Looks like I must say a few things about Two Worlds 2
by , 23 Jan 2012 at 03:41 PM (1548 Views)
The first Two Worlds game may have been one of the worst and/or most broken games to hit the Xbox 360. It's one thing to be incompetent when it comes to designing and programming a game but Two Worlds was absolutely hilarious in its ineptitude. In a world where all horses are retarded and there are only three women, one man who has uncomfortable thoughts about his sister can make a difference. Somehow after enough wandering around I stumbled upon the final dungeon and completed the game. Heck I think I even got almost all of the achievements. I'm not even sure why this game is called Two Worlds in the first place because I'm pretty sure I only explored one.
I'll be the first to admit I have more issues than Sports Illustrated, especially when it pertains to what videogames I enjoy. Just as I stomached enough of Two Worlds to do almost everything, I just finished a play-through the sequel and I kinda like it. Something is very wrong here, since currently my copy of Skyrim is coated in a fairly thick layer of dust. Why is that exactly? Well let's start by listing what Two Worlds 2 does right.
Being able to reset skills at any time. This for me is huge. Skyrim's perk system is pretty neat but all too often I find myself to be gimped because I unknowingly picked useless perks or ones that didn't really work with the build I was going for. Why should I even have builds at all? If I have the skills for it I should be allowed to swap out perks so I can focus on spell-casting, dual-wielding, or whatever else I think will make the next dungeon excursion interesting. Two Worlds 2 even lets me go as far as resetting all of my attributes, so I can build a Mage or a Ranger from the ground-up if I'm feeling up to it.
Shopkeepers carry infinite money. Why Bethesda continues with this shamefully idiotic design decision is beyond all of my realms of comprehension. Morrowind was stupid enough because I had to find some dork in a middle-of-nowhere island just to get some of the money from the sweet gear I loot. Skyrim actually has perks so that shopkeepers will carry more money, WHY? Just let me sell everything at once so I can move on to the next quest.
Lock-picking isn't an absolute pain. Two Worlds 2 gets it right here. Any lock can be picked but skill levels decide how much time is available to perform the action. I don't need some silly perk that might throw an extra useless piece of treasure in the next locked chest I encounter. I'd also like to see the lockpicking-minigame ditched entirely but imagine how many developers would cry foul if they couldn't stuff their games with thousands of doors and chests that had to be picked/hacked or whatever other tiring nonsense.
Smithing isn't completely ridiculous. In Skyrim I managed to max out my smithing by crafting nothing but iron daggers, gold rings, and whatever else I happened to have on hand. Suddenly I'm capable of designing Daedric and Dragon armor. Seriously I've never seen this armor before in the game and my character crafts a full suit like she's been doing it for centuries. What am I supposed to do now? I already have seemingly the best armor in the game, there's no reason to bother with exploring to find even better stuff. Don't even get me started on enchanting and alchemy. There's no reason why Bethesda should bother with trying to balance their games. They should just let the player have free reign to break the game in as many pieces as possible(like Morrowind).
Unsurprisingly this doesn't make Two Worlds 2 a better game than Skyrim but it does make for one that's easier for me to pick up and play. It probably also helps that the quests in Two Worlds 2 aren't quite as involved or take up as much time to complete. Also what can I say? I love the jank. Two Worlds 2 is one of the few games that is less-polished than Skyrim and yet I get some odd sense of enjoyment from the goofy glitches and extremely-low budget production values. In all honesty I could just prefer the way Two Worlds 2 does things because most of my time in any open-world game seems to be spent smithing, lockpicking, selling stuff, and tinkering with skills. That joy of freedom and exploration doesn't seem to be there anymore.
Maybe I just don't like Skyrim. It could be I'm just really burned out by its repetitiveness and that dragons have somehow become the new cliff-racers. Also maybe I'm sick to death of coming home to a husband I only married because he's a walking store. It's entirely possible that I'm tired of how shiny the coats have gotten and how I'm destined to be a vampire/werewolf master of all talents dragonborn who is excellent at everything when I'd trade it all away just to fly over towns and nuke the entirety of their population.
After finishing Two Worlds 2 I moved on to Risen, I even started a fresh character because my last one was ruined. Maybe next time I'll look at why Risen is a better game than Skyrim.
This is all my opinion of course.








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