http://gamespot.com/gamespot/stories...896214,00.html
I have nothing more to say about this. I'm laughing too hard. :jest:
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http://gamespot.com/gamespot/stories...896214,00.html
I have nothing more to say about this. I'm laughing too hard. :jest:
Saw pics of it in PSM a couple of months back, the "plot" is laughable, but at least the core game has a chance at being good.
On the surface, worst game ever.
Underneath...Well I don't remember Aki making anything bad, and NBA Street while stupid and ghetto (Sort of like this..) wasn't too shabby.
I'd probably give it a rental..but I'd make someone do it for me =X Interesting..
**Edit**
Whats up with all the white people in the screenshots? :confused: Wow that sounds terrible.
http://image.com.com/gamespot/images...f_thumb008.jpg
¿?¿? says "Even though it is physically impossible, this game both sucks and blows"
Fuck man, I don't think any of you understand my pain.
Everybody knows that wrestling games are by FAR my favorite games, and I have ALWAYS thought that the Aki wrestling games are the best ones ever, with only Firepro and GG2K coming close. It was bad enough when I found out that THQ picked fucking Yukes to make WMX8 for GC, but when I found out what Aki was actually working on....
Christ, let's not talk about this...
Maybe Aki is just tired of fucking making the same crap over and over again for THQ, especially on the N64. I mean, Im not saying that this Def Jam Vendetta looks amazing, but who knows? The Wu Tang Clan game turned out to be not half bad, it could end up okay. In fact it could turn out to be pretty good. Rapjam Volume 2, or something.Quote:
Originally posted by Korly
Fuck man, I don't think any of you understand my pain.
Everybody knows that wrestling games are by FAR my favorite games, and I have ALWAYS thought that the Aki wrestling games are the best ones ever, with only Firepro and GG2K coming close. It was bad enough when I found out that THQ picked fucking Yukes to make WMX8 for GC, but when I found out what Aki was actually working on....
Christ, let's not talk about this...
The dev group nearly went bankrupt, and, if this title does well (which is won't), they might be able to start making a wrestling game that people might want (TNA, TNA, TNA.)
...or that wrestling game featuring Bluegrass artists that everyone was clamoring for...Quote:
Originally posted by Jeremy
The dev group nearly went bankrupt, and, if this title does well (which is won't), they might be able to start making a wrestling game that people might want (TNA, TNA, TNA.)
Hey, what a good idea! Here's the original thread Ammadeau's talking about:Quote:
Originally posted by diffusionx
In fact it could turn out to be pretty good. Rapjam Volume 2, or something.
http://www.the-nextlevel.com/board/s...ght=flava+flav
I'm definitely going to rent this for the humour value. Hopefully Russell Simmons is an unlockable boss.
http://cube.ign.com/articles/376/376316p1.html
The game looks to be a combination of WWF No Mercy and NBA Street (two games I really liked), with a little bit of Def Jam culture thrown in for good measure. I can't say I'm the least bit interested in the Def Jam stuff, but it's great to see that AKI is making another wrestling game.
Also, the game seems to be heavily focussed on the single player mode which means there won't be any gimmick matches or a create-a-wrestler mode :(
It'll be a hit-or-miss affair to be sure.
Ugh, why is AKI reduced to this horrible licenced game? I'll probably give it a rental just because AKI rocks, but the whole concept of the game is just lame.
-Kevin
AKI does a great job and Yukes could really learn a few things from these guys, the Smackdown games are horrid. But this license is really stupid. From all the screens I have seen all the wrestlers are Gang Bangers and such, does not really fit wrestling if you ask me. Why can't Capcom and AKI get together and make a Saturday Night Slam Masters/Muscle Bomber sequal?
Yukes doesn't have to learn anything from Aki, everything that Aki has done, Yukes has done in their Toukon Retsuden games.
this game has no appeal to me what so ever souly on the def jam part. Its just to pathetic to even rent.
Even with AKI behind it...
