Bomberman Live Review - The Next Level

Game Profile

System:
Xbox 360
Release date:
July 18, 2007
Publisher:
Hudson Soft
Developer:
Backbone Entertainment
Players:
1 - 8
Genre:
Action
ESRB:
E

Bomberman Live

Better known as Bahn's latest digital crack.

Review by Chris Bahn (Email)
September 7th 2007

I can't get enough of this game. No, really – I am way too obsessed with Bomberman Live. Since its debut, there hasn't been a single day where I can't be found plopped in my little gaming center, creating virtual havoc and broken egos. It's funny 'cuz in recent memory, there's only been a few times where I've been so devoted to a single game: Dead or Alive 4, Burnout Revenge and Crimson Skies. Some may find it hard to believe that someone could be THIS addicted to an Xbox Live title, especially when there are gems like Bioshock waiting in the wings. It's really hard for me to express why this has become my digital crack – all I can say is that it's going to be a long, LONG time before I pass Bomberman Live up for good!

I suppose some of my interest can be attributed to the fact that I am actually good at it. To date, I've logged over 700 games, and currently hold a rank of 65. Impressive, ain't it? Well, there's a couple of reasons for it. In the multiplayer aspect, I don't want to take anything away from some of my fellow competitors but – a lot of you... uh... well you suck. *grin* I don't say this just because I can convincingly beat you with a minimum of effort – but your attitudes reek. Quitting on people when they beat you isn't cool. Cursing people out and making accusations that they're causing lag to mess you up, or sounding tough online is even more annoying. In the end, it's not going to stop the top 100 players – most of which are pretty damn good at retaining their well-deserved ranks. Of course, some want to keep their rank SO much that sadly they're willing to quit too.


...it's going to be a long, LONG time before I pass Bomberman Live up for good!

Now, I don't want to sound hypocritical because I initially dropped out on people too, but that was only because I got stuck with players from Japan or Mexico, who may as well have been using a dialup. Seeing a player flickering around the screen is downright frustrating, and to me people like that don't deserve any pats on the back. Though that's like ancient history. These days, I'll basically step up to whatever challengers are available (who aren't quitters) and I don't "play nice". My mic is usually off so no one can hear me barking insults as I take them out or laugh at their demise. I know what you're saying: you're a jerk! LOL. I prefer Aaron's description of me as simply being too damn competitive. >:) I am a good sport overall – when I am met with defeat, a quick text message isn't too far behind to congratulate the jerk... I mean, the fellow competitor who claimed victory.

So yes, my aptitude and ability to beat down the competition soundly (provided there's no other players equally skilled to take me out first) has played a huge part in my continued interest. The other percentage is due to the fact I've been a diehard Bomberman fan since the 16-bit era. Some diehards unfortunately don't really love the game, and have their own ideas as to what's fair. Some think the Dangerous Bomb, when equipped with Full Fire, is cheap. Others say throwing bombs as a frag is cheap. The list goes on. My guess is, when you lose – anything is cheap. Heh. Fortunately, no one is forced into ranked matches, and everyone has the option to enjoy casual matches (better known as Player Match). This opens up the ability to customize the type of power-ups you'd like to enable or disable. So if you want to keep out the Dangerous Bomb or the Remote Control – Player Match is the place for you. I'm starting to think more players are opening up to this option, since the ratio of competition seems to be getting smaller. There are over 190,000 players out there who downloaded this title – so why do I end up playing the same 4 dozen players over and over? Color me puzzled.

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