Of course, but if you're good and you can make a distinctly diffrent game (CS is not like H/L) out of your MOD then you may have a job on your hands.
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Of course, but if you're good and you can make a distinctly diffrent game (CS is not like H/L) out of your MOD then you may have a job on your hands.
But those people making mods are hired to become game level designers...not programmers...
I confess that I don't know "3D like the back of my hand," and for the benefit of all parties involved, I don't handle the graphics bit. However, I do know enough about general graphics algorithms and matrix math to make an educated decision.
I applied straight out of school nearly 2 years ago, and out of 20 resumes sent out, I received two offers. Most little companies can't afford the risk of someone with no experience.Quote:
Originally posted by MechDeus
It's the eternal hiring oxymoron: You won't get experience until you get hired, but you can't get hired until you have experience. It's like that in almost every type of job (aside from the really low-level stuff like basic retail or food service), hence why so many people find ways of getting around such things.
So, opa-opa, I have two suggestions. One, if you're still in school, try applying to EA's internship program. It's actually quite good (I did it myself). Two, if you're looking for a real job, consider applying to bigger developers. Gamasutra usually has some good leads.
Not always so... a total conversion mod is a lot more than making new maps and skining stuff.Quote:
Originally posted by opa-opa
But those people making mods are hired to become game level designers...not programmers...
Yes! The 2D mod. That reminds me, I still have to make a map for it. Hopefully soon, or after finals.Quote:
Originally posted by TracerBullet
BTW: There's a nice 2D mod for UT you might enjoy, thank Lhadatt for bring it to light here.
Agreed. Opa, go buy yourself a copy of UT2k3 or UT1, then study up on UnrealScript. Start at http://wiki.beyondunreal.com/wiki. Knowing how to manipulate an engine like Unreal is a good step toward getting employed as a programmer, and that's exactly how the mod kiddies that made it big figured out how to make the mod. Not all of their mod's stuff was programmed into the game beforehand, ya know... again, reference the 2D mod for UT2k3. He created a totally different gametype -- yeah, he simply adjusted variables that were already in the system, but I'm pretty sure he might have also had to do some more intensive coding as well.Quote:
Not always so... a total conversion mod is a lot more than making new maps and skining stuff.
Sidenote: UnrealScript is alot like Java. If you know Java, this should be easy. If not, you'll be able to take what you know from US and apply it easily to Java.
Next step: Build your own engine!
[note: Most people don't like to do build engines. That's why people license technology created by Epic/Digital Extremes, id, Monolith, etc. By familiarizing yourself with such technologies, maybe you'll catch the attention of a company focused on getting the game out rather than rewriting the code for the wheel...]
Hmmmm this is all very interesting stuff. I'd really like to know more about programming and stuff, I think it may be something I'd want to do for a living. Either that or designing hardware. Right now I'm thinking about majoring in computer engineering, but maybe computer science would be better?
You could major in one and minor in the other. Or, if you really want your resume to shout "I WORKED MY ASS OFF IN SCHOOL AND I KNOW MY SHIT", you could double-major Computer Science/Engineering. Making all A's and B's in your courses and graduating with high honors would help your cause, as well. ;) Even if you don't score a job with a game company, there are plenty of other places in need of Computer Programmers/Engineers that will pay big bucks for your expertise.
Bottom line is... if you have the brains and ambition to do all this, you should do it, good luck to you, and I'm insanely jealous of your smart ass.
i dont program so i dont have anything to say about this
but ill tell you this getting into the art side of things is just as hard unless your on the west coast it seems
I have a friend who does 3D art, like you johnpv, he's had meshes stolen by Interplay but he's never gotten a job involving making games depsite sending all of his work off to lots of places. So Yeah, it's a hard nut to crack I'll bet.
ºTracer
I hope he's sued them for that...