Wait a minute, TWO threads about DJV, both entitled "Def Jam Vendetta"?!
I smell a merger...
Printable View
Wait a minute, TWO threads about DJV, both entitled "Def Jam Vendetta"?!
I smell a merger...
Done.Quote:
Originally posted by Korly
Wait a minute, TWO threads about DJV, both entitled "Def Jam Vendetta"?!
I smell a merger...
Wu-Tang Clan ain't nuthin ta fuck wid.....homey!
good to know.Quote:
Originally posted by Green
Wu-Tang Clan ain't nuthin ta fuck wid.....homey!
What?Quote:
Originally posted by Korly
Anyway Jeremy, which innovations were you talking about, specifically?
He said what innovations were you talking about.
Korly, the TR series was based on New Japan, so why the fuck would it EVER have a ladder match? The first TR game was the FIRST 3D WRESTLING GAME EVER, and had some stuff I'd like to see return. Namely, the kick-ass bleeding system in the game, and the ability to save matches to a memory card.
Why would it ever have a ladder match? That's NOT the question. The fact is, Aki did it first, it doesn't matter why.
TR was the first. So what? Wasn't Bubsy 3D the first 3D character platformer? (fact NOT checked for historical accuracy). First does not equal best, and just because they came first does NOT mean that "Yukes doesn't have to learn anything from Aki, everything that Aki has done, Yukes has done in their Toukon Retsuden games."
So what if you can see someones face bleed in TR? You can get blood in many of the Aki games as well. And even so, I don't see how that's a "gameplay innovation". Certainly not more than the innovation of the Aki games that allowed you to steal your opponents finisher, or their taunts. Therefore you could put the peoples elbow on Rocky when using Chris Jericho, or do his little "just bring it" taunt, just like in their real-life feud.
Saving matches to the memory card was cool though. However, you could just use a VCR if you miss that feature so much, although a mem card save is certainly more convienient.
In any case, your original statement was false, and you can't (in a Chris Benoit voice) PROVE ME WRONG!
The bleeding system of the TR games was, and still is, the best one ever made. Here's how it works: you open a cut on a guy's head, and as the match progresses, he bleeds more from that wound. If you open up another wound, the process repeats again. The TR games certainly features more evolution from game-to-game than the Aki games did. The transition from the first to second games was unbelievable, as the engine was overhauled, and a shit-load of matches and wrestlers were added. The third game was the peak of the series, while the fourth game was just "there." Yukes' ability to make a great sim-style game in TR, and their ability to make a great arcade-style game in the SD series shows their diversity. It's a shame that SD: JBI was so poor though. The best thing about that game was being able to edit the move sets of the wrestlers in the game. Remember, a genre has to start somewhere Korly. I'm amazed that the original Toukon still has stuff that hasn't been lifted by other developers yet. With the Xbox' hard drive, I could definitely see the ability to save matches to memory come back.
So you're saying that the only things that Yukes did first were uber-bleeding and match saving? That's seems to be in stark contrast with your original statement of :
Yukes doesn't have to learn anything from Aki, everything that Aki has done, Yukes has done in their Toukon Retsuden games."
How is that a contradiction? Yukes did a bleeding system better than anyone, and still has a feature (saving matches) that hasn't been lifted yet.