Bounty Hounds Preview - The Next Level

Game Profile

PlayStation Portable
Release date:
Fall 2005
1 - 2

Bounty Hounds

Two-player 3D action with wireless play on my PSP? Oh me, oh my!

Preview by Ken Horowitz (Email)
August 15th 2005

The Basics: Hundreds of years in the future, mankind has branched out across the stars, colonizing planets, and expanding human civilization. In the course of their travels, they've come into conflict with an alien race called the ETI (Extraterrestrial Intelligence) that has plans of its own for the galaxy. Your group of mercenaries- the Bounty Hounds- has been called in to eliminate the alien threat and allow humanity to find safe harbors for its continued existence.

Bounty Hounds is a new 3rd-person action game slated for release this fall from Namco. Five hundred varieties of weapons, armor, and items are at your disposal as you and your team strives to make the galaxy safe for human habitation. Switch weapons on the fly, and even dual-wield (melee and ranged) as you take out more than forty ETI species through both single-player missions and two-player head-to-head combat (over forty in all for both scenarios). Enemies change depending on your armament and health, which guarantees that no two plays will ever be the same. Best of all, you and a friend can both play using a single UMD, thanks to the PSP's wi-fi capabilities.

What do we think? 3D action games are made for playing on the go, and Bounty Hounds is just the kind of game I've been looking for. Being able to whip out my PSP and wipe out some baddies without having to think too much is perfect for playing in short spurts. There are enough missions to ensure that you won't blow through the game in a few days, and the variety of enemies and weapons are enough to keep you coming back for multiple plays even after you think you've seen everything. Everything is looking sharp and well-detailed so far, and I'm sure that Namco will give Bounty Hounds the love it needs to make it a top-tier addition to the PSP's steadily-growing library.

While that's all well and good, the best part for me has to be the wi-fi two-player capability. One of the things I liked best about playing certain GBA games with friends was the need for only a single cartridge, and carrying this wonderful option over to the next generation of handhelds will add some extra attraction to the ever-increasing number of multiplayer games being released.

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