I like the Metroid Prime a lot.
No load-times is a beautiful thing...
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I like the Metroid Prime a lot.
No load-times is a beautiful thing...
I agree, the control's not perfect, but I'm sure Retro thought about implementing a standard FPS control scheme, and decided that it wasn't the best way to go. Hey, they're the ones that know how to make games, not us.
That being said, I've only played the game for about 2 hours, but so far it's incredible. It's by far the best looking Gamecube game I've played, and it's hella fun. I don't see myself buying anymore games until I've beaten this.
Ah, never played the first Metroid.
All doubts (like myself, heh) have been crushed by the plant boss. I'm totally sold now.
If you wanted to just look around with the c stick- that could have worked. But there is no way to have FPS controls for actual gameplay.Quote:
Originally posted by Melf
It sure would have worked better than using the L trigger to look around. It can really be a pain in the ass sometimes. The C stick isn't used at all, so why not also give gamers the option to use it for that?
Say for example pressing "R" shoots standard beam. Would it be auto fire, or you manually fire ever shot? Manually firing every shot with the R trigger on the GC would suck, and if it was auto fire how would you charge? R trigger "click" could be assigned for charging, but then all you are left with is L trigger and L trigger click. You need to be able to fire missles... but you also need to be able to scan somehow- and you couldn't accomplish this with just L trigger and click. I don't know if you would exclude auto targeting all together or what.
I could be wrong- correct me if I am, but I don't see how Retro could have used the standard FPS scheme.
Apparently I sliced it differently than you. Metroid was never, ever about fast paced hectic battles.Quote:
Originally posted by Nigel-The-Landstalker
No matter how you slice it Metroid had some fast paced, hectic battles and I'm not just talking about bosses.
And guess what? Prime has those. Unless you've already finished the game, or you're way past where I'm at, and you still hold that opinion, I uh, don't believe you.
Some of the later 'regular' enemies come at you in large numbers, take a lot of damage to dispatch, inflict a lot of damage, dodge (a lot), and are difficult to dodge. I'm avoiding spoilers of any sort, but the fights are totally kick ass. And the bosses? Well, they own. The early ones are just a taste of what comes later.
This game keeps getting better and better. I've unlocked the gallery too, pretty sweet stuff :D
I'm quite impressed so far. It really is to super metroid was ocarina of time was to LttP. I can't get the game off my mind, I need to go play it again.
the C-stick is used once you get the ice beam and other such things
I've played for about 2 hours. I love it.
The music alone brings back incredible memories of adventures past.
After my second report of "Seismic Activity" I went and turned that damn hint system off. IMO it's awesome that the option is there to do so.
To switch beams? What a waste.Quote:
Originally posted by Shin Johnpv
the C-stick is used once you get the ice beam and other such things
I'm fine with face button firing. I just wish I could aim on the fly while moving. If both the L button and the C stick could be used to aim, I'd be happy. Actually, I'd be happier. :)Quote:
Originally posted by Tonic the Drunkhog
If you wanted to just look around with the c stick- that could have worked. But there is no way to have FPS controls for actual gameplay.
Say for example pressing "R" shoots standard beam. Would it be auto fire, or you manually fire ever shot? Manually firing every shot with the R trigger on the GC would suck, and if it was auto fire how would you charge? R trigger "click" could be assigned for charging, but then all you are left with is L trigger and L trigger click. You need to be able to fire missles... but you also need to be able to scan somehow- and you couldn't accomplish this with just L trigger and click. I don't know if you would exclude auto targeting all together or what.
I could be wrong- correct me if I am, but I don't see how Retro could have used the standard FPS scheme.
Aren't you the guy who said he hasn't liked anything since the Saturn died? Why do you keep punishing yourself by buying games?Quote:
Originally posted by Nigel-The-Landstalker
I totally agree! The C stick is good for shit. They could have given an option to use a standard FPS scheme. When I first heard that it was going to be a FPS I thought it would suck. As time went on I figured Nintendo wouldn't release a shit game so it wouldn't suck but could it be Metroid? After finally playing it I must say that I stand by my decision of Nintendo quality, but not really Metroid. It's going to take alot more then some nastalgia to make me buy into the hype. The control scheme sucks donkey balls. There is absolutely no way to turn around fast. No matter how you slice it Metroid had some fast paced, hectic battles and I'm not just talking about bosses. Thank god that Fusion is out, at least I can get a real Metroid fix. Cosider me hugely disappointed. I will try to continue but if it doesn't pick up( really fucking quick ) it's going back.
