OFFICIAL RULES MATCH-MAKER! An exciting game of memory and concentration! LOGIX! A challenging game of deductive reasoning! BUZZWORD! A fun-packed electronic guessing game! IMPORTANT! Always be sure that the power to your Odyssey² console is turned off before inserting a game cartridge. This protects the electronic components and extends the life of the unit. TO BEGIN: 1 Insert the cartridge into the slot of the Odyssey² console with the label side of the cartridge facing the alpha-numeric keyboard. 2. Turn on the power by pressing the power button of the console. SELECT GAME will appear on your TV screen. If it does not, press the RESET key on the alpha-numeric keyboard. On-screen colors may vary according to individual TV's color adjustments. © 1978 Magnavox Consumer Electronics Company Odyssey is a trademark of the Magnavox Company MATCH-MAKER! (One or two players) One Player version. 1 Press 1. A matrix containing twenty letters will appear on the screen. 2 Press any two letters between A and T on the alpha-numeric keyboard. 3 Each of those two letters on the screen will be replaced by a symbol. Each symbol has a matching symbol somewhere in the matrix. 4 If the symbols revealed do don't match, they will be replaced by their letters. If they do match, they will stay on the screen. They to remember the symbols and their location on the screen; then press two more letters. Two more symbols will be revealed. 5 The objective of the game is to remember where the symbols are and press two letters which contain the same symbols. 6 Your score is indicated by a digital read-out at the right of the matrix. Your time is signaled by the digital timer at the bottom of the screen. 7 To play again, push the RESET and SELECT GAME will appear on the screen. Press 1 and the computer will hide a brand new arrangement of symbols in the matrix. See if you can beat your own time on arriving at the solution. Two Player version. 1 Press 2. The first player's matrix will appear on a colored field. The first player's digital scoring readout appears at the right of the screen. The second player's matrix will appear on a different color field with his digital scoring read-out at the left of the screen. 2 The first player presses two letters between A and T on the alpha-numeric keyboard. If they match, they remain on the screen and the first player scores. if they do not match, they will be replaced but their letters and the back ground will change to the second players color. 3 It is the second player's turn. If the player scored a match, it will remain on the screen and the score will be indicated on the digital read-out. A player making a match gets an extra turn. 4 The player making the most matches is the winner. 5 To begin a new game press REST and SELECT GAME will appear on the screen. BUZZWORD! (One or more players) 1 Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on the screen. 2 Press 3 on the alpha-numeric keyboard. The computer picks a word from its demonic dictionary and will only tell you the number of letters in it. These are signified by the number of dashes appearing at the top of your screen. You only get eight bad guesses. These are represented by the X's at the bottom of the screen. 3 Press any letter on the alpha-numeric keyboard. If you've guessed right, it will be telecast by the computer to its correct position on the dotted line. If you guessed wrong, the computer will reward with a loud buzz in your ear and bury your letter in the graveyard of the X row. 4 HINT: Try the vowels first. Every word needs at least one -- and there' only A - E - I - O - U. 5 The game is over when you have out guessed the computer -- or no outguessed it -- within your eight errors. 6 If more than one person is playing, each plays one word at a time, alternately. The player with the fewest errors wins. 7 To begin a new game, press the REST and SELECT GAME will appear on the screen. LOGIX! (One or more players) 1 press the REST key on the alpha-numeric keyboard. SELECT GAME will appear on the screen. 2 Press 4 on the alpha-numeric keyboard. 3 The computer will secretly select a five digit code group. No two digits will appear the same. These digits will not appear on the screen. It's up to you to find out what these numbers are and in what order they have been coded by the computer. This game of deduction is not so elementary, my dear Watson! 4 Begin by pressing any five numbers in any order on the alpha-numeric keyboard. They will appear on the screen in white. If you change your mind, press the CLEAR key and select a new combination. 5 Enter them into the computer by pressing the ENTER key. 6 Two numbers will appear to the right of your five digit grouping. The number to the far right tells you has many digits you got guessed correctly. The number just to its left tells you how many of the correct numbers are in their proper position in the code grouping. Example below. The computer is telling you that you have guessed three digits correctly and that two of them are in the proper order. 7 The digital read-out to the left of the screen is your scoring indicator and tells you the number of turns you have taken. 8 You solve the code by retaining some numbers, trying new numbers and changing the order in which they appear. 9 Now enter five more digits into the computer. Your first entry will move up automatically to let you compare the results. The computer will always display the last 6 entries. Example below. 10 The object of the game is to solve the problem in the least number of tries. If more than one person is playing, the winner is the player solving the problem with the least number of entries into the computer. 11 To play again, press the RESET key and SELECT GAME will appear on the screen. IB3390-1 AJ9407