No CAW = no sale
Horseshit.Quote:
Originally posted by Jeremy
Yukes doesn't have to learn anything from Aki, everything that Aki has done, Yukes has done in their Toukon Retsuden games.
Afraid not amigo.
I LOVE all the EA Big games and this one looks to be just as good especially with the collaboration of those developers, but the only thing that gets me is the license.
It's not really that appealing to me, but hey if it turns out fun it's all good.
Which Toukon Retsuden game had PRIDE style shoot fighting matches, relpete with a point system and knockout rules? 'Cause VPW2 had 'em.Quote:
Originally posted by Jeremy
Afraid not amigo.
Who was the first developer to do a ladder match? And do it well? Yeah, that's right Aki. And, I would like to add, that no TR game has EVER had ladder match, and no other Yukes developed game has done a good job of implementing ladder match, becuase they make it WAY to hard to set the ladder up in the proper place.
Who had the cage match first, yukes, or Aki? Hell, which TR game had a cage match? I sure didn't see one.
TR never had any sort of weapons system (except in TR3, if you had a guy in a very specific spot out side the ring, with his back to the GR, and full groggy, you could pull a chair and hit him once, and then throw it back to the crowd). Aki, as far back as WCW vs nWo had a weapon system, which was refined to a big degree in Revenge, and perfected by WM2k. Smackdown had a weapons system, but obviously, WCW vs nWo came way before that.
Yukes implemented a KICK ASS story mode in Toukon Road : Brave sporots 2 for the N64 (which, since I see TR4 on DC as a dramatic step back, is the last true sequel in my eyes) and I don't think anyone else even came close until FPG. So, they've got Aki there.
Anyway Jeremy, which innovations were you talking about, specifically?
Wait a minute, TWO threads about DJV, both entitled "Def Jam Vendetta"?!
I smell a merger...
Done.Quote:
Originally posted by Korly
Wait a minute, TWO threads about DJV, both entitled "Def Jam Vendetta"?!
I smell a merger...
Wu-Tang Clan ain't nuthin ta fuck wid.....homey!
good to know.Quote:
Originally posted by Green
Wu-Tang Clan ain't nuthin ta fuck wid.....homey!
What?Quote:
Originally posted by Korly
Anyway Jeremy, which innovations were you talking about, specifically?
He said what innovations were you talking about.
Korly, the TR series was based on New Japan, so why the fuck would it EVER have a ladder match? The first TR game was the FIRST 3D WRESTLING GAME EVER, and had some stuff I'd like to see return. Namely, the kick-ass bleeding system in the game, and the ability to save matches to a memory card.
Why would it ever have a ladder match? That's NOT the question. The fact is, Aki did it first, it doesn't matter why.
TR was the first. So what? Wasn't Bubsy 3D the first 3D character platformer? (fact NOT checked for historical accuracy). First does not equal best, and just because they came first does NOT mean that "Yukes doesn't have to learn anything from Aki, everything that Aki has done, Yukes has done in their Toukon Retsuden games."
So what if you can see someones face bleed in TR? You can get blood in many of the Aki games as well. And even so, I don't see how that's a "gameplay innovation". Certainly not more than the innovation of the Aki games that allowed you to steal your opponents finisher, or their taunts. Therefore you could put the peoples elbow on Rocky when using Chris Jericho, or do his little "just bring it" taunt, just like in their real-life feud.
Saving matches to the memory card was cool though. However, you could just use a VCR if you miss that feature so much, although a mem card save is certainly more convienient.
In any case, your original statement was false, and you can't (in a Chris Benoit voice) PROVE ME WRONG!
