Super Monkey Ball Touch & Roll
Now with monkeys, the DS lineup is finally complete.
Preview by Ken Horowitz (Email)
December 29th 2005
The Basics: Sega's quartet of rolling simians is making its way onto yet another Nintendo handheld next March, and this just might be their best outing yet. Super Monkey Ball Touch &Go takes advantage of the DS's touch pad for some truly original gameplay, and gamers will have plenty of practice getting those little balls to roll through 10 worlds and over 50 stages. All the action takes place on the bottom screen, with the top one reserved for the stage map and game stats, making navigation quick and easy.
This latest offering boasts a full single player Challenge Mode with multiple levels of difficulty, but the biggest draw is sure to be its wireless multiplayer capabilities. All six mini games in Party Mode can be played online, including two exclusive new ones: Monkey Hockey and Monkey Wars, and up to four people can partake in this monkey madness. This series has always been about multiplayer, and Sega looks to deliver big with this latest installment.
What do we think? Ok, if you don't have a DS yet, then you're quickly running out of excuses. Super Monkey Ball is a franchise tailor-made for the stylus/dual screen combo, and the added wifi capabilities are just the proverbial icing on the cake. I can't think of a better type of game to use with the touch pad, which can no longer be considered merely a "gimmick."
Sega's using an interesting combination of 3D environments and a sprite-based character, and I'm still not sure of how it will affect the gameplay, but what I've seen so far looks to be smooth and silky. The game reportedly runs at 60fps, so there shouldn't be any major problems. Considering how well the GBA version was (considering the hardware), I simply cannot wait for Touch & Go.