From Russia With Love
This Bond doesn’t need Viagra to keep the ladies happy.
Preview by (Email)
October 25th 2005
The Basics: There's a lot of history (and some would argue baggage) when it comes to James Bond games. Of course we'd be remiss if we didn't mention Rare's Goldeneye 007, which set the standard for not only FPS on consoles but also movie games as well. So highly is the game thought of that it wasn't until Halo that console-FPS moved forward, and until even later that Chronicles of Riddick showed movie- games don't have to suck.
This brings us to Electronic Arts and their dogged determination to build a worthy follow up to Goldeneye. After trying for years to build Bond from the first-person perspective, they finally moved the series to the third-person at the same time they tried using a story not based on any movie with James Bond: Everything or Nothing. Neither move was considered a smash hit, but both were steps in the right direction.
However, if there's a company besides Microsoft that refuses to give up it's Electronic Arts. And so, they're back this fall with a new Bond game, From Russia With Love. You'll note that this is the first time a Sean Connery era Bond game has been done. And, unlike the last Bond game, this one is based on an actual Bond movie with some subtle tweaks. For example there was no Aston Martin in the movie. However, it wouldn't be an EA Bond game if it didn't have a car chase or two.
Major changes to the series include the RPG-lite upgrading of James' skills and weapons, non-linear missions, the return of 4-player split screen multiplayer, jetpacks, modern-day type gadgets, gorgeous women, and more varied gameplay. Of course since this is EA we'll be able to count on super slick Hollywood production values seeping into everything from voice acting to music.
What do we think? We weren't really fans of the aiming system in Everything or Nothing and first looks seem to show From Russia with Love is keeping the same system. However, EA has introduced long-range sniping to the equation… which could balance out the gameplay.
Regardless of how the game plays out on-foot with the run-and-gun, what we're really looking forward to is the jetpacks. Picture 4-player split screen dogfights and you'll have a pretty good idea how stoked we are about the possibilities of shooting each other out of the sky.