Prime is the first game to give me that sense of wonderment of exploring a unknown world since OoT, while remaining distinctly Metroid. I'm really enjoying it, control qualms aside.Quote:
Originally posted by Kinopio
I'm quite impressed so far. It really is to super metroid was ocarina of time was to LttP. I can't get the game off my mind, I need to go play it again.
First and foremost: If you have not reached the Space Pirates, don't even try to say this game doesn't have hectic, insane battles. In fact, you really can't judge the overall battle system until you get to them, as they will put you to the test.Once you've scanned something its highlight becomes darker, so you know you've already read it. There's usually one-two new pieces of info in major rooms, hallways have nothing, and certain science areas have tons. You don't have to read a damn thing if you don't want to (aside from the ones needed to trigger events, and if you stick to only the red-highlight ones you'll have no problem), but they provide a ton of info on the Metroids, the Space Pirates, the planets, Chozo background... everything.Quote:
In regards to the scanner, how much info comes up? I keep getting the image that I'm going to walk into a room, scan stuff and end up reading a couple pages worth of monotonous text before going to the next room.
In regards to the control: My only problem has been that I have not been able to look at the scenery in the most convienent way. I mean solely looking at the walls and marvelling at the design, I have not had a single problem with them in any other way. Honestly, screw the C-Stick as freelook, it isn't needed in the slightest and wouldn't work anyway because of firing (like what Tonic was saying).
The death scene is so goddamn sweet, it scared the hell out of me once I started wearing headphones. Oh, and thermal imaging fucking rocks.
Hmm... debating becoming "sick" for work tomorrow.
What an absolutely phenomenal game. This is easily the game of the year, if not one of the best of all time. Highest praise to everyone involved.
Yeah, I'll chirp in and say that despite preferring standard fps controls, Metroid is really growing on me. Exploration is fun again, instead of the chore it is in most games. I didnt' realize you could turn of the "hints", though. Think I'll do that; even though they don't really affect how I play at all, they're just a little too "un-metroid".
**MINOR SPOILER**
Also, I like how they worked in your suit being damaged, so that you didn't start with all your abilities at the beginning of the game (a logic gap I was wondering about), but am a little disappointed that they're just randomly spread out around the place, with no sense of reason, besides pacing. I guess games like Halo and Half-Life (and not because they're fps) sort-of spoiled me on that whole "believable atmosphere" thing. Which sucks, because I love metroid, and it has twice as much atmosphere as either of those, just some odd remnants from its more primitive days holding over, I suppose. As a side question...does anyone play with an original pad? I use a wavebird, and I'm wondering if I'm missing anything without the rumble?
Quote:
Originally posted by Apokryphos
Yeah, I'll chirp in and say that despite preferring standard fps controls, Metroid is really growing on me. Exploration is fun again, instead of the chore it is in most games. I didnt' realize you could turn of the "hints", though. Think I'll do that; even though they don't really affect how I play at all, they're just a little too "un-metroid".
**MINOR SPOILER**
Also, I like how they worked in your suit being damaged, so that you didn't start with all your abilities at the beginning of the game (a logic gap I was wondering about), but am a little disappointed that they're just randomly spread out around the place, with no sense of reason, besides pacing. I guess games like Halo and Half-Life (and not because they're fps) sort-of spoiled me on that whole "believable atmosphere" thing. Which sucks, because I love metroid, and it has twice as much atmosphere as either of those, just some odd remnants from its more primitive days holding over, I suppose. As a side question...does anyone play with an original pad? I use a wavebird, and I'm wondering if I'm missing anything without the rumble?
Metroid = atmosphere without reason...
In other words, I never expect any metroid game to make a lick of sense.
If it did, I doubt it would be even remotely as charming.
Either way, atmosphere without reason or story, is an amazing feat to pull off.
i have to agreeQuote:
Originally posted by Masters
What an absolutely phenomenal game. This is easily the game of the year, if not one of the best of all time. Highest praise to everyone involved.
this is Super Metroid in 3D and i love it the game is just phenomenal
GOTY EASILY
IMHO the game not only lived up to the hype but surpased it
GrRRRRRRRRRR!!!!!
I HATE YOU FUCKERS!!!!:mad:
Generally when everybody fawns over a game like this it means it's a must buy (won't mention that shclok called Morrowind *ahem*) Now I gotta go get this damn thing tomorrow and it's not in the budget.
FUCK YOU PEOPLE!!!!:mad: :mad:
GRRRRRRRRRRR!!!!
Played it yesterday. It sucks. Back to Shadowrun for Genesis.
Boo on you, that company, that made this poo!
Love it, the heat waves that escape from the tip of your gun after a heated battle, the distortion of the background as you fire a charged shot, the rain on the visor.. and I didn't see it but I'd be willing to bet if you shot your gun enough for it to heat up and watch the rain fall it probably sizzles. They've thought of all the little details, not to mention the important ones as well.
