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Two Worlds makes the worst first impression in the history of videogames. It's a shame really because many of these demons are exorcised after the first hour. The framerate that begins stuck between ten and twenty frames per second gradually improves to a respectable hair under 30FPS. The clunky combat begins making sense as better weapons are found and new abilities are unlocked. The utterly horrible looking starting area is replaced by awe-inspiring vistas of peaceful forests in the rain, the high trees reflecting off sparkling blue water. Even the laughable voice acting doesn't seem so bad after a while, especially lugging a bag full of loot.
In the story of Two Worlds you assume the role of a jerk mercenary whose sister has been captured by a dubious group of evil origin, who wish to force you to bring back the banished/dead god of the orcs, who are currently laying siege to the land, in order to snatch his power for their own. You can customize the appearance of your avatar (though not quite to the extent of Oblivion), but you can't do much about his attitude. Unlike most free roaming games that feature a silent protagonist, the main character here is a greedy, unprincipled bastard eager for the clink of coins.
If you can ignore the occasional glitches and poorly thought out menus, Two Worlds can be a fantastic single player experience.
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It's refreshingly honest, because let's face it, this game is all about the swag. It's all about getting that new shiny armor with the triple digit stats, that massive axe that can kill lesser beings in one blow, and those high level spells that cause the earth to tremble; put to the task so you can collect even more loot. There are helmets, gauntlets, boots, shields, chest plates, potions, bows, arrows, swords, halberds, maces, daggers, and just about anything else you can think of. Smaller weapons can be dual wielded if you have the skill, while larger ones strike in great, swinging arcs, cutting a swathe through the charging enemies. These can also be "stacked," that is if you have two weapons with the same name, they can be combined with a boost in stats. They can also be combined with special stones to give them frost, fire, poison, and other sorts of extra damage. Armor can also be stacked, and all sorts of items can be combined to make potions and various traps, but the big stacking advantage comes with spells.
There are five schools of magic: fire, water, air, earth, and necromancy. Each have five circles of increasingly powerful spells, which can all be stacked with copies of the same spell, and spell booster cards that can raise its level or reduce the cost in casting. The level of power you can reach here is nearly game-breaking, and great fun. There's a surprising variety of spells to play around with also, so even focusing on one school will give you more zaps than you know what to do with. Some spells also boost others, allowing you to whip up spell combos for truly massive devastation. Nothing better than poisoning an enemy, then freezing him in place just to watch him die.
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