Resident Evil 4 Review - The Next Level

Game Profile

PlayStation 2
Release date:
October 25, 2005
Capcom Prod. Studio 4

Resident Evil 4

Capcom's survival horror opus redefines Evil in a whole new way.

Review by Candice Shane (Email)
January 21st 2006

The hype alone was worth the wait when you first saw the beginning screenshots for Resident Evil 4 over a year ago. The GameCube port was already flawlessly executed without a single glitch to speak of, so it could've been messy if they didn't bring the same attention to detail to the PS2 version. With that said, you have no idea the absolute glory in turning on your PS2 and hearing the same creepy voice you grew up with muttering the title to your favorite survival horror title.

For those of you not in the know, Resident Evil 4 is a completely different beast from its predecessors. Boasting an amazing new sight and aim system, you're basically standing behind Leon Kennedy as he blows away the baddies and takes on a village of ritualistic terror.

Capcom does the right thing and tones down the puzzles, and yet pops in the idea of real-time button mashing. Following your triumph over the horrific water beast, you'll have to master the task of mashing on that X button so you can cut the rope before Nessie pulls you under. One false move and you're swimming with the fishes, literally. The amount of conceptualization in the game is already amazing, but with the power of the PS2 it makes it even better.

New to the port is the ability to unlock more features, such as more levels and ways of play with the help of Ada Wong. For those that don't recall, Ada was at Leon's side for most of Resident Evil 2. You'll see the red-dress wearing devil all throughout the game here in RE: 4, but you actually get a chance to play as her once you've beaten the game. The addition of gameplay costumes also gets unlocked. You can put Ashley into a suit of armor that actually raises her defenses. Hell, if I had to save the President's daughter, I know that'd be handier than any Kevlar I could put her in.

The only true change I noticed was the button configurations and a beautiful progressive scan format... but that's always a good thing. While you might have to change the brightness on every television you play it on, it's worth it. Gorgeous detail and breathtaking music are branches of the gameplay beast, but let's face it: they're details that everyone cares about. Controlling may take just a little time to get used to, but for those who can't really grasp the automatic aim and camera angles, they can easily be switched to an inverted aim. Fear not, Capcom takes care of all of us in our quest for gaming terror.

I have the GameCube version and I still went out of my way to retail buy the PS2 version, because I'm that into the story. For fans, this is one to get, and for those who have never actually put their fingers on a controller in the name of Resident Evil, get it. Buy it, hold onto it, and play the game that has put reviewers and gamers alike back on the edge of their seats in horror.

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