Hey, We Should Make a Game
In the first of a two-parter recorded before Christmas 2011, the usual cast is joined by TNL's own Cowdisease for a discussion about making and experiencing games. (There were a few sound problems with this one caused by relying on the back-up group recording as opposed to individual sound files.) Some of the topics we touch on:
- What it's like to work as a game developer (Game Dev Story, anyone?)
- The whole crew shares their experiences with designing games
- Eric tries Jonathan's sense of accomplishment (objection!)
- How an effective user interface (U.I.) is like an effective movie director
- Metal Gear Solid and Resident Evil: good and bad interfaces
- An extended tangent on what works in Resident Evil titles
- Metal Gear Rising: Revengeance, Vanquish and other fast action games
- The sexuality of Bayonetta
- The beefcake of El Shaddai, Ghosts 'n' Goblins, and Gladiator
- Nick is the only one that remembers Revengers of Vengeance
- The sharp edges of Metal Gear Rising
- Death Race, the infamous 1976 arcade game
- The alternate universe of Find Mii 2
- An El Shaddai review, plus is Chris on uppers?
- What Monkey in Enslaved does differently from Nathan Drake in Uncharted
- The escort dimension of Enslaved: Odyssey to the West
- A pack of wolves tears apart the Voltron game
- (An Athena mention)
- Mzo's not returning Zelda's calls this week because he's seeing Jade
- Conspiracy, air hockey, and "flamboyant gay Hispanic" A.I. in Beyond Good & Evil
- Nearly mind-numbing talk about Monster Hunter
- The bamboo mini game in Skyward Sword
- Capcom fighters should have a proper training mode
- Trine 2 will light you on fire
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Miserable Podcast of Secrets - Episode 7.
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