Like I said, it is handled as well as it could be in Prime but don't even try and tell me that you could jump up hundreds of feet(in game feet) of caverns on blocks no bigger then your feet in Prime like you could in every other Metroid. It's just not going to happen. I don't know about you but I can turn around instantly in real life. It isn't throwing me off, it just sucks. I've played further and enjoyed what I played. I will continue playing. I'm still disappointed that I have to have Metroid in 3D like this. I would much rather it have gameplay like Tomb Raider or Soul Reaver, just with the Metroid magic. AT least then I can actually see being able to use the screw attack.Quote:
Originally posted by burgundy
FPS jumping has been ass because FPS developers have been ass in implementing it. I've had very few problems jumping in Prime - no more than I would have had in a 2D or third-person game. Jumping is a bigger part of Prime than in typical FPSs because - suprise! - Prime isn't a typical FPS.
You can't instantly turn around in real life, either. If the slight lag is throwing you off that much, you need to use other options to compensate or give up. Prime wasn't meant to be a walk in the park.
I don't think the lock on is as well used in MP as Zelda. I had no problems at all with Zelda. I don't have any with Prime either, I just think it sucks that she turns like a fucking tank. There is no way to compare the control you have of a character in 3rd person as opposed to 1st person. In 3rd person you can see everything and in 1st person you have tunnel vision. There is no comparison.Quote:
Originally posted by MechDeus
Lock-on moves faster then Samus did in every way in SM. Besides, Samus was almost never attacked from both directions at once in SM, so what does that have to do with anything?
Question: Did you have the same complaint about ZOoT?Just wait. It'll become a god-send in a few hours.
