I doubt folks are trying to say that something is "wrong" with the controls, it's just that the controls don't mean the personal preferences of that person.
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I doubt folks are trying to say that something is "wrong" with the controls, it's just that the controls don't mean the personal preferences of that person.
If you read what I said before (Which, I'm sorry, it doesn't look like you did. Go back a few pages and read for yourself.) you'd see that I said the controls are fine, but I'd like more options. I like it when the developers give gamers different configurations of controls. That way, if I don't feel something is necessarily adequate for me, I can experiment and try to find a better way for me. This is just me brainstorming how I would have made the game more adaptable and universal to others. (others being people who won't/don't like these controls or prefer other control schemes)Quote:
Originally posted by bocmaxima
Why should they have to worry about balancing the game in 3 different ways because of the bitching of 5 people? Just because someone isnt used to the control in the game doesnt automatically make it a bad control setup...the main problem I have heard it inverted aiming, and that is changable. The controls work extremely well for what you need to do, and some of the mainstay FPS control styles would knock some of the elements way out of whack.
Can anyone tell me what is even wrong with the controls and how you would change them, cause I see nothing at all wrong with them. I actually like theat they forced people to lookat things in a different way.
I know this is futile and unchangeable at this point. But what do you expect me to talk about in a "Can I bitch about Metroid Prime?" thread, how nice the fauna looks?!? No. And plus, I don't remember reading in the TNL rules that I can't agree with the majority and post any dislike for any game the majority treats as "Jesus's Second Coming". Maybe it's in the fine print somewhere.....;)
I may have quoted your post, but if you look over my post semantically, you will find that I did not refer to you in any way not liking the controls. I was speaking generally.
It's right under the rule stating that you can't say anything negative about Sega ever. ;)Quote:
Originally posted by SonofdonCD
If I don't remember reading in the TNL rules that I can't agree with the majority and post any dislike for any game the majority treats as "Jesus's Second Coming". Maybe it's in the fine print somewhere.....;)
I had the feeling, but you didn't state is as such. My apologies if it looked like I attached you, but what I said should still ring true. More options are only a good thing, and this game (at least to some) would have benefitted.Quote:
Originally posted by bocmaxima
I may have quoted your post, but if you look over my post semantically, you will find that I did not refer to you in any way not liking the controls. I was speaking generally.
once again, another thread turns into a 2D vs 3D debate...
what a crock of sh*t!
Opa obviously hasn't reached even the Magmoor Caverns yet.
You're trying to justify your argument by pointing out that every Metroid game until now has been a 2D sidescroller, but Metroid Prime is bad because it's a first-person shooter. Unfortunately for you and your argument, we have all played past the first few hours and you haven't, and we all agree that the game captures the Metroid feel while you don't. Strange how the debate works out that way, isn't it?
Metroid has always been about exploration and not being able to reach an item or place that you can see. It's about beating a boss and getting that brand-new Ice Beam that opens all those Ice Beam sealed doors you've seen throughout the game. Metroid, Metroid 2, Super Metroid, and all of the recent Castlevanias do this. Metroid Prime also does this. It is a Metroid game, and it is completely faithful to the Metroid legacy in the sense that it utilizes the same gameplay standards that Metroid had set for itself. It just happens to be in a first-person perspective.
I'm not you (and I'm fucking glad I'm not) because the first-person perspective doesn't change the gameplay at all for me. Rolling around in the morph ball controls and feels exactly as it always has (which brought a satisfied smile to my face). Jumping from platform to platform controls and feels exactly as it always has, it just happens to allow me to jump in 3D space now. Shooting enemies and fighting Metroids and Space Pirates feels exactly the same as it always has, I can just dodge left to right now in the 3D space. Even the atmosphere and the very subtle headache and nausea that Metroid games have always given me is still there.
Everything is the same, it's just that you can't understand the idea that this new Metroid IS a third-person game, it just happens to have the camera pushed forward into Samus' helmet rather than positioning it behind her body. It controls and plays like nearly every good third-person game ever made, which makes your "but it's first-person!" bitching seem kinda strange.
Your "what if Mario was in first-person" argument holds no weight because Mario's gameplay doesn't suit itself for first-person exploration and shooting, Metroid's gameplay does. As I said, it controls like a third-person game (almost identical to Zelda 64, in fact), it just happens to place the camera inside Samus' helmet.
Anyway, you haven't played much of the game at all and have already voiced that you've never liked Metroid to begin with, so you can keep yourself pacified by ignoring this annoying thread you've created about your ridiculous complaints and going away.
Damn, you fucking slit his throat silently with that post.
Shit where did you go? Damn his ninja-like poof escape....
Yeah you're right, I'll shut up and go back to play Metroid Fusion, the one and only TRUE Metroid sequel out there. :D
The fauna looks awesome.