That would make 24 Bosses to fight :) Sounds cool :)
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That would make 24 Bosses to fight :) Sounds cool :)
Sounds cool? It is cool.
Well, Boss fights are highlights of the game. Unfortunately, you have to alot of replaying to get to them :)
How hard is it?
I thought there were seven levels, each split into two parts, making 14 boss battles......
Well, I shall soon find out the lenth myself, but I can think of a number of areas I saw during the promo videos that I haven't encountered yet in-game (the parking garage, for instance).You are using Shurikens to stop them, right? It can help a lot with getting that last guy, my only problems are when I led them wrong and accidently left one guy on the other side of the area, and can't get to him in time.Quote:
I just wish the tate cinemas didn't end up most of the time with all but one guy getting killed fast, and that last guy taking a while0 to kill for whatever reason while the others just freeze there.
Time for me to go practice the different Ninjitsu Magic and Shuriken Blast, which I had no clue about thanks to not reading the manual.
After thinking about it for a while (it took up all my thoughts at work today, it was painful waiting to go home), I can't help but think at how incredible the setup of the game is. After seeing the No Hit Bonus and ability to perform Tate on bosses, it all begins to fall into place. The reason there are no checkpoints is because you are simply supposed to become good enough so as to never get hit (notice the pause menu has only two options: Retry and Quit) and blow through the game while killing everything in style. The more I think about it, the more I like how there aren't any checkpoints and how they give you the ability to retry whenever (if only more shooters had that).
Well, I'm all for challenge in games, but combined with very long levels, no check points can actually make you hate the game, instead of trying to improve your skills. Because you can only replay the same level certain number of times, and diying right before the end, before starting cursing, and calling the game cheap.
The good solution would be to keep levels moderately short, and instead have more of them.
Amen to that. Long lost is the art of level design for action games.Quote:
Originally posted by Despair
The good solution would be to keep levels moderately short, and instead have more of them.
*shrugs* I understand that, but I've only died in two levels right before the end in this game, and that was only once each (though I've exited a number of them with only half a life point left).Quote:
Because you can only replay the same level certain number of times, and diying right before the end, before starting cursing, and calling the game cheap.
I do find it funny that is game is very much Gungrave without the continuous checkpoints, and now many reviews complain about the very thing they said was lacking in Gungrave. :D
I wasn't more than slightly interested in Shinobi until I read this paragraph. Good lookin out, Mech. The more I read about Shinobi, the more intrigued I've become. I may have just become sold.Quote:
Originally posted by MechDeus
After thinking about it for a while (it took up all my thoughts at work today, it was painful waiting to go home), I can't help but think at how incredible the setup of the game is. After seeing the No Hit Bonus and ability to perform Tate on bosses, it all begins to fall into place. The reason there are no checkpoints is because you are simply supposed to become good enough so as to never get hit (notice the pause menu has only two options: Retry and Quit) and blow through the game while killing everything in style. The more I think about it, the more I like how there aren't any checkpoints and how they give you the ability to retry whenever (if only more shooters had that).
As far as no checkpoints are concerned.....well, any game that causes you to become expert at its mechanics gets an extra gold star in my book. The developers expect the player to evolve, and evolve to a state of reflex and strategic euphoria....yes please. I not only want to finish games, I want to become a great player, and games that draw that kind of performance (albeit slowly) out of me are my favorite kind. Contra SS is like that with the Hit Rate %, and it seems Shinobi is like that as well.