Halo 2 Review - The Next Level

Game Profile

System:
Xbox
Release date:
November 9, 2004
Publisher:
Microsoft Game Studios
Developer:
Bungie
Players:
1 - 16
Genre:
First-Person Shooter
ESRB:
M

Halo 2

We lock and load with the most anticipated game of our gaming generation. Our extensive report inside...

Review by Aaron Drewniak (Email)
November 19th 2004

With the high level of interest the game has created, you’ll never have to worry about a lack of competition. However I am inclined to stay focused on competing in clan matches than randomly going off on my own. Some players are so full of themselves, or downright obnoxious, you’ll often wonder if they have a life outside of the virtual world. I’ve encountered my fair share of morons who could use a lesson in online etiquette. On the other side of the spectrum, I couldn’t help but be amused by a few welcoming types who got the impression I worked for Bungie.net since my Gamertag’s background featured the their website logo.

That would explain all those recent Friend requests I received last week... :p

Although I am impressed by most of the overall changes integrated into the sequel, I am a bit disappointed with the matchmaking system ultimately taking forever compared to other Live-enabled games. It goes without saying that this ultimately ends up a time-consuming process as players who want to set up a game with their friends need to create a party in a pre-lobby. Then, once everyone is accounted for, you're cleared to launch the matchmaking application (a typical process for inter-clan or standard clan matches). After some analysis, I was left to conclude that Bungie opted for this format to avoid players bringing in their most dominant player on the fly and devastating the competition. Ironically, you can experience first-hand if you set up a match without any party restrictions, allowing guests to join a game, and possibly dominate everyone in the room.

To date, I’ve been enjoying my online sessions, but it’s been difficult as of late to find the time to hook up with friends in my inner gaming circle; especially when they’re already engaged in a heated battle. It’s a shame that guests can’t view melees as featured in Splinter Cell Pandora Tomorrow. In any case, I am doing my best to get better at Capture the Flag and Oddball.

Although Halo 2’s single-player campaign suffers from a few unexpected graphic inconsistencies, the multiplayer campaign is unquestionably one of the best console experiences released this year. What are you waiting for? Log online and experience combat evolved.

-- Chris Scantleberry

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