D
Well, Fusion had me captivated for most of yesterday, but I finally got around to playing the first level of Prime. Wow, this game really looks good. I feel kinda' bad gunning down Space Pirates who already have "severe internal injuries" according to my scanner in the first level.... Poor defenseless fellows. :p One problem I'm having is that I never play FPS's, and I'm not used to the perspective as a result. I got motion sickness more than once!
God, I have the feeling I'm not gonna play this game until AFTER my friend finishes it in total. I've been anticipating this game since it was first unveiled. I never had a doubt about the shift iN perspective.
So to anyone of you who did:
BOOOO ON YOU!!!!
....speechless....
I don't understand why some of you are having such problems with the controls in this game. I've probably played every FPS to come to console and PC alike and after an hour of playing prime, you aren't playing a FPS , you're playing metroid and I realized that the controls couldn't of really worked any other way.
Battles with space pirates can get crazy, but usually the L trigger will pick up enemies for me.
Alright later, must play before work
Next wekk. Have to wait till next week. Allready have too many games to play now !
I only wish I had as much time as you do with certain games to then post at light speed every single detail.Quote:
Originally posted by MechDeus
First and foremost: If you have not reached the Space Pirates, don't even try to say this game doesn't have hectic, insane battles. In fact, you really can't judge the overall battle system until you get to them, as they will put you to the test.Once you've scanned something its highlight becomes darker, so you know you've already read it. There's usually one-two new pieces of info in major rooms, hallways have nothing, and certain science areas have tons. You don't have to read a damn thing if you don't want to (aside from the ones needed to trigger events, and if you stick to only the red-highlight ones you'll have no problem), but they provide a ton of info on the Metroids, the Space Pirates, the planets, Chozo background... everything.
In regards to the control: My only problem has been that I have not been able to look at the scenery in the most convienent way. I mean solely looking at the walls and marvelling at the design, I have not had a single problem with them in any other way. Honestly, screw the C-Stick as freelook, it isn't needed in the slightest and wouldn't work anyway because of firing (like what Tonic was saying).
The death scene is so goddamn sweet, it scared the hell out of me once I started wearing headphones. Oh, and thermal imaging fucking rocks.
Hmm... debating becoming "sick" for work tomorrow.
Prime is awesome btw, definitely gives me that Zelda TOOT vibe and it captures Metroid PERFECTLY. Anyone who says otherwise can shut the fuck up.
I played a little more this morning, and the more I play the more I absolutely love this game. I've only played for a few hours, but I'm sure that the game will get even better the farther I get into it. If this is the case, this gets my preliminary vote for Game of the Year. It's already by far the best Gamecube game, nothing else comes close.
Prime is unbelievably gorgeous - I've not played much, but it's shooting up my personal All Time list very quickly.
I think the control is ace.
Funny, I had just been thinking "The only possible complaint I could have about this game is it isn't very difficult"
So naturally I just died, to some very vicious opposition :D
And that's on normal... I believe hard gets unlocked after you finish it. I'm thinking finish Prime on normal, go beat Fusion, play through Prime again on hard with the Fusion suit :)
I'm thinking this is going to be one of my favorite games of all time... after all the Zelda's naturally. Oh and Steel Battallion. :)
D
I was just thinking I'm five percent in at about two and a half hours (I dont' suck metroid causes me to take my time) and anyway yeah I was thinking...
I can't wait to see the poor jerk on gamefaqs who tries to make one of those clever html maps for this game.
I'm on the 1st planet. Control is ho-hum, looks pretty good however.
Is there a way to turn around quickly or adjust the rate of turn?
Since Steel Battalion doesn't come in until tomorrow, I picked up Prime today to get my animation cell with it. :)
I'm amazed at how well they pulled it off. Gorgeous game. The controls took me some getting used to. Very un-FPS-like. But after a little while I'm getting around with no problem. The ability to scan so many things is really cool. And I love the little touches, like the moisture buildup on Samus' helmet when you come in from space.
No sleep for me tonight!
I'm a couple hours in. It seems good but it's not giving me the same addiction-level of the previous Metroids so far. I'm not pleased the game crashed on me once either.
It feels a lot like Doom-engine era FPS's in its controls. I have no problem with the controls but fixed-view first-person games like this give me motion sickness nowadays.
Alright, it's looking like my list of all-time favorite "perfect" games is about to add Prime on that list. Funnily enough, that makes three out of the four Nintendo (or N-based) games (SnP, ZOoT, and Ikaruga are the others).:wtf:Quote:
Originally posted by NeoZeedeater
I'm not pleased the game crashed on me once either.
