Quote:
Originally posted by opa-opa
And about your example of finding the energy tank. In Fusion you still have areas that are inaccessible in the beginning, but become accessible later on as you acquire more items. The ONLY difference I can see is that instead of having these areas completely spread out, forcing you to do extensive backtracking like in Super Metroid, in Fusion they are conveniently placed closer so that you don't have to backtrack so much to get to those inaccessible areas.
So basically what you are saying is, Fusion is "less" Metroid because there is less backtracking. Which to me is complete hogwash.
No the difference is you can't get back to them at any point in time. Only near the end when you're actually "allowed" by the computer to go back to previous areas. Hell after I got the speed boost I wanted to go back to some areas to get some items... but I couldn't because the computer wouldn't let me go back... I had to go where I wanted it to make me go. And it's not back tracking. You're not required to go back to get an Energy tank... you just can if you want. In Fusion, you can't go back if you want because the computer is making you go where it wants you to go... which is exactly what linear means. You don't have alot of freedom, you go where you have to go in the area that the computer wants you at and that's it. I really don't understand how you can't seem to see the massive differences between Fusion and the previous Metroid games... oh but wait, it's 2d so I guess it must be the same. :rolleyes: