Namco introduces a new angle to the puzzle formula.
Preview by Andrew Calvin (Email)
December 28th 2006
The Basics: February 2007 is shaping up to be a great month for puzzle fans. Not only is Brain Buster Puzzle Pak coming from Agetec, but Namco Bandai is offering up Trioncube, where movement is based on creating 3x3 blocks that chain to refuel your space ship Penko. Your goal is to travel across 8 planets to rescue a princess from rival Hell Metal. The bigger the chain, the farther you will travel.
Trioncube promises unique visuals and addictive gameplay, two key elements in launching a new, successful puzzle game. The game offers four modes: Arcade, Story, Endless, and Vs. Where the typical puzzle game pushes the player to erase blocks as quickly as possible, Trioncube does the opposite, forcing players to deal with increasingly difficult shape combinations as they build new chains to power Penko. There’s even a purchase element to the game, where coins released from chains can be used to buy effects and arts.
What we think: The great thing about puzzle games, is that beyond the really tough ones like Sudoku, you can pretty much pick them up and figure out how to play them. They also make for great multiplayer games, and there’s a good chance that you can get even non-gamers to give them a whirl. We’re intrigued by the new take on the traditional model, building chains instead of destroying them, and what that will add to the complexity and challenge. From the brief video we saw, it seems like a reverse Tetris, though Namco Bandai promises new shape patterns and purchasable goods as you move from planet to planet.