We Love Katamari
The Prince of the Cosmos returns.
Preview by (Email)
April 25th 2005
Overview: Today, Namco officially announced "We Love Katamari," the sequel to last year's critically (shocking) PS2 release, Katamari Damacy.
The story picks up shortly after the events of the original installment. The King of All Cosmos grew to stardom after taking all of the Prince’s katamaris and replacing the stars. His fans knew no bounds and wished to see more katamaris fill the sky. The King of All Cosmos desired to appease all of their requests and recruited the Prince and his cousins to help. Now they are tasked with rolling up even more clumps, each larger and more different than the one before.
In We Love Katamari, players will find themselves in various new locations around Earth as the Prince and his cousins roll up different katamaris according to the fans’ requests. We Love Katamari continues the series’ trademark graphical style and musical excellence with an original soundtrack and hundreds of brand new items including Koi fish, angels and famous Earthly landmarks to roll up. The Prince’s celestial rolling has no boundaries; as his katamari grows larger, he can roll up literally everything in his path – from underwater creatures to mountains and even the Eiffel Tower itself!
Players can also roll with a friend in the all-new two-player cooperative mode. With each player controlling part of the clump, they will have to devise new strategies and communicate their rolling intentions in a new level of katamari madness. Battle Mode has also returned to "We Love Katamari" in extended form with three size scopes for competitive rolling action.