Article by Nick Vlamakis (Email) March 23rd 2012, 10:57PM
We welcome spring with a three-part series focus on launch games from the Atari VCS up until the present generation. This week, we work our way through the VCS (often called the Atari 2600), ColecoVision, Vectrex, NES, Master System, TurboGrafx-16, Genesis, and Super NES. You might be surprised at some of the games that passed for system sellers.
Follow along and look for these Easter eggs:
Basic Math was an Atari VCS launch title, Space Invaders was not
We stumble over the VCS's switches
The ball-catching action of Street Racer
Combat, the firt classic launch title
Naming games in simpler times
ColecoVision, the home arcade powerhouse
A tangent about the trippy maze game Lady Bug
Why didn't ColecoVision set the market on fire?
We relive Smurf: Rescue in Gargamel's Castle, the unrated director's cut
The Vectrex: "It's really small, but also it's heavy" - oh, and no pixels or color
The NES: we all become subjects of the Mushroom Kingdom
Sega's first underwhelming hardware launch
What's good to play on the Sega Master System?
TurboGrafx-16 was the new ColecoVision
The only hero named "Keith"?
Legendary Axe was the one about the guy with the sword, right?
The Genesis . . . of Chuck's Ascension into Godhood
The Genesis . . . of Eric's Emergence As a Man
Altered Beast's fake-out ending
Golden Axe censors its screams of agony for the home release
If there's one thing to miss about the 16-bit era, it's Shadowrun RPGs
Were full-motion video games all that bad (or worse)?
The government buys Nick a Sega CD
32X - the stuff of dreams
The shamefully inadequate Doom 32X
Uh-oh, Sega lost the hamster!
Super Mario World - first- or second-best pack-in launch game ever