Quote:
Originally posted by Prince Planet
As with some other Sega titles, I suspect that the people who enjoyed it did so because when all the game elements meshed with the player, the game offered that unique, satisfying "rhythm". Put another way: when you're in the midst of effortlessly performing a ballet in the air, locking onto and destroying an array of creepy, aggressive enemies, all set against weird alien backdrops and accompanied by great ambient music, it simply "feels" good.
The challenge lies in being able to take out groups of enemies (or bosses) while manuvering PROPERLY so as to promote self preservation and maximize damage. You can still kill enemies while walking around on the ground, but thats no fun...