The purpose of this feature isn't to give you some boring book report on Smartbomb. More so, the goal is to provide an attention deficit recap, with quick and easy insight into whether or not you'll want to read this book. By the way, the short answer is you want to read this book!
Authored by Heather Chaplin and Aaron Ruby, Smartbomb is an intriguing character-driven look into the videogame industry. Smartbomb covers the culture, business, characters, geeky-ness, and of course games that have lead to the game industry's increasing societal acceptance and economic growth.
It's not so much what Smartbomb covers that is done well – it's how Chaplin and Ruby delve just far enough under the surface, allowing a clear view of both reality and the game industry's myths and superficial ideologies - proving that our most magical game makers are more human than we give them credit for.
Why it works:
Smartbomb contains interesting anecdotes, quotes, and insight into gaming culture - all weaved seamlessly throughout gaming history.
Smartbomb capitalizes on the uncanny and awesome people who make up the game industry. The game icons covered in Smartbomb are indeed human – you can relate to what they're feeling (or how the people who interact with them feel). The book chronicles both the past and present of videogames through its "main characters".
Speaking of "characters" - you may have heard of a few in this book: Miyamoto, Wright, Fries, Romero, Bleszinski, Blackley, Carmack
Smartbomb provides insight on the intrinsic and extrinsic value placed on videogames – and how videogames are increasingly affecting how we view the world.
Smartbomb is written by what appear to be savvy writers who have enough videogame knowledge and background to lend credibility to the book. Put differently, there's just enough perspective from the inside and the outside to get an unbiased and fresh look at the gaming world.
The chapter on Will Wright is downright incredible. That chapter alone is worth the price of admission.