Star Trek: Legacy Preview - The Next Level

Game Profile

Xbox 360
Release date:
Q3 2006
Bethesda Softworks
Mad-Doc Software

Star Trek: Legacy

Get ready for the most authentic, action-packed Trek combat title ever developed.

Preview by Chris Bahn (Email)
May 15th 2006

The Basics: For the first time ever, a developer has come along to deliver an epic space combat game that perfectly captures the breadth and scope of Gene Rodenberry's world-reknowned series.

It's quite fitting to call Legacy a homage to the Star Trek universe as it offers diehard fans the chance to fulfill one of their ultimate dreams: to take command of a Starfleet vessel. Spanning the eras from The Original Series, The Next Generation, Deep Space Nine, Voyager and Enterprise, you'll be able to assume command of such well-known vessels as the Defiant and every iteration of the Starship Enterprise. Legacy's fact sheet reports over 60 vessels will be available for use, including several original designs created by the Mad-Doc team.

The game will offer a robust single-player campaign spanning three epochs (Enterprise, The Original Series and The Next Generation), delivering an intense series of large-scale battles that will challenge your strategic abilities to the fullest. But the fan doesn't stop there, Legacy will also offer a multiplayer mode ranging from small-scale engagements to all-out wars that span multiple star systems. The best thing about the combat design is that players will always have full control of the action. Using a tactical map, players can dispatch ships under the command using waypoints similar to what players use in Ghost Recon: Advanced Warfighter. Although there's a high level of action, don't expect to complete each mission with a gung-ho attitude. One must exercise careful steps when to fight or flight. Essentially, it's Mad-Doc's objective to offer the most visercal, authentic experience possible that captures the heart of the Trek universe and it's safe to say that they're on the right track.

The story is being scripted by a few well-known writers from the Trek series although the producer was reluctant to offer specifics. According to my research on the web, I've gathered that it involves Picard and a theme that involves an Enterprise episode with the Borg. Color me intrigued.

What we think: Thinking back, I bet Aaron regrets that he didn't bring along his camera to capture my priceless reaction (which he referred to as "gleeful child-like gushing") to this game. It's true, folks. I'm a Star Trek dork. [smile] Having read the in-depth feature that appeared in Game Informer, I knew that Legacy wasn't going to disappoint and would ultimately be one of my most anticipated games this year.

As fun as it would be to sit and regale you about how visually stunning Legacy looks in action, but even static screenshots serve as a solid testimony to its beauty. During the presentation, I literally found myself in awe and admiration by the artistic talent that was put forth into this project. It really says a lot to a fan when they're able to discern how much a developer cares to create an authentic product, especially when you're working on a licensed game as popular as Star Trek.

Aside from the three-dimensional battlfields, what really caught my eye and impressed me was the large attention to detail in the starship character models. I mean, everything from the lighting and natural shade effects was simply perfect... even rivaling some of the CG effects featured in motion picture productions. Seeing the refit Enterprise (a ship that both the Parker Davis, Star Trek: Legacy producer and I agreed was hands-down the BEST design ever created in the Trek universe) brought such a huge smile to my face. These artistic achievements are solely attributed to Mad-Doc's decision to recruit one of Trek's top character models to ensure the game would be done correctly. And it's got Paramount's blessing, which was a clear indication that the game was destined for good things.

While it's still unconfirmed, plans are in the works to recruit the original voice talents from the respective Trek series which I don't need to tell you would only further the game's current level of authencity. For the moment though, Mad-Doc has some very talented voice actors who in some cases come pretty close to their counterparts. The only major standout I picked up was the actor portraying the Kira Nerys. Certain campaigns also give homage to such memorable events as the initial encoutner between Enterprise and the U.S.S. Reliant under Khan's command. And what would a Trek combat game without the appearance of the Klingons, Romulans and the Borg, who in case you're wondering, will be playable during multiplayer campaigns to assimilate all who stand in your way. You know what I'm going to say next: resistance is futile.

As you can imagine, I'll be counting the days for the game's retail release. Plans are in the works to feature an upcoming developer interview with Mad-Doc Software. Look forward to it.

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