for some funky lookin' stretched out screenshots and fat characters on home ports. All the more reason to track down the real thing.
I really like your threads and I really love CP-S games, so let me add some info here. Firstly, the official name is "CP-S". "CPS1" is just used by the emulation community. Believe it or not, CP-S and CP-S II are mostly the same. The latter is an update to the Q-Sound CP-S with more memory. CP-S (from 1988) was this good.
The full CP-S game list, ordered by release date is as follows:
LOST WORLDS
DAIMAKAIMURA
STRIDER HIRYUU
TENCHI WO KURAU
WILLOW
AREA 88
FINAL FIGHT
1941 COUNTER ATTACK
SENJOU NO OOKAMI II
CHIKI CHIKI BOYS
MAGIC SWORD
U. S. NAVY
NEMO
STREET FIGHTER II
WONDER 3
THE KING OF DRAGONS
CAPTAIN COMMANDO
KNIGHTS OF THE ROUND
STREET FIGHTER II' CHAMPION EDITION
VARTH OPERATION THUNDER STORM
ADVENTURE QUIZ CAPCOM WORLD 2
TENCHI WO KURAU II SEKIHEKI NO TATAKAI
STREET FIGHTER II' TURBO HYPER FIGHTING
CADILLACS KYOURYUU SHIN SEIKI
THE PUNISHER
MUSCLE BOMBER THE BODY EXPLOSION
MUSCLE BOMBER DUO HEAT UP WARRIORS
PNICKIES
QUIZ & DRAGONS CAPCOM QUIZ GAME
QUIZ TONOSAMA NO YABOU 2 ZENKOKU BAN
PANG! 3 KAITOU TACHI NO KAREI NA GOGO (Mitchell)
ROCKMAN THE POWER BATTLE
You can see most of the quiz games you mentioned, as well as Block Block, Capcom Baseball, Dokaben and Capcom Golf aren't CP-S games. Most of the run on a Mitchell-made hardware (the one used for Pomping World / Pang). You know, these two companies have always had a close relationship (also worth to mention is that Mitchell's Cannon Dancer was made by the creator of Strider Hiryuu).
Final Fight was also perfectly ported to the X68000 by Capcom themselves, and Wonder 3 did have SS and PS versions by Xing in their "Arcade Gears" series (which also included ports of Metal Black, Image Fight and Pulirula, by the way).
And finally, Pnickies was made by Capcom. The graphic style clearly reveals it.
Quote:
Originally Posted by Chibi Nappa
I love how Capcom arcade boards have higher-than-normal horrizontal resolution. Makes for some funky lookin' stretched out screenshots and fat characters on home ports. All the more reason to track down the real thing.
You can get a full screen, 3:4 display with scanlines and without pixel distortion in today's emulation. Callus is just old.
SNES - Capcom
This is one of best home ports ever. It was amazing how close Capcom got to duplicating the arcade game at home.
Uh, SF2 SNES was a good conversion by 1991 standards (the gameplay was about 90% intact), but I don't think it was "close" at all. It wasn't any more impressive than Sega's Capcom ports on Genesis.
PS: There's reportedly a 1:1 port of Final Fight made for X68000. I've never seen it though.
It (SFII SNES) wasn't any more impressive than Sega's Capcom ports on Genesis.
I'm assuming you mean Strider and GnG? I don't know what you're smokin', but at the time SFII came out for the SNES, you would have thought God himself programmed it. The home port world never saw anything like that up to that point.
Yes, Strider and GnG were nice, but they didn't have the gigantic sprites, anywhere near the number of animation frames, or the cool warping 3D floor effect.
Maybe you just don't remember the early 90's clearly enough, but when SFII came out for the SNES, it was a video game even like none other.......or maybe I was imagining it being on the cover of EGM for something like 11 months straight.
I feel there was just a lot of excess hoopla over the most popular game in the arcades ending up at home. Just a year before we received an excellent and accurate port of Turtles in Time for SNES (with extra levels at that), and it didn't receive the same praise for whatever reason.
I was there for SF2 SNES's debut, and it was very easy for an SF2 disciple like myself saw to notice too many flaws to consider the SNES port "close" (a lot of missing frames, smaller, redrawn sprites, the audio was inaccurate, etc). What was impressive was the near-intact gameplay.
Strider Genesis was very impressive for its time, and the problems and discrepancies with Strider are more or less equal with SNES SF2 (missing frames, redrawn graphics, 'off' audio, missing voice samples, etc). Strider's almost better, since all of the levels and the attract intro are present, something that can't be said about SNES SF2 (no street fight intro, no oil drum bonus game). But of course SF2 is working with more material than Strider, so I suppose it's more impressive in that respect.
Another great thread Neozeedeater, but I'd like to add that the Amiga also had an excellent port of Forgotten Worlds. The game had all the voice samples as well. The only thing bad about the Amiga port, was trying to play it with an Atari 2600 joystick. You had to hold the fire button down to rotate your guns and then release and press again to shoot.
You can see most of the quiz games you mentioned, as well as Block Block, Capcom Baseball, Dokaben and Capcom Golf aren't CP-S games.
I should have looked at www.system16.com when making the thread instead of trusting www.klov.com since they have all the various hardware nicely listed. I'll remove those Mitchell hardware games from the post.
I was awed by Strider port when it was released for the Genesis. The graphics, while not arcade perfect, was leagues beyond anything else available for the home consoles at the time. There was a lot of hoopla surrounding the game due to the fact that it was "the first 8 megabit game ever released for a home console"...of course ignoring the Neo Geo. This game had tons of coverage in magazines, and all emphasized the fact that it was EIGHT MEGABITS. I still remember a reviewer from one magazing (EGM?) saying "If this is what we can expect from 8 megabits, they should make all games this way". It being "the first 8 megabit home cartridge" made the game very expensive. My dad bought it for me for my birthday, spending a whopping $82 at Toys R Us, and to this day I can't believe he spent that much money as he thought videogames were pointless. I enjoyed the game thorougly, and didn't know of the existance of an arcade original until emulation brought it into the open.