The mind of a computer!
As I posted here a few days ago, Ed Averett, who programmed nearly half of the original Odyssey² library, made an extremely rare appearance at Classic Gaming Expo 2014. There, he held the first public presentation he's ever given on the Odyssey². It was an extremely informative hour, filled with stories and details of the early days of our favorite console. Before the talk though, I was able to sit down with Ed for a quick interview. We touched on a number of the same topics that would later be covered in his talk, but some additional details can be found in our conversation. I have now transcribed the interview for all to read.
I'd like to once again thank Ed for appearing at CGE and sparing a few minutes to answer my questions. I could have asked a hundred more if there had been time. Still, I'm grateful for the opportunity to finally speak to the man so responsible for the video game system I grew up playing.
Some months ago, a person with the online handle "retroren" made a wonderful discovery. His next-door neighbor had worked as a salesman for Philips. He still had in his possession a box of materials from circa 1983 – including a prototype Odyssey3 console, voice module and modem; sales displays for the ColecoVision game War Room; prototype versions of War Room, O2 Turtles, O3 Flash Point, and Atari 2600 Power Lords; and more. It was all great and valuable stuff, but stuff that had been previously discovered elsewhere, if sometimes in different versions. However, there was one item nobody had seen before: a prototype of Pink Panther for the ColecoVision.
Retroren went to work, hunting up more information and tracking down a functioning ColecoVision console. When he powered up the game, the title screen read: "The Adventures of the Pink Panther, Written By Randy Green." Suddenly there was a name behind the game. This led to more detective work. Retroren found Randy online and, since I was helping in a small way with the research, graciously put me in contact with him. We talked about Pink Panther and his days at Philips over the phone. It's taken me a while to get the work done, but I've finally written up my notes from that conversation. Randy reveals new details about the end of Philips's video game division as well as the Panther's fate.
I know some people have been waiting for me to publish this for some time and I'd like to apologize for the delay. For whatever reason, I was just unable to sit down and make myself finish it. Writer's block I suppose. However, I have so much content starting to build up now that I can't procrastinate any longer. Due up next, please look for my notes on Ed Averett's talk at CGE 2014. I'm working on them right now. Since it's Pink Panther related, I'll mention it here: I asked Mr. Averett if he actually worked on an Odyssey² version of the game, as is rumored. He did not. He said that Sam Overton worked on it, but he probably just meant that Sam's group was responsible for it – Ed had stopped programming O2 games by that time. Randy did not know if any work on the the O2 version was done. So unfortunately we still don't know anything about that game's status. At least now you can read the Randy Green interview to learn more about the ColecoVision version.
Ed Averett, who programmed nearly half of the original Odyssey² library, made an extremely rare appearance at Classic Gaming Expo over the weekend. On Saturday, he even gave a presentation titled, "Magnavox Odyssey 2 Software History: The Good, The Bad & The Ugly." This was a unique opportunity for O2 fans to meet and ask questions of the man who arguably is the most responsible for the console's success.
I was fortunate enough to be there and meet Mr. Averett in person. I was impressed by how friendly, well-spoken and obviously smart he is. He autographed a copy of Alien Invaders—Plus! I had with me, and even agreed to a quick interview before his presentation. I recorded the interview and will post the contents here once I get a chance to transcribe it.
The crew from Now You're Playing With Podcast was there as well, and they've posted the raw audio from Averett's presentation, which was recorded by William Culver. The talk was filmed by others as well; hopefully the full video will be posted eventually. In the meantime, I urge all O2 fans to listen to the audio from the presentation. It's a treasure trove of info from the man who knows it best... and you won't want to miss the big news concerning the future of our favorite Munchkin!
2600 Connection has announced its latest Odyssey² release – Chris Read's NICE ICE:
2600 Connection, who published GOSUB, GOSUB 2, WALLS, and WILDLIFE, will release NICE ICE for the Odyssey² / Videopac on November 15, 2014 – just in time for Christmas!
Programmer Chris Read delivers again with a great little holiday-themed game for the Odyssey² / Videopac.
In the game, you play the role of Santa Claus. An evil elf named Eli has freed Santa's reindeer and now they have flown to the other side of Santa's magic pool. What's worse is that Santa doesn't even know how to swim! Lucky for him, there are floating chunks of ice that Santa can use to cross the pool and rescue the reindeer back to safety. But that evil elf will try to stop Santa because he hates Christmas! How many reindeer can you help Santa save?
NICE ICE will sell for $25 (plus $6 shipping in the USA) and $25 (plus $15 shipping for everywhere else in the world).
Enter the Box and Label Artwork Design Contest to Win NICE ICE (Serial #1 of 100)!
That's right! Submit your artwork in an email to timdu AT hotmail.com. JPG or BMP format is fine.
Artwork submission deadline is November 1, 2014. The grand prize: a free game of NICE ICE! (serial #1 of 100)
What are you waiting for? Get your Christmas music out of storage and play it, deck the halls, roast some chestnuts on an open fire, get in the holiday mood, and CREATE! Good luck!
For more information on the game or the context, please visit the NICE ICE web site.