Controls intertwine themselves with the Wii so well that it would feel awkward to have them any other way. Wiggling the Wii Remote lightly from left to right spins Mario into his main attack, capable of deflecting most projectiles, getting an extra bit of air on jumps as well as effectively put most enemies into a daze. Surprisingly, the camera pans in and out, around and about from each micro-planet Mario latches on to quite well. It’s a little nauseating at first, but you grow accustomed, and the process of seeing Mario upside down, or having a camera angle swerve a 180 to topple the underside of a planet, becomes organic incredibly quickly.
This game requires no recommendations, and no bullet point excuses. The name alone should transcend beams of happiness into the minds of the curious. A near-perfection in level design, which does not change the way platformers are, but rethinks the direction they're headed. Alone, it’s sheer beauty for a Wii title, blowing many other next-gen titles out of the water. It looks fabulous and controls near to perfection, creating a universally appealing and challenging title for anybody willing to give it a chance. It even manages to create a bridge for non-gamers by using the 2nd player to collect Star Bits for the main player.
There is no higher point in Mario platforming than this, and given the height of galactic situations, only something far off the spectrum like Super Mario Micro or Super Mario Universe ad nauseam could possibly topple it in terms of scale and evolution in game design. Since that might take some time, Super Mario Galaxy will remain one of the greatest games you’ll ever play for a very, very long time.