The bleeding system of the TR games was, and still is, the best one ever made. Here's how it works: you open a cut on a guy's head, and as the match progresses, he bleeds more from that wound. If you open up another wound, the process repeats again. The TR games certainly features more evolution from game-to-game than the Aki games did. The transition from the first to second games was unbelievable, as the engine was overhauled, and a shit-load of matches and wrestlers were added. The third game was the peak of the series, while the fourth game was just "there." Yukes' ability to make a great sim-style game in TR, and their ability to make a great arcade-style game in the SD series shows their diversity. It's a shame that SD: JBI was so poor though. The best thing about that game was being able to edit the move sets of the wrestlers in the game. Remember, a genre has to start somewhere Korly. I'm amazed that the original Toukon still has stuff that hasn't been lifted by other developers yet. With the Xbox' hard drive, I could definitely see the ability to save matches to memory come back.
So you're saying that the only things that Yukes did first were uber-bleeding and match saving? That's seems to be in stark contrast with your original statement of :
Yukes doesn't have to learn anything from Aki, everything that Aki has done, Yukes has done in their Toukon Retsuden games."
How is that a contradiction? Yukes did a bleeding system better than anyone, and still has a feature (saving matches) that hasn't been lifted yet.
why does everyone hate the license so much? while defjam is a laughable hip hop label.. i'd still get more enjoyment out of a method man vs russell simmons matchup than playing as some spandex clad jackasses
Quote:
Originally posted by Jeremy
How is that a contradiction?
Quote:
Originally posted by Jeremy
Yukes doesn't have to learn anything from Aki, everything that Aki has done, Yukes has done in their Toukon Retsuden games.
Everything HAS been done by Yukes that was done by Aki, and then some. Although each has taken different routes towards in-game character alteration.
As stupid as this license is, I guarantee it's a better playing wrestling game than the new Smackdown!
Which Toukon Retsuden game had PRIDE style shoot fighting matches, relpete with a point system and knockout rules? 'Cause VPW2 had 'em.
no TR game has EVER had ladder match, and no other Yukes developed game has done a good job of implementing ladder match, becuase they make it WAY to hard to set the ladder up in the proper place.
Hell, which TR game had a cage match? I sure didn't see one.
TR never had any sort of weapons system (except in TR3, if you had a guy in a very specific spot out side the ring, with his back to the GR, and full groggy, you could pull a chair and hit him once, and then throw it back to the crowd). Aki, as far back as WCW vs nWo had a weapon system, which was refined to a big degree in Revenge, and perfected by WM2k. Smackdown had a weapons system, but obviously, WCW vs nWo came way before that.
Which TR game had finishers? TR had "gold combos", which was the closest they got to finishers. How come you couldn't steal your opponents finishers in any TR games? How come in Smackdown 4, you can steal a finisher, but you can't steal their taunts?
Which TR game allows you to edit the name and appearance of the non-created characters in the game? When Glaicer became "Coach Buzz Stern" on WCW Television I was able to change him in Revenge to match that. When Val Venis joined Right to Censor in WWE/F, I was able to change him in No Mercy. Etc. Etc.
Once more, I will restate YOUR original comment...
Which I have proven to be WRONG. WRONG. WRONG!Quote:
Originally posted by Jeremy
Yukes doesn't have to learn anything from Aki, everything that Aki has done, Yukes has done in their Toukon Retsuden games.
Now, back to DJV discussion.
Dood, Ja Rule is da shizzle!
Played the demo today, I'll be buying this in March. WCW/NWO Revenge didn't have a CAW feature and I remember having close to a year's worth of fun with it. It's the same freking engine as VPW2/No Mercy quite bitching about the license, I happen to like it, but even if it was a Sesame Street license I'd buy this.
Best American wrestling game since No Mercy.
The license does indeed suck donkey dick. But my the game will rock. As much as I don't want to like it, the gameplay will eventually win me over. After that, everytime I see the game's title in my gaming library, I'll cringe.
Korly, there was no REASON for the TR games to have cage matches, or ladder matches, or, given the time of the games' releases, a shoot-fighting mode.
um Shoot Fighting (see edit below) has been pretty popular in Japan since the early nineties. Pancrase anyone?Quote:
Originally posted by Jeremy
Korly, there was no REASON for the TR games to have cage matches, or ladder matches, or, given the time of the games' releases, a shoot-fighting mode.