Mech: Me too. "About to" - you mean you're getting near the end?
On the topic of the game crashing: supposedly there are a number of copies that freeze when Samus enters an elevator in Chozo Ruins. Some copies freeze only the first time, some several....mine was OK though. I think that's the only trouble spot, though.
Like DacaZ stated, it's the attention to detail that makes Prime so memorable. When I'm not playing, it's the small touches I remember most.
Neo, is your motion sickness bad? 98% of first-person games give me motion sickness, but not Prime (or Quake III, go figure). I wonder why...I read somewhere how Retro took special care to avoid people getting motion sickness, but damned if I know what they did. I'd sure like to know. The draw distance, maybe? *shrug*
I doubt it, I'm at 28% right now. But honestly, unless the game screws up something massively I don't see how it will avoid getting on my list.Quote:
Mech: Me too. "About to" - you mean you're getting near the end?
Especially after the rock boss. That was one of the sweetest boss battles in existance, bar none. Honestly, I'm not sure how they'll top that one, but they keep getting better and better...
Anyone notice the pixelation when you use the scan visor?
One thing I love about this game is how much more the ball is used. The thing is blast to mess around with.
+ Tallon Overworld music
+ Frigate Underwater music
+ Chozo drawing in the manual
+ Everything about the game
Retro pulled off a miracle.
Super Metroid Ball bonus game anyone?
Bio, my motion sickness is annoying but I'm not going to puke or anything. I would definitely play for longer periods of time if it wasn't there. It's a shame because I'm really getting into the game now. The weird thing is that FPS's are one of my most played genres. I play mouse/keyboard ones for hours on end with zero motion sickness.
There is loading in this game. Well hidden, mind you, but it's there.
I've gotten a couple hours in, and it's good and bad in parts. Certainly a rental at the very least.
So I'm not the only one! I had just left the save room in Chozo Ruins and I got a screen that said something about an error and to turn off my GC and consult the owner's manual. What the hell? It hasn't happened again, but if it does, I'm getting a new copy.Quote:
Originally posted by NeoZeedeater
I'm not pleased the game crashed on me once either.
Um!?!? I think you have me confused with someone else. I have bashed Sega for their practice since the Saturn died though, maybe that's where you're confusion lies.Quote:
Originally posted by StriderKyo
Aren't you the guy who said he hasn't liked anything since the Saturn died? Why do you keep punishing yourself by buying games?
Oh but I can. Is a matter of fact I will call it a steaming pile of shit! Nothing about Metroid moved so slowly turning around when some dumb ass dirt monger gets behind you. You can turn around faster in Resident Evil for Christ's sake.Quote:
Originally posted by burgundy
There's no way you can call this anything but Metroid in 3D. It may not be optimal control-wise, but it's pure Metroid.
Metroid had many areas where you had to MOVE QUICKLY firing in all directions, a feat that is impossible in Prime. Who give a shit if you believe me or not?Quote:
Originally posted by Victrix
Apparently I sliced it differently than you. Metroid was never, ever about fast paced hectic battles.
And guess what? Prime has those. Unless you've already finished the game, or you're way past where I'm at, and you still hold that opinion, I uh, don't believe you.
Quote:
You can turn around faster in Resident Evil for Christ's sake.
Sometimes just sometimes Nigel,
exaggeration is your dominant feature.
This game is spectacular man, play it.
Every one I know who hates this game or thinks its too easy, PLAY IT LONGER, BECAUSE IT WILL KICK YOUR ASS.
hahahha, you're right! I might have exaggerated that one a little. And no matter how well it's done in an FPS you just shouldn't ever have to jump across ledges. It is half assed at best in FPSs, although MP does it as well as any FPS before it.
No it didn't, and no it isn't. No one really, least of all me :PQuote:
Originally posted by Nigel-The-Landstalker
Metroid had many areas where you had to MOVE QUICKLY firing in all directions, a feat that is impossible in Prime. Who give a shit if you believe me or not?
Prime is spectacularly good, and if you think it has slow paced combat, you're flat out wrong. About half way through the game, it starts throwing some very fast, very nasty opponents at you. If you don't move and respond equally fast, you get tooled. And the bosses, oh sweet lord the bosses.
Part of the reason it starts out slow and maintains a fairly low intensity factor for the early part of the game is to get you acclimated to the controls, then it starts throwing more difficult stuff at you.
Ok, must go play more now :)
I was the one of the biggest doubters of this game when I heard it was going to be a FPS hybrid.
But after playing Metoid last night, I can't see any better way to put Metroid in 3-D.
Nintendo has once again hit the high water mark with this game.
Oh, and I havent seen any place when I had to turn around fast, thats why there is Z targeting right?
