Article by Nick Vlamakis (Email) March 16th 2012, 10:57PM
It turns out the PlayStation Vita launch lived up to the hype. This week, we take a look at the systems strong and weak points, including hardware and games, then we consider what may lie ahead.
Invisible War, invisible reviewer
How is the Vita's different from other PlayStation hardware launches?
Eric's expensive OCD
Using the Vita to fight crime
Screen protectors
Vita launch bundles - 3G or not 3G?
How the Vita exits games and handles multitasking
A touch-only GUI
Having to leave the game to refer to the manual
Vita is at the forefront of the push to direct downloads of full games
The strange way the Vita deals with save files
Preventing piracy
Athena ushers in the next level of portable gaming
Bad news for nail biters with "fat finger syndrome"
One PSN account per memory card
Lumines on the Vita
Is the price of entry too high for the Vita to attract a broader audience?
Eric on Wipeout 2048
Developing for the Vita long term
Gimmicky controls in Uncharted: Golden Abyss
Ninja Gaiden Sigma Plus - how do you say "Ryu"?
The definitive version of Rayman Origins
Uncharted 2's hilarious "caravan of courage"
Weapon switching in Ninja Gaiden - the return of Chris's unsexy cat girls
The Darkness II is not a race
Crazy Aunt Sarah
The disappointing parts of Syndicate
Chris swears Tera Online is an MMO with decent combat
Bahn's eye wanders to other fighters and other handhelds
The advantages of buying fighting games for the PS3 and Vita
DLC milking
Sometimes you play Mass Effect, sometimes Mass Effect plays you