Dude, just admit TR is not the inovator of everything wrestling game related. They're great games but not the best in the genre, however I'm sure they're your fav and that's cool Dude. :cool:
[edit]
What you guys seem to be talking about is Mixed Martial Arts (not shoot fighting), as in Pride FC or the UFC. Shoot Fighting (or shoot style wrestling, like the mode in Virtual Pro games) is a hybrid of Wrestling and MMA and has been around in Japan for quite a while. Many real MMArtists work these They act like it's a real fight but it's "worked" like a pro wrestling match (I don't really dig it). In the Virtual Pro series (2 mainly) they kinda made it seem like it could be either but I think they intened it to be shoot wrestling.
[/edit]
There was no reason for it to be there since the TR games are licensed by New Japan, which at the time of the series' life, didn't involve shoot fighting. Aki opted to branch out with their VP2 2 game and include it, which was cool since it was the first 3D game to feature shoot fighting in it. The TR game pioneered many of the things that people are loving now, and still has things that haven't been seen since. That's all I'm trying to get across. I love every wrestling game that Aki and Yukes have put out, I just give the nod to the TR games since they started it all.
See edit in above post.
and then let me tell ya New Japan put on sush events in the past. :cool:
Eh, whatever.
That's like saying Combat for the 2600 is better than Halo because it let you shoot your friends first.Quote:
Originally posted by Jeremy
I love every wrestling game that Aki and Yukes have put out, I just give the nod to the TR games since they started it all.
:lol:Quote:
Originally posted by Korly
That's like saying Combat for the 2600 is better than Halo because it let you shoot your friends first.
Yukes has put out more products that I enjoyed than Aki has. Aki has added in some nice innovations of their own that I'd like to see replicated, like the create-a-belt mode.
That's like me saying I like Fire Pro better because I've played more of human/spike's games that I liked, than of Aki's games. But I still like Virtual Pro 2 better than any Fire Pro.
That could be the case, if all Yukes had done was develop one wrestling series.
Hmmm....while I agree that the Def Jam "gangsta" bullshit is indeed a stupid ass liscense to make a game out of, I wonder if everyone would be this vocal about their disapproval if every character in the game were white.
I'll tell ya folks, this game is good coming from playing the demo. I played if a good couple of times and I see new stuff everytime I play it.
It Definitely has the fun No Mercy/Wrestlemania 2000/WCW Revenge have with pumped up graphics, great personality(while still being a bit stereotypical) and very solid control. I wish I had another pad though, my wrestling fan friend and I would have a blast.
I'm thining Sanders Keel (recent producer who just got fired from THQ) may be moving to EA Big to help Big and AKi with their new grappler. Lets all hope for the NWA to give them the licensing deal!
Although it doesn't have the talent a WWE has, it's not 1/2 bad and the X-division stuff would be fun to play.
Any idea why this isn't coming to Xbox?
Any thoughts? Or just more EA hating on MS.
I can't wait to get this game. I'm excited about the damage meter for the limbs. This will be the first wrestling game in the U.S. to feature it, and I'm hoping it's pulled off well. I could do without the ganstafied names for the moves, but it fits the nature of the license, so it's no big-deal. Also, the move names will be displayed in the game, like they were in Toukon Retsuden 2 and SmackDown.
EA blows.Quote:
Originally posted by Master
Any idea why this isn't coming to Xbox?
Any thoughts? Or just more EA hating on MS.
Hey now, they DID give Aki a chance to further refine their game engine. Now if only it were used for the TNA license. The X division would be perfect for it.
Maybe. I think it would be interesting but the gameplay is a little slow for an X-division match, MAYBE. I remember doing lucha libre stuff in VPW 1 so it could work...
Yes, EA blows...other game companies out of the water. :DQuote:
Originally posted by Korly
EA blows.
Sorry. That sucked.
Anyway, X-Box has enough good games. Consider this EA's Comminuty Service to game cube users.
No matter. Aki's involvement has me and my PS2 wanting this game more than anything out there right now. Def Jam Vendetta shall be mine.
