Indie Spotlight: G.rev Feature - The Next Level

Indie Spotlight: G.rev

GotNext talks with the head of one of Japan's hottest independent arcade developers.

Article by Travis Fahs (Email)
April 17th 2006, 11:24PM

GN: G.rev has twice partnered with Treasure with very good results. How did this relationship come about? Do you think G.rev and Treasure will work together again?

HM: Treasure's [Hiroshi] Iuchi is someone I've known since working at the old company [Taito]. After we established G.rev, we got a request [from Treasure] for some subcontracted work. There are many similarities between our ways of thinking and developing, so I found them very easy to work with. It's hard to say what the future holds, but if the timing works out, I think it's possible that we could work together again.

GN: What do you think of the next wave of consoles? Do you think G.rev will continue to support the Xbox 360?

HM: Are they trying to squash the small developers? [laughs]

Joking aside, with the increasing power of these systems, if it gets to the point where a company is expected to use the full power of a system, then I think the future for console games (not handheld) is bleak. It's the same reason the movie culture can't just be about huge Hollywood blockbusters. There are different types of movies for different audiences, and the same needs to be true for games. Because of this we're paying attention to things like Xbox Live Arcade.

As for our continuing support for the 360, we hope that we're able to sell Senko no Ronde Rev. X, but as you probably know the Japanese market is very competitive, so we'll have to see how it fares.

GN: G.rev's games have developed a cult following in the West. Does G.rev have any plans to try to bring its games to Western audiences?

HM: We've heard from multiple companies interested in Senko no Ronde Rev. X. We are hoping for the best.

GN: Some were surprised to see Under Defeat released for the Sega Dreamcast. Are you happy with the game's sales performance on DC, and do you think it will be made available for other systems in the future?

HM: We weren't planning on it selling much to begin with, so it did surpass our expectations. In the future (at least a year down the road), I can't rule out a port to another console, but at the moment there are no plans to do so. Besides, if we had that kind of time we'd rather just make a new game.

GN: Do you think there's a possibility of future releases for the Dreamcast from G.rev?

HM: Again, it's not out of the question, but it's not our decision alone to make, so it would be very difficult.

Under Defeat was also billed as the "final" Dreamcast release. If we look like we bailed out, then came back just because it sold well, I think that would actually be an insult to Dreamcast players.

GN: Which G.rev game are you most proud of?

HM: Each game has its own merits, and as I'm proud of all of them, I can't pick out just one.

GN: Border Down borrowed some distinctive elements from the classic Taito shooter Metal Black. What made you decide to turn to Metal Black, and do you think there are any other classic games you would like to use in this way?

HM: The main reason is simply because I liked it so much. I also thought that there were many ideas used in Metal Black that I wanted to improve on.

I think there are many classic games that should get the same treatment. I think we'll see as much in future games.

GN: Any parting words for your English-speaking fans?

HM: Thank you for the support!

It's unfortunate many of you don't have the chance to play our games, since there are so few arcades in the West, but we're doing what we can to make our games available to you. We look forward to your support in the future!

GotNext would like to extend our thanks to Paul England for his hard work as translator for this interview.

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