Indigo Prophecy Review - The Next Level

Game Profile

Release date:
Sept. 21, 2005
Quantic Dream

Indigo Prophecy

Break out your wallets. Quantic Dream's theatrical gaming experience becomes the latest Xbox hit release.

Review by Candice Shane (Email)
October 25th 2005

Many of you may recall the laserdisc era, back when "interactive movies" would disguise themselves amongst the gaming selection on retail shelves. When people would rant about it being the future of cinematic experiences, we'd chuckle under our breath because, honestly, it never panned out. Although laserdiscs did offer a glorious amount of content on a big, bulky platform, who actually had the money to invest in those players?

Alas, videogame publishers stopped making them since nobody was willing to give them a chance to begin with; plus, the titles usually were lacking in plot and graphics. If anything, we can at least say that they pioneered the advent of the disc-playing console. Wow, am I deviating from the subject or what?

What's so fresh about Indigo Prophecy is that it's been ages since we've seen anything quite like it. Since the days of yore, we've got a lot going on and it's not just about platform games and first-person shooters. If anything, developer Quantic Dream, proves that we've got a lot more depth than our current market would give us the credit for. While David Cage puts together a top-notch team of voice actors, motion-capture specialists and gaming program revolutionaries to set the world of Lucas Kane into our laps. Once he did this, he let us go with it and the choices of this man's destiny were ours to make.

The Basics of Control

The control elements of Indigo Prophecy are what stand apart from so many titles out now, because we haven't seen them before. You're timed during most dialogue and when in combat you have a set of sequences to play out like a game of "Simon" on your analog pads. You continue to follow the sequences as the action plays out on the screen at the same time, combining Matrix-like action with DDR button-taps. At first, it can seem daunting because you've never handled your controller that way.

When you first start out, you grow with Lucas, because they put you in his situation from the beginning. There's not a second where you don't feel connected, your eyes dart from the left to the right, and sucking in the exact same cold breath of paranoia due to your current situation. When Carla whimpers about hating confined spaces, you share her fear for that moment in time. The controller seems to rumble for the both of you, giving a feeling to the intensity of the situation.

The Right Sound, The Perfect Song

Your senses define the experiences for you, especially if you're one of the types that memorize the scents, touches, tastes, sounds and so on, that occur in moments of your life. If you hear a song while your heart is breaking, every single time you come upon the melody, you'll feel your heart twist inside your ribcage. David Cage understood the perfection in finding the right sounds for his story, and he hired Angelo Badalamenti (Dark Water, Twin Peaks, Blue Velvet), to do the score for his masterpiece. The group "Theory of a Dead Man" also appears on the game's soundtrack and all of the songs in the game are featured as unlockable items in the bonus features.

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