Maybe you've heard of the Defender III hoax, which had 17 pages of enemies in the non-existent game. Actually there was a proto, but it was nothing like that at all. Defender III was planned to be released around 1990 as a conversion kit for Nintendo Vs. Dualsystem cabinets supporting 2-player link play. The PCB is a Williams Y Unit like the hardware that Smash TV used. A dedicated cabinet was also designed, which would have been a sit-down one similar to Atari Games' Steel Talons. Both
Narc is not an unfair game, but rather a good challenge. Being a bit greedy helps so you can rack up some extra lives (every 100,000). You'll also get a free rocket with every 1up. Stage 3 (the bridge) is a great place for this- I had a 610K EOS bonus there. This was done on the default difficulty, 3/10.
Stage 1: 50 busts.
Stage 2: Didn't try for 50 busts. Maybe I should've. Held onto those rockets. There's a better place to use them anyway.
Someone in Korea has cleared Kaiser Knuckle on a single credit... on VERY HARD difficulty. The General gets put in his place thanks to a grave flaw in his AI. Playing as Wulong, if you use a Ryuukizan (f,d,df+P), there's a good chance that he'll try to counter with a front kick. Counter that attempt with a crouching strong kick. Kick ass. Repeat.
Two prototypes for the arcade have been found. The first two Rolling Thunder games did appear in arcades, but not the third. Unless you count a 1993 location test.
Rolling Thunder 3's prototype was about completed and was ready to ship if it had done well at loketest. Namco had some of their System 2 board sets left over when they decided to move the Final Lap series to System R for its next game. Unfortunately, fighting games were stiff competition for most other genres at
A good no-miss run up until the botch job on the final boss kill (nope, no Counter Burst finish there... sorry.) Placed 2nd on local rankings for H-route & Genesis. This would likely have been my new 1st place for H-route local ranking if not for that.