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Yeah, but even for entry level or junior programming position, they expect you to be 3D experts. I think that's a bit too excessive. And besides, don't most game programmers just look up whatever 3D algorithm/equation they need on the web anyways? It's not like they need to memorize everything in their heads.
I think the idea is to find creative, excellent programmers that can do this sort of thing on the fly (as it may be). Hiring those who have that sort of dedication and skill would be more attractive and possibly prosperous from a business standpoint. But it sucks for everyone else, as usual.