Quantcast Super Robot Taisen series - The Next Level Forum
The Next Level  

Go Back   The Next Level Forum > Main Discussion Area > Gaming Discussion

Gaming Discussion Threads related to video games, the companies that make them, and the way people enjoy them.


Reply
 
Thread Tools
  #1  
Old 05-24-2004, 08:58 AM
Eight One's Avatar
Eight One Eight One is offline
Are you ready?
 
 
Join Date: Apr 2003
Location: ...
Posts: 3,061
Eight One is waiting for an opportunity

Send a message via ICQ to Eight One Send a message via AIM to Eight One PS3 Network ID: eight--one
Super Robot Taisen series

Well, all I know is that there are cool fight scenes and a LOTS of Japanese text.

With that said, I'm getting MX in two days.

Can anyone tell me some of the cool stuff of ANY game in the series? I feel like I missed a lot.

Thank you.
Reply With Quote
  #2  
Old 05-24-2004, 04:33 PM
Rtificial's Avatar
Rtificial Rtificial is offline
word up holmes.
 
 
Join Date: Jan 2003
Location: 2D land
Posts: 2,450
Rtificial is waiting for an opportunity

Send a message via AIM to Rtificial Send a message via Yahoo to Rtificial Send a message via Skype™ to Rtificial Wii Friend Code: 5445 4469 1156 9586
I've not played any of them but I've read and seen shots of some of the older ones. The older one's concept was this: Take different robots from anime, manga, live action shows. Throw them on the world and let em duke it out for supremcy. It was a bit like a strategy game with maybe some fighting.

I dunno if things have changed in the newer versions, but its been a popular series over seas.
Reply With Quote
  #3  
Old 05-24-2004, 05:09 PM
Roufuss's Avatar
Roufuss Roufuss is offline
SWEET CHRISTMAS!
 
 
Join Date: May 2003
Location: Saint Petersburg, FL
Posts: 5,706
Roufuss is waiting for an opportunity

Well... I'll give you a brief rundown.

The series, at first glance, looks alot like your basic strategy game. You go through the levels, there's a story, you get more people in your team as time goes on, etc etc. The story is usually that there's some mega villain, spanning all the different anime robot series, and everyone comes together to fight him. If you know alot about robot anime, you'll recognize alot of the story.

The game takes a nice blend of Super Robots (Masinkaiser, to name one), robots that can do the incredible like shoot out their hands like rockets, attack with eye lasers, and deal out tons of punishment, to Real Robots (Gundam), robots that are more mass produced, and conform more to real life standards.

In combat, every robot starts out with a morale setting, we'll say a Gundam gets 180 morale points to start off with. You gain morale points for that battle only by killing enemies, and by healing, I think. Alot of the robots awesome attacks take about 200-210 morale points, so once you kill the lackeys and boost your morale, you can use your mega attack on the boss.

Everybody gets exp points for every kill, which you can distribute into the robot (and I think the pilot, it's been awhile). So you decide how the robot levels up, rather than the computer just leveling up everything for you. Plus, if you ever feel like changing a pilot between robots, you can do that too.

Often times in maps, you'll be LARGELY outnumbered, so you need to use the map, and the morale points to your advantage. This game, from what I've seen, requires a good deal of strategy. There's also hidden robots and pilots in every game, that take special conditions to get them but are usually always worth it. Each game in the series is generally long too, with over 60 maps.

I believe they added team up attacks in the newer game series, as well, but I stopped playing after Dreamcast, since my ps2 isn't modded. I can't really think of anything else right now, but this should do good for a brief rundown.
__________________
R.I.P Kao Megura (1979-2004)
Reply With Quote
  #4  
Old 05-24-2004, 05:56 PM
Sub Sub is offline
Super Robot Theme Song
 
 
Join Date: Jun 2003
Posts: 182
Sub is waiting for an opportunity

OKay, time to put useless knowledge to good use.

I didn't realize MX was out, and I don't know much about it either. I've kind of been out of the SRW loop for a little, I guess. Anyway, SRW is a fanboy game, except there's actually some meat to it. It falls under strategy/RPG, though the emphasis is more on building your characters than battle strategy(though it's there). Most of the SRW games have a massive, massive amount of sheer content. There's loads of maps and loads of units (and about ten that you will see in every game regardless), and they're pretty upgradeable on top of that. Pilots also have their own sets of stats, and (kinda) have spells that do various things. The fights are a non-essential thing, really, but SRW isn't the same without them. They're put together with a lot of detail and care. In the PS games and further they are accompanied with the trademark of giant robot anime: loud, loud yelling. Every time I see a robot I know do a trademark attack, I can't help but grin like an idiot. Even with no great amount of language understanding I've had a lot of fun with the series.

