Hot off the press, Konami has revealed additional gameplay details, expanding upon the details first announced during E3 2006. As we noted several months ago, the single-player campaign will take a page from the multiplayer mode in MGS: Subsistence. As players progress through the single-player campaign, they'll be able to recruit comrades to create an original fighting force.
In addition to enemy soldiers, players can also recruit unique and rare non-player characters (NPCs) depending on their action in certain situations, building an armed force suited to their personal style of play. Each character will have a unique rating based on a sequence of personal attributes. Depending on the rating of the character, they will either excel or be deficient in a variety of combat skills, giving the player the ability to outfit their squadron with characters that fit the need of each particular situation.
Konami also shed some more light on how the PSP's wireless capabitilites will come into play. For starters, the game will feature a variety of characters from Snake Eater which the player can recruit, depending on their location. So how exactly does this work? According to the press release, the game has been designed to factor a player's unique IP address and the active hotspots available in their immediate vicinity. What's cool is that you won't have to bother with logging on to the hotspot, but simply locate the wireless access point in order to generate the data to recruit a specific character. Portable Ops will allow you to form a party of four characters which can later be used online in multiplayer battles.
To recap the highlights discussed a few months ago, players will be able to recruit their own original force consisting of enemy soliders, rare NPCs and the aformentioned MGS3 characters, depending on their style of play. Each character will have a unique rating based on a sequence of personal attributes. Depending on the rating of the character, they will either excel or be deficient in a variety of combat skills, giving the player the ability to outfit their squadron with characters that fit the need of each particular situation.
More details are bound to emerge before Portable Ops arrives this winter. We'll keep you posted with more details as they become available.
Last Update: 5/10/06
As you've probably heard the news by now, Kojima Productions has announced a new Metal Gear installment for the PSP -- only this time, it's not another card game. Portable Ops takes place six years after the events in Snake Eater, serving as the missing link that leads up to the Outer Heaven era. Naked Snake has created a new military outfit, known as Foxhound to hunt down and eliminate the treacherous FOX unit who've started a bloody revolt in South America.
The outcry for a true Metal Gear action game to grace the PSP can finally come to a rest. As we announced yesterday afternoon, Kojima Productions will be introducing a new installment to Sony's handheld -- but the best part of it all, it won't be another card game.
To recap some of the details, Portable Ops is the missing link between the events of Snake Eater leading up to the Outer Heaven era. Once again, fans will assume the role of Naked Snake who recently created a new military outfit (FOXHOUND) to end the treacherous antics of FOX, responsible for the bloody revolt in South America. In the same manner that Anakin's destiny lead to the dark side, Naked Snake will experience a tragedy that ultimately sets key events into motion that we later experience in the Metal Gear Solid timeline. Expect several returning characters like Siginit, Major Zero, Para-Medic and of course, Revolver Ocelot to make an appearance.
On paper, Operation Ops sounds like a remarkable game -- but having the opportunity to get a glimpse of the game in action at Konami's E3 2006 Press Conference was a grand treat. A few notable highlights: the story will be told through cinematic sequences, created by the talented illustrator Ashley Wood (check out her artwork here. The style is basically identical to what will be seen in the forthcoming release, Metal Gear Solid: Digital Graphic Novel.
Fans will be also delighted to know that the game will also incorporate a multiplayer component akin to Snake Eater. Among the multiplayer modes confirmed to be in the game is a new "White Flag" system that will let players choose to surrender and live to fight again in each round - or battle to the death. Konami was unable to comment if this aspect was created from the ground up or simply a recreation in portable form. We've also learned that players would be able to recruit NPCs during their multiplayer sessions, though specifics were not outlined. Like many of you, I'm looking forward to hearing more information when as it unfolds. Look forward to many more to be disclosed at a future date.