Every Extend Extra Preview - The Next Level

Game Profile

PlayStation Portable
Release date:
September 30, 2006
Buena Vista Interactive
Q? Entertainment

Every Extend Extra

The art of chain reaction.

Preview by James Cunningham (Email)
May 13th 2006

Every Extend was an excellent, addictive freeware game for PC, and Q? Entertainment's acquisition of it for the PSP was great news. Now Every Extend Extra is available to play on the E3 show floor, and it's shaping up even better than I'd hoped.

The game setup is unique. The player is given a supply of bombs, 11 to begin with, and uses them to take out the flocks of square enemies drifting across the screen. Each enemy destroyed has its own blast radius, taking down any other enemies caught within. Green enemies drop a point bonus item, and collecting several between one self-destruct and another racks up an impressive score. That leads to a good pile of extra lives, of course, but never so many that an unnecessary death doesn't hurt. On top of that, there's a timer counting down to the appearance of the final boss, and losing a life by crashing into an enemy knocks five seconds off the timer, meaning there's that much less time to work on a high score.

Every Extend Extra has many enhancements over the PC original. In addition to the new charge feature, offering a larger blast radius for those with the patience and planning to use it well, it's also much prettier. More than just a major graphics overhaul, there's also a new soundtrack added that enhances the whole game. It's turned into the kind of light and sound show that Tetsuya Mizuguchi has become known for, and Every Extend is all the better for it. This is going to be a good one, and the downloadable demo sitting on my PSP is trying its best to prevent me from completing this article.

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