I have a bunch of games from the series and I'll go through what I've played (I'm always looking for more hint hint):

The original game (GB) doesn't really count as far as the SRW that we know. The robots aren't upgradeable (as I recall) and they have the same kind of stats you would see on a standard human RPG character. I think they had CHARISMA stats or something. There's no story in this game, just maps. SRW2 followed on the Fami and the series started to take shape there.

http://agtp.romhack.net/srw3.html

This is the ONLY SRW in English. It's early, but it establishes the formula. If you like this, you like SRW.

F and F Final (Saturn/PS) are two halves of the same really, really long game that I'm too intimidated by to go too deeply into. The difficulty of the games kind of peaks in this and the SNES SRW games, where money is much harder to come by and upgrades are far more expensive. You get a main character in this game; I think the first time that was done was SRW4, though.

Alpha (PS/DC) is something of a change in direction for the series; it gets more accessible. Simply to play through the game is easy, but missions have certain optional objectives that you can go after for Skill Points. The more of these you get, the more difficult later missions become. You get a main character in Alpha, and whether you make him a Super Robot or a Real Robot pilot determines what path the story and missions take in the game. Alpha's also got a pretty good character lineup: the Valkyries and the Evangelions and Gunbuster(!) are in there. The DC version is a slightly improved version of the PS game. The PS's sprite battle scenes (not too bad themselves) have all been replaced by 3D SD robots going at it, which I love but got mixed reactions from fans. On top of that there are a couple combination attacks and not much else. My copy of DC Alpha is busted, tragically.

Alpha Gaiden (PS) is a mission pack of sorts, running an enhanced version of the Alpha battle system, bringing in combination attacking and defending. Basically, robots adjacent to each other will support each other in battles. Skill points and difficulty become visible here, something that should have been in there in the first place. Not too much else changes, though, from what I can remember.

SRW Impact is the first PS2 SRW, a combination of (I think) the WonderSwan SRW Compact series. There's something like a hundred maps. It's STILL for the most part playing like Alpha Gaiden though. It's an alright game, but it's not a big deal as far as the series as a whole goes.

SRW Alpha 2 (PS2) on the other hand is pretty incredible. There are four lead characters, and four stories for each of them. About half of the levels are shared and about half of the levels are unique to your lead. There's a squad system instead of just having the conventional team attacking. You can group up to four robots (depending on their size) into their own squad with a leader. This group will attack together, level together, and the support units will defend the leader if possible. It's a really nice system, and a practical means of putting weak robots with good pilots to use. The sprites were all redrawn for this game as well. As a result you've got some really amazing battle animations that don't look stiff the way some of the earlier SRWs do. Gaogaigar in particular is very impressive.

Scramble Commander is an odd pseudo-RTS spinoff of the series in which you issue orders for your robots to search for enemies, and then tell them how to fight (close-range, long-range, defensively, offensively) etc, without direct control. It's full 3d with non-SD robots, and it's very pretty. Can't say I actually played it too much, though.

MX loses the squad system from A2, I hear (but WHY?), but I don't know much else about it.

Talking about SRW makes me miss SRW. I may just go play some.
__________________
Subatomic Brainfreeze, Licensed Professional
Reply With Quote
  #5  
Old 05-24-2004, 10:28 PM
SmoothCriminal SmoothCriminal is offline
Basically...Bruce Willis
 
 
Join Date: Jul 2003
Location: Detroit, MI
Posts: 671
SmoothCriminal is waiting for an opportunity

Send a message via AIM to SmoothCriminal
I've wanted to get into SRT lately, thanks for the mini FAQ Sub.
__________________
Quote:
Originally Posted by Dolemite
Or perhaps he's a gay stalker, and longs to rub your used toilet paper all over his nipples.
Reply With Quote
  #6  
Old 05-25-2004, 11:02 PM
ChaoofNee's Avatar
ChaoofNee ChaoofNee is offline
I'm taking you... TO HELL!
 
 
Join Date: Mar 2002
Location: The Enlongated Island
Posts: 16,336
ChaoofNee is turning headsChaoofNee is turning heads

Send a message via AIM to ChaoofNee Wii Friend Code: 7846-7969-4971-2412
Quote:
Originally Posted by Sub
Talking about SRW makes me miss SRW. I may just go play some.
Man, I KNEW you'd be in here...
Reply With Quote
Reply TNL Store TNL Wiki TNL Toolbar

Thread Tools

Forum Jump




All times are GMT -4. The time now is 10:26 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 2002-2009, The Next Level