So anyway I'll be over before Wesley Willis to school your ass in this. :DQuote:
Originally posted by Korly
Fuck man, I don't think any of you understand my pain.
Everybody knows that wrestling games are by FAR my favorite games, and I have ALWAYS thought that the Aki wrestling games are the best ones ever, with only Firepro and GG2K coming close. It was bad enough when I found out that THQ picked fucking Yukes to make WMX8 for GC, but when I found out what Aki was actually working on....
Christ, let's not talk about this...
I have it, it's fun. Hooray for N64 Engine.
Based on the interview that I, for all intents and purposes, did with Aki via e-mail, this game is shaping up to be quite awesome. Can't wait to get it this week.
I got it today. Ludacris is one cheap bitch. I do my special move, which is basically a finisher and it won't let me pin him and it won't KO him. His special bar goes up like 3 times as fast as mine and once he hits it I'm ko'ed instantly.
I've gotta go pick this up tommorow. I almost forgot about it!
Sig.Quote:
Originally posted by Jeremy
It'll be a hit-or-miss affair to be sure.
played the demo, and actually liked it, it was at a software etc. and i liked it better than most wrestling. i used redman, and he had some nice kick combos. not buy worthy, but better than i expected, may rent it for the cube.
I kind of liked the demo. I won't be buying the game until it hits a bargin price (i.e. $10-15), though.
Quote:
That's like saying Combat for the 2600 is better than Halo because it let you shoot your friends first.
What is wrong with that? Your friends in Halo when playing on Legendary are so pathetic you want to kill them off for being so lame.
The popele at GAF are raving about it.:
http://forums.gaming-age.com/showthr...threadid=28060
They did a great job of combining underground fighting with good gameplay mechanics. The only reason to NOT buy this game is if you can't over the match types and lack of a real license.
The game is awesome, fundamentally and the animation is top notch.
Are you talking localized to america or imported? There's no reason for a japanese wrestling game to have a ladder match in it because psycology and pacing is what sells the moment.Quote:
Originally posted by Jeremy
Korly, the TR series was based on New Japan, so why the fuck would it EVER have a ladder match? The first TR game was the FIRST 3D WRESTLING GAME EVER, and had some stuff I'd like to see return. Namely, the kick-ass bleeding system in the game, and the ability to save matches to a memory card.
American is much more flashy and looked at more for entertainment value than anything else. (And just recently, athletics.) The two can't be mixed. A ladder match would've done DJV good though, since it IS based on 'hard-core life'.
Yukes has a crappy system when compared to AKI. The play mechanics are far superior. Yukes and THQ add mode after mode to wow you, taking pressure off of its slagging gameplay. People complain less and less because Yukes makes it 'a little less shitty' year after year, never quite understanding.Quote:
Originally posted by Jeremy
Yukes has put out more products that I enjoyed than Aki has. Aki has added in some nice innovations of their own that I'd like to see replicated, like the create-a-belt mode.
Yukes and THQ are media puppeteers. It is funny, though.
Still sounds weird to me.Quote:
Originally posted by blohtoop
Aki's involvement has me and my PS2 ...
I just beat it in story mode tonight. Only problem is that there isn't enough moves for the characters. That is disappointing. Also there is no drag command where you can drag them across the ring into better position. The body part damage seems non existant also. The characters don't sell the leg or arm when I work on them even though it says the energy is going down. The computer is really cheap also. Their blaze bar goes up like 3 times as fast as mine and they seem to counter or win grapples alot when I'm getting close to a full blaze bar, so then it takes my bar all the way back down in like 3 or 4 hits. Hopefully these things will be fixed in the sequel.
I whooped Chuxs ass.
But, I still don't own my own copy.
Where do I get an online combo list?
I don't feel like buying ANYTHING that is made by Prima, so buying the strat guide is outta the question.
Anyone?
I've yet to find one. If I find one, I'll send it along.
Yeah, I get a lot of "1st Combo" every now and then I get a 2nd part to it, but I never finish it.
