Article by Nick Vlamakis (Email) April 2nd 2012, 10:55PM
Our three-parter on launch games continues with a look at line-ups from the Sega Saturn release through the original Xbox release. We cover a lot of ground, but here are just some of the discussion points:
Voice mail #1 from Korian
An aside about horizontal shooters
A short history of the Saturn, as told by Mzo
The Saturn sneaks up and kicks kids in the tailbone
Virtua Fighter's shortcomings
PlayStation conceived: Nintendo's folly
PlayStation launch games cause mass hypnosis
Deciphering "eNOS Lives" and other Sony-think
The 2012 Toshinden/Street Fighter: The Movie challenge
When 3D/CD console gaming was novel
The Sega NetLink is the Dreamcast's John the Baptist
Nintendo does it differently (on purpose) with the Nintendo 64
Losing Square to the PlayStation
The singular achievement of Super Mario 64
We also agree on the Dreamcast
Admit it: VMUs were a good idea (see Chao-napping)
Tolerating Sonic Adventure
Mzo rages for absolutely no reason while at PAX
Waiting for the PS2, killing the Dreamcast
Why FantaVision was Nick's favorite PS2 launch title
When comic book villains roll over for you
The best and worst of Rogue Squadron
Luigi's Mansion - garbage that wasn't bad?
What would have made the GameCube launch better?
Microsoft goes big
In praise of Project Gotham Racing
A visitor's guide to Oddworld and Lorne Lanning
MLB 12: The Show on the PS3 and Vita from a novice's point of view