Mutant Storm Empires
Frantic action redux.
Preview by James Cunningham (Email)
September 1st 2007
After last year's showing at E3, PomPom Games went silent on Mutant Storm Empires. The demo showed loads of promise, but there was still some serious development time left so the developer hunkered down and got back to work. It's been well over a year since then and, finally, new details are available on the follow-up to one of the best twin-stick shooters out there.
Mutant Storm Empires takes place over four themed worlds with four levels each. Rather than the single rooms of the original Mutant Storm, each level will be a series of connected areas. Some sections need to be cleared of all enemies before advancing, others auto-scroll to the exit, and every fourth area is a huge boss fight.
Empires will have the same game modes as the original, with Adventure being the standard progression of one level after another and Tally allowing you to choose individual levels to max out the score. Multiplayer returns as well, but this time the co-op is online and promises to be wonderfully chaotic.
Gone from Empires is the old power-up system, replaced with a power meter instead. The spread laser will make short work of just about anything on screen, but once the meter is drained that's it for the level. There are some nice point bonuses for not using it, but it's nice to know it's there if needed.
And that's basically all the new info right there. Final info is still a ways off, and getting an accurate release date for any XBLA title is mere wishful thinking, but in the meantime it's good to get some solid gameplay information. Stay tuned for more, when and as it becomes available.