This game is awesome. I cannot stop playing it. It will be set aside tomorrow though for some mad Steeel Battallion VT maneuvering.
Sweet game. I still think the controld are fucking stupid. I HATE not being able to turn a corner as well as you could if you had dual stick control. And the suto targeting is obsolete these days with dual stick control. DAMNIT! Oh well, I guess thats my only complaint with this bad ass monther fucker of a game. I HAD NO IDEA it would be this sweet. I
My only complaints with the game as well. Otherwise, I have no further reason to doubt Nintendo when it comes to their prized franchises (eyes Zelda intently).Quote:
Originally posted by EvilMog007
I HATE not being able to turn a corner as well as you could if you had dual stick control. And the suto targeting is obsolete these days with dual stick control.
well, so far i like the game. seems like Retro just tried their hardest to copy Super Metroid.
the got the games design down very well, and i noticed the more i play the less and less i have problems with the controls.
so far so good.
oh, and props to Retro for getting the jumping down. i didn't think they'd pull it off, but i haven't had any complaints what so ever with the jumping in the game, and there's so much of it too.
Got it today and played through the spaceship scenario and a bit on the planet surface. It'd be nice to have the C-stick be look but so far no big deal. Had a little trouble with the strafing and shooting the parasite queen, but probably just needed to get used to the controls some more.
What's up with the graphics though, they are seriously insane. Between this, Starfox, and Rogue Leader, the Cube has got some of the most mindblowing visuals this generation. The only thing is no widescreen option.
I only played a little on Tallon before turning it off, it seemed pretty huge though. I liked the little touches, like the condensation on the visor and stuff when you surface from the water and stuff. Unfortunately, I will probably end up shelving this game until Christmas break since I've got too much other stuff to play, including Fusion.
Its an insanity effect!Quote:
Originally posted by Melf
I had just left the save room in Chozo Ruins and I got a screen that said something about an error and to turn off my GC and consult the owner's manual. What the hell?
Why would I believe you in the first place? I've already proved you wrong. I'd show you myself, but I don't feel like recording videos at the moment.Quote:
Metroid had many areas where you had to MOVE QUICKLY firing in all directions, a feat that is impossible in Prime. Who give a shit if you believe me or not?
Oh, and for those who still feel like complaining about the C-Stick (funny, no one complained about turning in ZOoT), you'd be amazed how handy it is once you get further in. Running through rooms with a weapon best suited for certain kinds of enemies with different ones required for opening doors (and different kinds of doors in a row), you'd absolutely hate it if you had to do that with the menu.If it wasn't for auto-targeting there's no way you'd be able to hit half the enemies and most of the boss battles would be impossible. Besides, the dual-stick method isn't very accurate (hence why every single console FPS has auto-targeting).Quote:
And the suto targeting is obsolete these days with dual stick control.
I am also very impressed with the jumping thus far, it is far and away the best jumping ever even tried in an FPS. My only complaint was under-water jumping (which got recently rectified). However, I would like to warn everyone that has not gotten to the crashed ship yet: If you reach that area and do not have the Gravity Suit, do not go in! I'm just warning you... unless you enjoy a very long climb upwards in a slow-paced underwater annoying platform area, where any screw-up sends you back to the bottom to start over.
Now at 45%. It's odd, it seems like this is the first time that you actually need all the weapons to beat the game (although I haven't played Metroid II, so I'm kind of hazy there). Not a bad thing, but different.
I had the game freeze up on me this morning on that damn elevator, so now I'm nervous every time I get on one.
Something I forgot to mention, title screen reminds me of Fight Club's (the movie, that is) credits.
Yamcha, there is an option to stretch the screen out, that's what I did and it looks and plays fine on a widescreen tv.
Shoggoths (Lovecraft!) are scary...
Space Pirates even more so.
*SPOILERS AHEAD* (To the mines)
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Alright, I just got finished being tense as hell, what with these weapon-specific Pirates whooping my ass while reading up about the Metroid Prime. I've got a felling it's going to be the last boss, and it sounds scary as hell. Judging from the description I can already imagine how the battle is going to flow, and it frightens me.
It's also creepy reading about them keeping track of you and following all your movements while studying all of your own weaponary to be used against you. And the whole development and containment of Metroids is slick...
The Elite Pirates scare me, they really do. It probably had quite a bit to do with my low health, but walking into a room and seeing all sorts of stasis pods filled with the buggers and no clue which might attack had me nervous as hell. Unfortunately, my search for a save room in the mines led me to survive all sorts of Pirate onslaught only to be killed by a stupid worthless bastard guard robot autogun! I hate those things.
