Quote:
Originally posted by MechDeus
First and foremost: If you have not reached the Space Pirates, don't even try to say this game doesn't have hectic, insane battles. In fact, you really can't judge the overall battle system until you get to them, as they will put you to the test.Once you've scanned something its highlight becomes darker, so you know you've already read it. There's usually one-two new pieces of info in major rooms, hallways have nothing, and certain science areas have tons. You don't have to read a damn thing if you don't want to (aside from the ones needed to trigger events, and if you stick to only the red-highlight ones you'll have no problem), but they provide a ton of info on the Metroids, the Space Pirates, the planets, Chozo background... everything.
In regards to the control: My only problem has been that I have not been able to look at the scenery in the most convienent way. I mean solely looking at the walls and marvelling at the design, I have not had a single problem with them in any other way. Honestly, screw the C-Stick as freelook, it isn't needed in the slightest and wouldn't work anyway because of firing (like what Tonic was saying).
The death scene is so goddamn sweet, it scared the hell out of me once I started wearing headphones. Oh, and thermal imaging fucking rocks.
Hmm... debating becoming "sick" for work tomorrow.
I only wish I had as much time as you do with certain games to then post at light speed every single detail.