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Fantavision
Well, since there's no difficulty to set or other options to explain, just submit scores where applicable.
There will be up to Top 10s for scores and Top 3s for chain attacks.
Original Fantavision
Normal Game
1. 22735600 - dog$
2. 16659600 - Lenneth
3. 16501400 - Regus
4. 13426800 - Sqoon
5. 12501700 - rummy
6. 10940000 - gameoverDude
7.
Extra / Hard Game
1. 30420300 - dog$
2. 20695200 - Lenneth
3.
Chain Attack by stage
Stage 1 - 1) 256 - dog$ 2) 127 - Regus 3)
Stage 2 - 1) 440 - dog$
Stage 3 - 1) 198 - dog$
Stage 4 - 1) 192 - dog$
Stage 5 - 1) 224 - dog$
Stage 6 - 1) 194 - dog$
Stage 7 - 1) 106 - dog$
Stage 8 - 1) 116 - dog$
Futari no Fantavision
Single Game
1. 16639400 - dog$
2.
3.
Single Game (Hard)
1. 21604800 - dog$
2.
3.
Chain Attack
1 - 1) 877 - dog$ 2) 3)
2 - 1) 369 - dog$
3 - 1) 462 - dog$
4 - 1) 511 - dog$
1 (Hard) - 1) 403 - dog$
2 (Hard) - 1) 222 - dog$
3 (Hard) - 1) 209 - dog$
4 (Hard) - 1) 174 - dog$
Edit 6.2 - Lenneth debuts in 2nd place in both Original and Extra games, edging out Regus's score by a mere 100,000 points in Original Mode! And provides a bump to the thread.
Also found out that there seems to be a naming discrepancy between the J and US versions for the game mode that's opened up after Normal. I wondered why everyone was only submitting Normal scores...
Thanks to you 5 for the continued participation
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10940000 (original Fantavision, Normal game)
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EDIT: New score. Played for the first time in a few months and did pretty well for myself.
13,426,800 (original, normal)
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This is the happiest game ever made.
12,501,700 (original, normal)
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13,287,800 (original, normal)
The more I play this game, the more I think it is the most underrated PS2 game ever.
Hey Dog$, how about some combo advice?
I can only get 127 on level 1, normal chain challange.
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From my experience it helps to focus on keeping two colors consistent and making 2-dasies... remember that shells that you don't have captured can explode by the Contact Rule, but shells you do have captured won't. Keeping the explosion fields smaller (again by 2-chains) and controlling 2 out of the 3 colors while letting the third build up tends to give you the most consistent options while looking for any ol' three to flash and keep the combo alive.
The biggest pisser of this game is that sometimes you end up screwing yourself until you realize it's too late, when you blow stuff up and just wait for new shells to come, and wait, and wait, and wait, and then the combos dead.
Small trick: you can always Pause the game to wait and prompt the Next field to eventually show the next 4 shells (best place to try this is at the beginning of a stage).
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What's Futari Fantavision?
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http://hh141.hiphip.com/Merchant/070...on_2_store.jpg
Futari No Fantavision ("Fantavision for two") is the Japanese re-release of the game, which included some bug fixes that were implemented in the US release of the game. This also conincided with the PS2's launch in China, hence an Asian version nearly everywhere you find this. The 4 main stages were reworked and present basic revisions or updates of the old scenes. There's a few more modes of play and gameplay alterations (CPU Vs, Chain Attack, Starmine Attack, vocal countdown on chain attack timings) and all of the FMV scenes have been changed to vibrant CG cel-shade like renders.
Also, the music is different for each version of the game so far. I felt the US music suffered from whatever changes it had... the J original version features a soundtrack that sounds like it's written for a 50's roller rink organ. The announcer is female in the J versions, too. I'm not sure I fully agree with either "update", but whatever.
Definitely better than the original *shrugs*.
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16,501,400 Original, Normal
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16,659,600 Original ~ normal.
Thank you.
Well... here's my Extra/Hard score (original) to add;
20,695,200
Haven't had much time to play the game lately, I'll add in some chain scores later...