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Green: Thanks man. Don't know why I didn't look at the options screen, I just remembered reading somewhere that the game wouldn't have it. 58 inches of lovin baby.
Hell yeah, what tv do you have?
Rock boss beat me. Metroid Prime is very very awesome.
Something else about using the C-stick to aim: I've played Turok, and for the life of me I couldn't aim well. I have average sized hands, and that nob is just too small for my thumb to rest on to aim correctly.
Finally looked through the manual: Prime supports 16:9 and progressive scan! I'm buying GC component cables tomorrow. Oh sweet Jesus this is gonna look cool. [/graphicswhore]
There is no 16:9 setting you go into, you just stretch the screen in the display option (unless your tv automatically goes into 16:9 mode..my tv does it when I play Tony Hawk 4 for Xbox in 720p). Works fine.
I know it's not in the options menu (I looked for it right away), but according to the manual it will go into 16:9 automatically. As for stretching, I tested it briefly but didn't think it was actual widescreen. I'll check again later.
One last thing before I go to bed. When I bought Prime (at Funco) the (I presume) manager was asked by a customer if GTA:VC would be released on XBox. He told the guy no, because Sony had an exclusive contract for the next few years for GTA. He then said that Nintendo had bought the rights for Metroid for the next few years, hence why Prime is only on GC.
I wasn't sure whether to laugh at him or keep quiet, so instead I spoke briefly with another employee who actually knew what he was talking about.
Who ever said there were no fast enemies? What I was complaining about is the fact that turning to face 180 degrees in the other direction can't be done quickly. It's like Samus is in wet cement up to her knees.Quote:
Originally posted by Victrix
No it didn't, and no it isn't. No one really, least of all me :P
Prime is spectacularly good, and if you think it has slow paced combat, you're flat out wrong. About half way through the game, it starts throwing some very fast, very nasty opponents at you. If you don't move and respond equally fast, you get tooled. And the bosses, oh sweet lord the bosses.
Part of the reason it starts out slow and maintains a fairly low intensity factor for the early part of the game is to get you acclimated to the controls, then it starts throwing more difficult stuff at you.
Ok, must go play more now :)
Quote:
Originally posted by MechDeus
Why would I believe you in the first place? I've already proved you wrong. I'd show you myself, but I don't feel like recording videos at the moment.
Believe me about what? Proved me wrong about what? Are you telling me you can turn around as fast in this game as you could in Super Metroid? PLEASE prove me wrong.
Didn't you hear? Nintendo bought the rights to Metroid from themselves for a dollar. I think the rights to Mario cost seventy five cents, but Zelda went for a cool $1.50.Quote:
Originally posted by MechDeus
One last thing before I go to bed. When I bought Prime (at Funco) the (I presume) manager was asked by a customer if GTA:VC would be released on XBox. He told the guy no, because Sony had an exclusive contract for the next few years for GTA. He then said that Nintendo had bought the rights for Metroid for the next few years, hence why Prime is only on GC.
I wasn't sure whether to laugh at him or keep quiet, so instead I spoke briefly with another employee who actually knew what he was talking about.
I haven't had to turn around fast since I keep an eye on my radar and keep my enemies in front of me. I've just beaten the second big boss on the planet and I've yet to come across enemies that pop up behind you. If an enemy is behind me it's because I'm locked on a target in front and the moment I see the fucker charge me from behind I double jump over his ass.
I agree with the controls, theres no way the fighting would be as cool or fun had they gone with the standard FPS controls.
D
Quote:
Originally posted by Nigel-The-Landstalker
Um!?!? I think you have me confused with someone else. I have bashed Sega for their practice since the Saturn died though, maybe that's where you're confusion lies.
I think you're right. Heh, I knew it was something crazy :D
Spoiler warning or not, why do you always have to fucking tell us everything about your progress? You always do this shit I swear, you're a fucking strategy guide almost every time you post something about it.Quote:
Originally posted by MechDeus
*SPOILERS AHEAD* (To the mines)
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Alright, I just got finished being tense as hell, what with these weapon-specific Pirates whooping my ass while reading up about the Metroid Prime. I've got a felling it's going to be the last boss, and it sounds scary as hell. Judging from the description I can already imagine how the battle is going to flow, and it frightens me.
It's also creepy reading about them keeping track of you and following all your movements while studying all of your own weaponary to be used against you. And the whole development and containment of Metroids is slick...
The Elite Pirates scare me, they really do. It probably had quite a bit to do with my low health, but walking into a room and seeing all sorts of stasis pods filled with the buggers and no clue which might attack had me nervous as hell. Unfortunately, my search for a save room in the mines led me to survive all sorts of Pirate onslaught only to be killed by a stupid worthless bastard guard robot autogun! I hate those things.