Here are some that work with everyone...
Irish whip - running grapple
Irish whip - strong counter grapple - ground attack (stomp, not grapple)
For Spider, if you do his strong grapple with up and square (I forget what the move is called but I think its an iron claw or something) and then when they hit the ground you do his leg submission, it's the "Web Spinner Combo" or some shit.
Combos give you more money, and more momentemum (sp) so they're important.
Who was the first developer to do a ladder match? And do it well? Yeah,And how often do you ever see a ladder match in New Japan Pro Wrestling? What would be the point of Yukes putting in a ladder match if they want the game to relate to NJPW?Quote:
that's right Aki. And, I would like to add, that no TR game has EVER had ladder match, and no other Yukes developed game has done a good job of implementing ladder match, becuase they make it WAY to hard to set the ladder up in the proper place.
If I'm not mistaken Fire Pro had them before VPW2.Quote:
Which Toukon Retsuden game had PRIDE style shoot fighting matches, relpete with a point system and knockout rules? 'Cause VPW2 had 'em.
Once again, I do believe Fire Pro had it before both of them, so it's not like Aki is doing something new here.Quote:
TR never had any sort of weapons system (except in TR3, if you had a guy in a very specific spot out side the ring, with his back to the GR, and full groggy, you could pull a chair and hit him once, and then throw it back to the crowd). Aki, as far back as WCW vs nWo had a weapon system, which was refined to a big degree in Revenge, and perfected by WM2k. Smackdown had a weapons system, but obviously, WCW vs nWo came way before that.
Yukes did bring a lot to the table, But it seems like you won't acknowledge that. They did a lot of technical stuff, like when you grab the ropes while in the submission, they'll give you those 3-5 seconds to release or your DQed, just like in real life. Hell, it's not in Smackdown, but it's in Power Move Pro Wrestling, which they are responsible for making. Also it seems like your gimmick match crazy and as you should know New Japan Pro Wrestling didn't at the time use all those damn gimmick matches (Ladder, Cage, etc.) and was based off more pure wrestling.
That's because in Japan and NJPW, there isn't really a "true" finisher, because it's possible that you need more the one major move to pull of a victory, rather then one simple move. Also, why is it important if you can steal a taunt or finisher, to me it's stupid anyway and doesn't help improve the game.Quote:
Which TR game had finishers? TR had "gold combos", which was the closest they got to finishers. How come you couldn't steal your opponents finishers in any TR games? How come in Smackdown 4, you can steal a finisher, but you can't steal their taunts?
Mainly, because there wasn't often changes to gimmick in Japan compared to how it is in America when there are often gimmmick changes and such. You are basically comparing 2 different types of wrestling and saying why one doesn't have something the other has. That's like comparing Giant Gram 2000 for the DC to WWF Wrestlemania: The Arcade Game for the PSX. Both are aiming for something different.Quote:
Which TR game allows you to edit the name and appearance of the non-created characters in the game? When Glaicer became "Coach Buzz Stern" on WCW Television I was able to change him in Revenge to match that. When Val Venis joined Right to Censor in WWE/F, I was able to change him in No Mercy. Etc. Etc.
Wahoo, thanks for the backup, MMX.
Powermove Pro Wrestling actually did the whole rope thing or else you're DQed first. Who developed powermove, anyway?
AKI's engine is quality above all else, which is why it is so revered. But I haven't played Kings of the Coleseum, so....
Power Move was the U.S. adaptation of the first Toukon Retsuden game. It was released in the U.S. at about the time that Toukon Retsuden 2 was released in Japan. It was developed by Yukes, with Activision doing some changes to it. My review of it goes into all sorts of detail about this, and some unique packaging changes that had to be made in later runs of the game.
My review of Power Move Pro Wrestling
My review of Toukon Retsuden
I got the game last night, working on beating it for the 4th time... It takes some time, but it's well worth it. Id on't like the 4 seperate profiles for 4 player mode though... thank goodness for the codes in that case.