Blinx 2: Masters of Time and Space Review - The Next Level

Game Profile

Release date:
November 16, 2004
Microsoft Game Studios

Blinx 2: Masters of Time and Space

Someone break out the litter box -- we smell a stinker.

Review by Kevin Cameron (Email)
February 28th 2005

It’s difficult to categorize Blinx 2 as a bad or good game simply because it’s neither. There’s nothing in the game that screams terrible nor is there any saving graces that put it up on the ranks of ‘must have’ games. Blinx 2: Masters of Time and Space is just…there.

The whole game feels as if stuck in some sort of apathetic limbo. Enemies aren’t really all that challenging, nor do they seem to have the concern (or intelligence) to pay you any mind. They hover about equally uninspired, placeholder sites as if villainy were a part time job, and they have much better things to do.

Traveling across these beautiful yet hardly grandiose lands you control two factions of opposing forces – the Time Sweepers and the Tom Tom Gang. The former offers a good guy story of heroism and teamwork with platforming and puzzle antics, all of which feels like it were forced. A sense of ‘why are we here’ and ‘why even bother’ permeate the scene. The fact that you don’t even control Blinx this time around seems to lose whatever little spark of life the series had to offer. Now you control a custom-made Time Sweeper that will carouse generic environments, fight bland enemies, and exude its own brand of staleness. It’s a shame that the customization wasn’t saved for a more generic genre of game (FPS anyone?), or at least used in a platformer where you could care about such incredible amounts of customization at your fingertips.

Along the Tom Tom path, things aren’t any better. You build a biker-pirate-thief-pig from the ground up, send it off into a world of utter mediocrity and do sneaking missions. Yes, you heard me right – sneaking missions. Maybe this was the series’ way to break from the median of platformers but to be honest, I play those games to hop ledges and do the impossible. Tip-toeing through vast environments, laying out traps for enemies as dumb as rocks and backtracking at half-pace (defenseless) just to lug ‘treasure’ about is hardly my idea of fun. Or innovative.

Try boring and tedious.

Which sums up Blinx 2 rather succinctly – boring and tedious. It’s as if the cast themselves really don’t care about being there – as if they have better games to be in and this was just a job to pay the bills. Fortunately you don’t have the same predicament. The game is hardly worth your time or interest. And while it doesn't pull any serious offense to make it bad -- the experience tends to stagnate in videogame purgatory.

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