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Some of us want to just enjoy the game and not stumble upon spoilers and hints.
can someone offer a lil insight? i just got the morph bombs and have absolutely no idea where to go now. it seems all the places i CAN go have those weird symbol doors that seem to imply you need 4 different weapons to open them?
If you mean the doors with 4 runes, and 1 in the center, you open those by just activating all 4 runes. The runes are in the same room as the door, you just need to scan around. Also, scan suspicous looking rock formations, as, they'll often be noted as destroyable, either by missile or bomb, in the scanner.Quote:
Originally posted by Dragonmaster Dyne
can someone offer a lil insight? i just got the morph bombs and have absolutely no idea where to go now. it seems all the places i CAN go have those weird symbol doors that seem to imply you need 4 different weapons to open them?
Figure it out. :P
bah....i need to scan them! i forgot about that thing....BAH! thanks mate :)
will..you mean bastard man. i have you quoted in my sig and all you can say is "figure it out"!!?? obviously i can't. im a dragonmaster....not a space pirate hunter :D
Heheh, nah dude I appreciate your sig quote of me and all but you should just experiment more or just start a "Hint/Guide" thread.
naw...no need to clutter the board with another metroid thread. but not to worry, not like i was sitting here weeping. well mebbe a little.......okay a lot. but im fine now :) and the only things i experiment with are new chinese buffets my friend. you never know when they'll take your o-ring to the dome.
Ugh. I was up so late playing Prime last night and here I am at work and I can't stop thinking about getting back into it. :(
There is one on the main tree.
The 2nd, is under the grass, across the first wodden bridge.
Shoot the grass then scan the icon and it activates.
You need the bombs for the last 2. Use them to blow up the sandstone when you see it, and the last 2 are past that side.
Get to the top and there is a door there, go through it.
79%, 11:49, Hard mode unlocked ;)
The last fight ruled so freaking hard.
Gonna go beat Fusion now, there's a new suit waiting for me :)
What did he do wrong? He did give you ample warning not to read the rest of his post if you really didn't want to know what was coming. And it's not like it was a huge spoiler either, like if I told you that at the end Samus had been dead for 100 years, and was really a man. A vampire man.Quote:
Originally posted by Will
Spoiler warning or not, why do you always have to fucking tell us everything about your progress? You always do this shit I swear, you're a fucking strategy guide almost every time you post something about it.
Some of us want to just enjoy the game and not stumble upon spoilers and hints.
It's a thread about Metroid Prime, I think spoilers are expected...
Mech, it says in the manual that only some tv's will be locked into 16:9 mode...but if you find the option, let me know :)
Will, c'mon, you can't avoid a spoiler warning?
Green, I avoided the spoiler that he posted. My problem with these official threads is they always evolve into a FAQ later on and someone can inadvertedly read an important part or so when that person is expecting impressions and such.
I'm not the forum police or anything but I think there should be an impressions thread and a help/FAQ thread.
You're a riot.Quote:
What did he do wrong? He did give you ample warning not to read the rest of his post if you really didn't want to know what was coming. And it's not like it was a huge spoiler either, like if I told you that at the end Samus had been dead for 100 years, and was really a man. A vampire man.
While many of you can just say "Well then don't read the fucking thread!" I do like to see reactions to the game while not going through FAQ type posts.
It's just a trend I'm seeing with official threads which I'll stop going to because of that reason.Quote:
It's a thread about Metroid Prime, I think spoilers are expected...
Well, I guess you shouldnt read most of my impressions either Will. Since I do tend to get very descriptional. Me and Mech kinda the same in that aspect :)
Oh boo hoo.
I only read your impressions sometimes Despair, and I don't when you do spoil stuff.
Cluck cluck.Quote:
Originally posted by Jeremy
Oh boo hoo.
surprise spoiler attack
SAMUS IS A WOMAN!!!!
HAHAHAHA!!!
runs away
Oh NOOO !! You spoiled my fun of the game Dac ! I will NEVER forgive you now !!!!
Well DAMMIT!! *throws down controller* :DQuote:
Originally posted by DacaZ
surprise spoiler attack
SAMUS IS A WOMAN!!!!
HAHAHAHA!!!
runs away
this thread is reminding me of the "sega shouldnt have included a hint book in the instructions for phantasy star 2" debate. take this as you will. im off to play more prime :)
I just want to pop in really quick and say that Metroid Prime is one of the most carefully and beautifully designed games I've ever seen.
The sense of utter isolation is overwhelming, but at the same time, you're surrounded by secrets just waiting to be uncovered.
This is some of the most fun I've had with a game, period.
