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Originally posted by Classic Gaming
So in early 1994, "Wolfenstein 3D: Part II" started production. Kinda. The premiere issue of Game Developer's Magazine stated that "Apogee Software was working on a game called "Wolfenstein 3D: Part II," which was to be a totally new game, with completely new actors, and new everything; the only thing the same being the title Wolfenstein 3D." That was partially correct, but the plans for the Wolfenstein sequel dissolved soon after.
"Originally, the project was to be nothing more than new levels for Wolf3D, with a few extra added graphics." Says Joe Siegler (Apogee's Online Support Manager). "It then turned into a Wolf sequel. The original name was 'Wolfenstein 3D II: Rise of the Triad'. (Later on) The Wolf references got dropped, but the work done in that era is easy to see in ROTT."
The project name was then changed to "Rise of the Triad." Often referred to by its initials: "ROTT". Later, a little known 42 level add-on pack to called EXTREME ROTT was released.
If you are confused about the relationship between Apogee and id...don't worry about it. Early id games (like Commander Keen and Wolf3D) were distributed by Apogee and later FormGen (Wolf3D: Spear of Destiny), a company that eventually was bought by GT Interactive. But why would Apogee (3DRealms.. whatever you want to call it) have the right to do a sequel to Wolfenstein?
"Apogee didn't have rights to make the sequel." Explains Tom Hall, the Lead Designer \ Producer of ROTT. "As I moved over to Apogee to start up in-house development (after major creative differences with id), it was sort of a bridge project, but also a horribly constraining one."
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