Quote:
Originally posted by MechDeus
After thinking about it for a while (it took up all my thoughts at work today, it was painful waiting to go home), I can't help but think at how incredible the setup of the game is. After seeing the No Hit Bonus and ability to perform Tate on bosses, it all begins to fall into place. The reason there are no checkpoints is because you are simply supposed to become good enough so as to never get hit (notice the pause menu has only two options: Retry and Quit) and blow through the game while killing everything in style. The more I think about it, the more I like how there aren't any checkpoints and how they give you the ability to retry whenever (if only more shooters had that).
I wasn't more than slightly interested in Shinobi until I read this paragraph. Good lookin out, Mech. The more I read about Shinobi, the more intrigued I've become. I may have just become sold.