How do you know which impressions contains spoilers unless you read them?Quote:
Originally posted by Will
I only read your impressions sometimes Despair, and I don't when you do spoil stuff.
*busted*
-Kevin
I fail to see how the inablity to turn around quickly (although I wish this was done a bit better) detracts from this as Metroid. Actually, if I had to pick one franchise that has stayed the closest to its roots over four generations, this would be it.Quote:
Originally posted by Nigel-The-Landstalker
Oh but I can. Is a matter of fact I will call it a steaming pile of shit! Nothing about Metroid moved so slowly turning around when some dumb ass dirt monger gets behind you. You can turn around faster in Resident Evil for Christ's sake.
Prime isn't a typical FPS.Quote:
Originally posted by Nigel-The-Landstalker
hahahha, you're right! I might have exaggerated that one a little. And no matter how well it's done in an FPS you just shouldn't ever have to jump across ledges. It is half assed at best in FPSs, although MP does it as well as any FPS before it.
You were warned. If you don't want to know anything, stay out of the thread.Quote:
Originally posted by Will
Spoiler warning or not, why do you always have to fucking tell us everything about your progress? You always do this shit I swear, you're a fucking strategy guide almost every time you post something about it.
Some of us want to just enjoy the game and not stumble upon spoilers and hints.
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Anyway - I just got the Wave Beam, and I'm really hooked. Still not sold that beam switching is the best use of the C Stick, but I'm happy I don't have to switch through the menu.
And the Norfair remix music completely owns.
That's true. You can actually turn around quickly in a typical FPS:DQuote:
Originally posted by burgundy
Prime isn't a typical FPS.
It also changes nothing as far as first person view and jumping. It's really simple, FPS jumping is ass!
I'm going to give this game one more chance before I return it. I will give it a few more hours. If I walk away as disappointed as I did the first night this bitch is going back.
FPS jumping has been ass because FPS developers have been ass in implementing it. I've had very few problems jumping in Prime - no more than I would have had in a 2D or third-person game. Jumping is a bigger part of Prime than in typical FPSs because - suprise! - Prime isn't a typical FPS.
You can't instantly turn around in real life, either. If the slight lag is throwing you off that much, you need to use other options to compensate or give up. Prime wasn't meant to be a walk in the park.
Lock-on moves faster then Samus did in every way in SM. Besides, Samus was almost never attacked from both directions at once in SM, so what does that have to do with anything?Quote:
Originally posted by Nigel-The-Landstalker
Believe me about what? Proved me wrong about what? Are you telling me you can turn around as fast in this game as you could in Super Metroid? PLEASE prove me wrong.
Question: Did you have the same complaint about ZOoT?Just wait. It'll become a god-send in a few hours.Quote:
Anyway - I just got the Wave Beam, and I'm really hooked. Still not sold that beam switching is the best use of the C Stick, but I'm happy I don't have to switch through the menu.
Will: You were never part of the mighty JSRF thread, were you? ;)
I hate to drag this out, but Will is right in that he wants to read impressions but doesn't want to be spoiled. I don't agree with what you said about Mech, but I had the same problem in the RE0 thread (looking at you, Despair).
k....im stuck in the ice level at the start with the floating gas powered platforms.....
Dragonmaster, there is a grate on the bottom level that looks like you can almost get your ball through. Blast it with a missle, then go in and scan the thing inside.
many thanks. thats the silliest thing ive ever seen.
I got stuck there too for a while.
Just finished Fusion. Hooking it up now so I can replay Prime on hard with the Fusion suit :)
I think the jumping was handled great. The camera seems to tilt upwards at precisely the right moment, plus I've had no trouble determining which jumps I can make and which I can't.
The fact that Samus takes no damage from falling also helps, along with the fact there are no bottomless pits, fire chasms, or do-or-die leaps that I've seen.
As far as mobility - well damn, she's encased in a heavy suit of armor, augmented as it may be. It's handled with surprising grace, but Samus' limitations are spot-on realistic, I think.
I did go too harsh on him I suppose, I'm sorry Mech it was a heat of the moment type thing. Anyways, Prime is really gorgeous, every effect is great and it has amazing level design. While the fact that there's no looking while running and that there's no quick turn annoys me a bit in some heated battles the combat is very well done.Quote:
Originally posted by Green
I hate to drag this out, but Will is right in that he wants to read impressions but doesn't want to be spoiled. I don't agree with what you said about Mech, but I had the same problem in the RE0 thread (looking at you, Despair).
Best Gamecube game and possibly console game IMO.
Maybe when I notice spoilers I STOP reading?Quote:
Originally posted by K3V
How do you know which impressions contains spoilers unless you read them?
*busted*
-Kevin
*not busted*